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CSS Base

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Add External Stylesheets/Pens

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              <!-- Original by the Chromium authors -->
<html i18n-values="dir:textdirection;.style.fontSize:fontsize" dir="ltr" style="font-size: 75%;">
  <head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0,
                                   maximum-scale=1.0, user-scalable=no">
    <title i18n-content="title">this page is not here, or is it O_O</title>
  </head>
  <body id="t" i18n-values=".style.fontFamily:fontfamily" jstcache="0" class="offline" style="font-family: sans, Arial, sans-serif;">
    <div id="main-frame-error" class="interstitial-wrapper" jstcache="0">
      <img class="icon icon-offline" jseval="updateIconClass(this.classList, iconClass)" jstcache="1" style="visibility: hidden;">
      <div id="main-message" jstcache="0">
        <h1 i18n-content="heading" jstcache="0">Unable to connect to the [fill in the blank]</h1>
        <p jstcache="0">Chromium can’t display the webpage because your computer isn’t connected to the Galactic Web Service of Sagittarius V4641</p>
        <div id="buttons" class="nav-wrapper suggested-right" jstcache="0">
          <div id="control-buttons" hidden="" jstcache="0">
            <button id="stale-load-button" class="blue-button text-button" onclick="loadStaleButtonClick()" jsselect="staleLoadButton" jscontent="msg" jsvalues="title:title" jstcache="11" style="display: none;">
            </button>
            <button id="reload-button" class="blue-button text-button" onclick="trackClick(this.trackingId);
                                                                                reloadButtonClick(this.url);" jsselect="reloadButton" jsvalues=".url:reloadUrl; .trackingId:reloadTrackingId" jscontent="msg" jstcache="10" style="display: none;">
            </button>

          </div>
          <button id="details-button" class="text-button small-link singular" onclick="detailsButtonClick(); toggleHelpBox()" jsdisplay="details" jscontent="details" jsvalues=".detailsText:details; .hideDetailsText:hideDetails;" jstcache="4" style="display: none;">Details</button>
        </div>
      </div>
      <!-- Outer and inner divs are needed both for margins and sizing. -->
      <div id="help-box-outer" class="hidden" jstcache="0" style="display: block;">
        <div id="details" jstcache="0">
          <div jsselect="summary" jstcache="5">
            <span jsvalues=".innerHTML:msg" jstcache="12">
            </span>
          </div>
          <div class="suggestions" jsselect="suggestions" jstcache="6" jsinstance="*0" style="display: none;">
            <div class="suggestion-header" jsvalues=".innerHTML:header" jstcache="13">
            </div>
            <div class="suggestion-body" jsvalues=".innerHTML:body" jstcache="14">
            </div>
          </div>
          <button class="text-button" id="diagnose-button" onclick="diagnoseErrors()" jscontent="diagnose" jsdisplay="diagnose" jstcache="7" style="display: none;">
          </button>
          <div id="diagnose-frame" class="hidden" jstcache="0">
          </div>
          <form class="suggestions" jsdisplay="searchUrl" jsvalues=".url:searchUrl; .trackingId:searchTrackingId" onsubmit="trackClick(this.trackingId); return search(this.url);" jstcache="8" style="display: none;">
            <div class="suggestion-header" jscontent="searchHeader" jstcache="15">
            </div>
            <div id="search-container" jstcache="0">
              <input type="text" name="q" id="search-box" jsvalues=".value:searchTerms" jstcache="16">
              <button type="submit" id="search-button" class="blue-button" jsvalues="aria-label:searchHeader" jstcache="17">
                <img id="search-image" jstcache="0">
              </button>
            </div>
          </form>
          <div class="error-code" jscontent="errorCode" jstcache="9">Error code: THE_USER_GOT_BORED, visit <a href="https://codepen.io/Ephellon">The E.N.D.</a> on CodePen, and <a href="https://github.com/Gitmicks">Gitmicks</a> on Github</div>
        </div>
      </div>
      <div class="runner-container">
        <canvas class="runner-canvas" width="600" height="150">
        </canvas>
      </div>
    </div>
    <div id="sub-frame-error" jstcache="0">
      <!-- Show details when hovering over the icon, in case the details are
         hidden because they're too large. -->
      <img class="icon icon-offline" jseval="updateIconClass(this.classList, iconClass)" jsvalues=".title:errorDetails" jstcache="2" title="The Internet connection took a little break, so come back in 20">
      <div id="sub-frame-error-details" jsvalues=".innerHTML:errorDetails" jstcache="3">The Internet connection took a little break, so come back in 20</div>
    </div>

