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.tictactoe
- for (var x = 0; x < 9; x++)
button.square
.choice
p.x X
p or
p.o O
html
background #222
.tictactoe
display none
width 310px
margin 50px auto 0 auto
padding 10px 0
.square
&:focus
outline none
background none
border none
height 80px
width 80px
margin 10px
.choice,.square
cursor pointer
opacity 0.8
font-size 3em
color #ebffff
font-weight 300
text-shadow 2px 2px 1px rgba(0,0,0,0.3), 0 0px 5px #fff, 0 0 10px #38eeff, 0 0 50px #38eeff
.choice
text-align center
p
display inline-block
margin 100px 50px 0
.x:hover, .o:hover
opacity 0.7
cursor pointer
color #fff
text-shadow 0 0 rgba(0,0,0,0.3), 0 0px 1px #fff, 0 0 1px #38eeff, 0 0 20px #38eeff
.tie
color blue
text-shadow 2px 2px 1px rgba(0,0,0,0.3), 0 0px 5px #fff, 0 0 10px blue, 0 0 50px blue
.win
color red
text-shadow 2px 2px 1px rgba(0,0,0,0.3), 0 0px 5px #fff, 0 0 10px red, 0 0 50px red
//Blue = Tie
//Red = Comp wins
//There is no way to win, just look at the code ^^
var tttArr=["-","-","-","-","-","-","-","-","-",];
var player = "X";
var comp = "O";
var playerIndex = 0;
var index = 0;
function updateBoard(){
$('button').each(function(i,j){
$(this).text(tttArr[i]);
});
};
function resetBoard() {
tttArr=["-","-","-","-","-","-","-","-","-",];
player = "X";
comp = "O";
$('.choice').show();
}
function computerTurn(){
var compMove = 0;
var mid = 4;
var corner = { ul: 0, ur: 2, bl: 6, br: 8 };
var side = { u: 1, l: 3, r: 5, b: 7 };
function blockCheck(check){
if((tttArr[corner.ul] === check )&& (tttArr[side.u] === check )&& (tttArr[corner.ur] == "-" )){
compMove = corner.ur;
}
else if((tttArr[corner.ul] === check )&& (tttArr[corner.ur] === check )&& (tttArr[side.u] == "-" )){
compMove = side.u;
}
else if((tttArr[corner.ul] === check )&& (tttArr[side.l] === check )&& (tttArr[corner.bl] == "-" )){
compMove = corner.bl;
}
else if((tttArr[corner.ul] === check )&& (tttArr[corner.bl] === check )&& (tttArr[side.l] == "-" )){
compMove = side.l;
}
else if((tttArr[corner.br] === check )&& (tttArr[side.b] === check )&& (tttArr[corner.bl] == "-" )){
compMove = corner.bl;
}
else if((tttArr[corner.br] === check )&& (tttArr[side.r] === check )&& (tttArr[corner.ur] == "-" )){
compMove = corner.ur;
}
else if((tttArr[corner.br] === check )&& (tttArr[corner.bl] === check )&& (tttArr[side.b] == "-" )){
compMove = side.b;
}
else if((tttArr[corner.br] === check )&& (tttArr[corner.ur] === check )&& (tttArr[side.r] == "-" )){
compMove = side.r;
}
else if((tttArr[corner.bl] === check )&& (tttArr[side.l] === check )&& (tttArr[corner.ul] == "-" )){
compMove = corner.ul;
}
else if((tttArr[corner.bl] === check )&& (tttArr[side.b] === check )&& (tttArr[corner.br] == "-" )){
compMove = corner.br;
}
else if((tttArr[corner.ur] === check )&& (tttArr[side.r] === check )&& (tttArr[corner.br] == "-" )){
compMove = corner.br;
}
else if((tttArr[corner.ur] === check )&& (tttArr[side.u] === check )&& (tttArr[corner.ul] == "-" )){
compMove = corner.ul;
}
else if((tttArr[corner.ur] === check )&& (tttArr[mid] === check )&& (tttArr[corner.bl] == "-" )){
compMove = corner.bl;
}
else if((tttArr[corner.bl] === check )&& (tttArr[mid] === check )&& (tttArr[corner.ur] == "-" )){
compMove = corner.ur;
}
else if((tttArr[corner.ul] === check )&& (tttArr[mid] === check )&& (tttArr[corner.br] == "-" )){
compMove = corner.br;
}
else if((tttArr[corner.br] === check )&& (tttArr[mid] === check )&& (tttArr[corner.ul] == "-" )){
compMove = corner.ul;
}
else if((tttArr[side.u] === check )&& (tttArr[mid] === check )&& (tttArr[side.b] == "-" )){
compMove = side.b;
}
else if((tttArr[side.b] === check )&& (tttArr[mid] === check )&& (tttArr[side.u] == "-" )){
compMove = side.u;
}
else if((tttArr[side.l] === check )&& (tttArr[mid] === check )&& (tttArr[side.r] == "-" )){
compMove = side.r;
}
else if((tttArr[side.r] === check )&& (tttArr[mid] === check )&& (tttArr[side.l] == "-" )){
compMove = side.l;
}
else{
return null;
}
}
if(playerIndex === 1) {
switch(index){
case corner.ul: compMove = corner.br;
break;
case corner.ur: compMove = corner.bl;
break;
case corner.bl: compMove = corner.ur;
break;
case corner.br: compMove = corner.ul;
break;
case side.u: compMove = corner.br;
break;
case side.l: compMove = corner.ur;
break;
case side.r: compMove = corner.bl;
break;
case side.b: compMove = corner.ul;
break;
}
}
else if(playerIndex > 1) {
if(blockCheck(comp) === null){
blockCheck(player);
if(blockCheck(player) === null){
var counter = 9;
while(counter>=0){
counter--;
if(tttArr[counter] ==='-') {
compMove = counter;
break;
}
}
}
}
}
tttArr.splice(compMove, 1, comp);
updateBoard();
getResult();
};
function getResult() {
var win = comp + comp + comp;
var row1 = tttArr[0] + tttArr[1] + tttArr[2];
var row2 = tttArr[3] + tttArr[4] + tttArr[5];
var row3 = tttArr[6] + tttArr[7] + tttArr[8];
var col1 = tttArr[0] + tttArr[3] + tttArr[6];
var col2 = tttArr[1] + tttArr[4] + tttArr[7];
var col3 = tttArr[2] + tttArr[5] + tttArr[8];
var diag1 = tttArr[0] + tttArr[4] + tttArr[8];
var diag2 = tttArr[2] + tttArr[4] + tttArr[6];
if((row1 == win)||
(row2 == win)||
(row3 == win)||
(col1 == win)||
(col2 == win)||
(col3 == win)||
(diag1 == win)||
(diag2 == win)) {
$(".square").addClass("win");
resetBoard();
}
else if(playerIndex >= 4){
$(".square").addClass("tie");
resetBoard();
}
else{
return;
}
};
$('.square').click(function(){
index = $( "button" ).index(this);
if((this.textContent === comp) || $(".square").hasClass('win')){
return;
}
else{
tttArr.splice(index, 1, player);
updateBoard();
playerIndex++;
computerTurn();
}
});
$('.x,.o').click(function(){
if($(this).hasClass('o')){
player = "O";
comp = "X";
}
playerIndex = 0;
$('.square').removeClass('win');
$('.square').removeClass('tie');
$('.choice').hide();
tttArr.splice(4, 1, comp);
updateBoard();
$('.tictactoe').show();
});
Also see: Tab Triggers