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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              Enjoy this spinning cube using basic THREE.js techniques!
              canvas {
  position: fixed;
  top: 0;
  left: 0;
              //Using main window height and width
//for fullscreen effect
var width = window.innerWidth;
var height = window.innerHeight;

//Renderer animates mainly
var renderer = new THREE.WebGLRenderer({
  antialias: true
//Setting width and height
renderer.setSize(width, height);
//adding canvas without HTML5
var scene = new THREE.Scene;

//The CUBE
var cubeGeometry = new THREE.CubeGeometry(100, 100, 100);
//Color mainly, but also texture
var cubeMaterial = new THREE.MeshLambertMaterial({
  color: 0xFFFFFF
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);

//Main rotation (original before spin)
cube.rotation.y = Math.PI * 45 / 180;

//Add the cube to the scene

var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);

camera.position.y = 160;
camera.position.z = 400;


//Point the camera at the cube

//camera (sky like the sun and //reflective greenhouse effect)
var skyboxGeometry = new THREE.CubeGeometry(10000, 10000, 10000);
var skyboxMaterial = new THREE.MeshBasicMaterial({
  color: 0xFFFFFF,
  side: THREE.BackSide
var skybox = new THREE.Mesh(skyboxGeometry, skyboxMaterial);

//Add the skybox (lights)

//Main light
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);

//Add the main light to the scene

var clock = new THREE.Clock;

/* MAIN ANIMATION FUNCTION FOR GOOD PRECISION. Using jQuery, You could make a lambada function */
function render() {
  renderer.render(scene, camera);
  cube.rotation.y -= clock.getDelta();

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