    <div id="offline-resources" jstcache="0">
      <div id="offline-resources-1x" jstcache="0">
        <img id="1x-obstacle-large" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJYAAAAyCAMAAACJUtIoAAAACVBMVEX////39/dTU1OabbyfAAAAAXRSTlMAQObYZgAAAXhJREFUeF7t2NGqAjEMANGM///RlwvaYQndULuFPJgHUYaEI6IPhgNAOA8HZ+3U6384F5y1U6YzAZTWG+dZamnFEstBFtCKJZSHWMADLJ18z+JqpQeLdKoDC8siC5iFCQs4znIxB5B1t6F3lQWkL4N0JsF+u6GXJdbI+FKW+yWr3lhgCZ2VSag3Nlk/FnRkIRbasLCO0oulikMsvmGpeiGLZ1jOMgtIP5bODivYYUXEIVbwFCt4khVssRgsgidZwQaLd2A8m7MYLGTl4KeQQs2y4kMAMGGlmQViDIb5O6xZnnLD485dIBzqDSE1yyFdL4Iqu4XJqUUWl/NVAFSZq1P6a5aqbAUM2epQbBioWflUBABiUyhYyZoCBev8XyMAObDNOhOAfiyxmHU0YNlldGAphGjFCjA3YkUn1o/1Y3EkZFZ5isCC6NUgwDBn1RuXH96doNfAhDXfsIyJ2AnolcCVhay0kcYbW0HvCO8OwIcJ3GzkORpkFuUP/1Ec8FW1qJkAAAAASUVORK5CYII=" jstcache="0">
        <img id="1x-obstacle-small" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGYAAAAjCAMAAABRlI+PAAAADFBMVEX////////39/dTU1PhglcSAAAAAXRSTlMAQObYZgAAAPNJREFUeF7tlkEKwzAMBLXr//+5iQhU7gRRQkyhZI+DhwH74jhmO+oIJBVwURljuAXagG5QqkSgBLqg3JnxJ1Cb8SmQ3o6gpO85owGlOB4m2BNKJ11BSd01owGlOHkcIAuHkz6UNpPKgozPM54dADHjJuNhZiJxdQCQgZJeBczgCAAy3yhPJvcnmdC9mZwBIsQMFV5AkzHBNknFgcKM+oyDIFcfCAoy03m+jSMIcmoVZkKqSjr1fghyahRmoKRUHYLiSI1SMlCq5CDgX6BXmKkfn+oQ0KEyyrzoy8GbXJ9xrM/YjhUZgl9nnsyTCe9rgSRdV15CwRcIEu8GGQAAAABJRU5ErkJggg==" jstcache="0">
        <img id="1x-cloud" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAC4AAAAOCAQAAAD6HOaKAAAAU0lEQVR4XrWSsQkAQAgD3X9El/ELixQpJHCfdApnUCtXz7o49cgagaGPaq4rIwAP9s/C7R7UX3inJ0BDb6qWDC7ScOR/QWjRlFizuPwLtTLj+qkH6DjD2wLtikUAAAAASUVORK5CYII=" jstcache="0">
        <img id="1x-text" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAL8AAAAYAQMAAACRPb4TAAAABlBMVEX///9TU1NYzE1OAAAAAXRSTlMAQObYZgAAAPBJREFUeF6lzzFqwzAUx+F/0eBN7wIBXcGjQk3V2/QAHZohEAfv7nU6lUKGbD7DAxe62Soe6lAjtRLGiQOGQh8aHnyCHw+ZSD4dmUPntqpaO0yzIzo5Y46d86a5hAeSemV0IspaNzo9Q11gkz6ZCqvuGkQ/fJnWZt60/Rzs8IHWplt1Bcmb9Hmj+TmfNbqCDqV/CbCfwaMgUSb6F4p9dQmZak9Doo6Wd0qu3TL8YxRDAczwDIgeUoIcqF8GDdzm+GYwACnjiwuP3/8ONY/g8wj0GgLybsy+T43QB8gug+ZgPMGNjY0NVITzHbgHudBYgh9W5adHzknZVQAAAABJRU5ErkJggg==" jstcache="0">
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        <img id="1x-trex" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQgAAAAvAgMAAABiRrxWAAAADFBMVEX///9TU1P39/f///+TS9URAAAAAXRSTlMAQObYZgAAAPpJREFUeF7d0jFKRkEMhdGLMM307itNLALyVmHvJuzTDMjdn72E95PGFEZSmeoU4YMMgxhskvQec8YSVFX1NhGcS5ywtbmC8khcZeKq+ZWJ4F8Sr2+ZCErjkJFEfcjAc/6/BMlfcz6xHdhRthYzIZhIHMcTVY1scUUiAphK8CMSPUbieTBhvD9Lj0vyV4wklEGzHpciKGOJoBp7XDcFs4kWxxM7Ey3iZ8JbzASAvMS7XLOJHTTvEkEZSeQl7DMuwVyCasqK5+XzQRYLUJlMbPXjFcn3m8eKBSjWZMJwvGIOvViAzCbUj1VEDoqFOEQGE3SyInJQLOQMJL4B7enP1UbLXJQAAAAASUVORK5CYII=" jstcache="0">
        <img id="1x-restart" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACQAAAAgCAQAAADQmBIFAAAAZklEQVR4Xu3WMQoAIAxDUe/Y+58jYwV1CwQJWQT5o/DAoaWjV2i/LRym/A5FjEsR41LPQchByEHwIVAEC4gZpghmSDP8egXpr/hQZaAKQFQe+pBOQAblDC336qrlPpSg0MEjInbWTLFFmwc8TpTAAAAAAElFTkSuQmCC" jstcache="0">
      </div>
      <div id="offline-resources-2x" jstcache="0">
        <img id="2x-obstacle-large" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAABkBAMAAADOLxDzAAAACVBMVEX///9TU1P39/ea77PDAAAAAXRSTlMAQObYZgAAAa9JREFUeF7t1lFqhEAQBuG+wl6h7n/IEEgKlma2R8Vk1O4HWSh++Xzb8AKA8E4IXrlYnsXr+zgh1OdifZbBdFIApdWiWShtVhmQ+jAWMLFollCOsTzgxiyd7GcR01/YLOZf1SwsN2EBozBgAU9l4TAHkDWzCNjKApZlybO4z+GtFwu9bGKZl2TJSyxDxaoX8yyha7LGZRDqxR+ymtUsaNaWhTM+s5rl05tjNUsVz2Kxi6XqhSy4NcvbzgLSnzzvjqzgCCsiHsXSdZwVPIAVHGIhi+ABrOAAi5+Avy7HQhaycpAVpDDBsuKDAOBCrHzjQHgYhl9YsHxf+vRrsQxjVVAsDNMsF6uydBUhq+wWBq/ayCKWZekqA6DKPPEq/ZMsYllWdgGDoMdaLAzMsFwszgoAi1pDxUrWFKhZLlZnpXIkAORAs7YEoFmzQSxmt2NWs+xOP7GapRCiZjUrwFyymhX/xmpWs5rVrGZxQphmsT6LAAsvdgcBhmmWi9VZvN7+x+4K2WtgwBosFmZZvIh9IXsl8M5C1mCxLsvTfizoxfDTAfgdAIPFlVhxRqgHlrVZX9y44aEEvVqmAAAAAElFTkSuQmCC" jstcache="0">
        <img id="2x-obstacle-small" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMwAAABGBAMAAAByJ2Z/AAAADFBMVEX///9TU1P39/f///+TS9URAAAAAXRSTlMAQObYZgAAARZJREFUeF7t2NEJwzAQg2GtcCtoBe2/W6k5aK8qLgR6ToL9KPzzgR+NPCRRjg2ScjiQ9DKMCE4HRYQOJB2MJyXyQWPQgeSCDD8HnYHh10F6NbJk9KyMwpJ+hkEfnoSyGX1NUmAOqVjSz4zrNgwhm9FbMmEyuS7DpQw/Gf5kOGEYXMgwWBobnGHQmZKsYuyKDcZk8gdmM5uJMzKbgS7I5KENgJzxxN95PUMfAKi8gCXO6BQM4cM4ysEZwplyfxFDErAhmWniDKT3pJEpD2RDMpPEGUt6mOIQ1XFGmiXOZNLIgKUpgzH4lTgDtDIgmY0NznhSnWhk/v2ZkuONGOI2DEn0MNf7ttvMZjazmc2AJDkdJOlQ0sk8AC45t4r28J0GAAAAAElFTkSuQmCC" jstcache="0">
        <img id="2x-cloud" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFwAAAAcAgMAAACR2TCnAAAABlBMVEUAAADa2to4qB92AAAAAXRSTlMAQObYZgAAAFFJREFUeF6VzTEKAFEIxNA03m+a3P8q2wqi/E35BIdeGXq3q5hnrwBs7mC5vIZzu/nnqI319vRtqHB731blwSHjx+22+Rdn94rzQq0ugKPVlz5onyJcGdu0NgAAAABJRU5ErkJggg==" jstcache="0">
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      </div>
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!
            
              /* Copyright 2014 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file. */

a {
  color: #585858;
}

.bad-clock .icon {
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1x,
    url(data:image/png;base64,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) 2x);
}

body {
  background-color: #f7f7f7;
  color: #585858;
}

body.safe-browsing {
  background-color: rgb(206, 52, 38);
  color: white;
}

button {
  background: rgb(76, 142, 250);
  border: 0;
  border-radius: 2px;
  box-sizing: border-box;
  color: #fff;
  cursor: pointer;
  float: right;
  font-size: .875em;
  height: 36px;
  margin: -6px 0 0;
  padding: 8px 24px;
  transition: box-shadow 200ms cubic-bezier(0.4, 0, 0.2, 1);
}

[dir='rtl'] button {
  float: left;
}

button:active {
  background: rgb(50, 102, 213);
  outline: 0;
}

button:hover {
  box-shadow: 0 1px 3px rgba(0, 0, 0, .50);
}

.debugging-content {
  line-height: 1em;
  margin-bottom: 0;
  margin-top: 0;
}

.debugging-title {
  font-weight: bold;
}

#details {
  color: #696969;
  margin: 45px 0 50px;
}

#details p:not(:first-of-type) {
  margin-top: 20px;
}

#error-code {
  color: black;
  opacity: .35;
  text-transform: uppercase;
}

#error-debugging-info {
  font-size: 0.8em;
}

h1 {
  color: #585858;
  font-size: 1.6em;
  font-weight: normal;
  line-height: 1.25em;
  margin-bottom: 16px;
}

h2 {
  font-size: 1.2em;
  font-weight: normal;
}

.hidden {
  display: none;
}

html {
  font-size: 125%;
}

.icon {
  background-repeat: no-repeat;
  background-size: 100%;
  height: 72px;
  margin: 0 0 40px;
  width: 72px;
}

input[type=checkbox] {
  visibility: hidden;
}

.interstitial-wrapper {
  box-sizing: border-box;
  font-size: 1em;
  line-height: 1.6em;
  margin: 100px auto 0;
  max-width: 600px;
  width: 100%;
}

#malware-opt-in {
  font-size: .875em;
  margin-top: 39px;
}

.nav-wrapper {
  margin-top: 51px;
}

.nav-wrapper::after {
  clear: both;
  content: '';
  display: table;
  width: 100%;
}

#opt-in-label {
  -webkit-margin-start: 32px;
}

.safe-browsing :-webkit-any(
a, #details, #details-button, h1, h2, p, .small-link) {
  color: white;
}

.safe-browsing button {
  background-color: rgb(206, 52, 38);
  border: 1px solid white;
}

.safe-browsing button:active {
  background-color: rgb(206, 52, 38);
  border-color: rgba(255, 255, 255, .6);
}

.safe-browsing button:hover {
  box-shadow: 0 2px 3px rgba(0, 0, 0, .5);
}

.safe-browsing .icon {
  background-image: -webkit-image-set(
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}

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  color: #696969;
  font-size: .875em;
}

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}

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    url(data:image/png;base64,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) 2x);
}

.styled-checkbox {
  float: left;
  height: 16px;
  margin-top: .36em;
  position: relative;
  width: 16px;
}

[dir='rtl'] .styled-checkbox {
  float: right;
}

.styled-checkbox label {
  background: transparent;
  border: white solid 1px;
  border-radius: 2px;
  height: 14px;
  left: 0;
  position: absolute;
  right: 0;
  top: 0;
  width: 14px;
}

.styled-checkbox label::after {
  background: transparent;
  border: 2px solid white;
  border-right-width: 0;
  border-top-width: 0;
  content: '';
  height: 4px;
  left: 2px;
  opacity: 0.3;
  position: absolute;
  top: 3px;
  transform: rotate(-45deg);
  width: 9px;
}

.styled-checkbox input[type=checkbox]:checked + label::after {
  opacity: 1;
}

@media (max-width: 700px) {
  .interstitial-wrapper {
    padding: 0 10%;
  }
}

@media (max-height: 600px) {
  .interstitial-wrapper {
    margin-top: 13%;
  }
}

@media (max-width: 400px) {
  button,
  [dir='rtl'] button {
    float: none;
    font-size: 1em;
    width: 100%;
  }

  #details {
    margin: 20px 0 20px 0;
  }

  #details p:not(:first-of-type) {
    margin-top: 10px;
  }

  #details-button {
    display: block;
    padding-top: 14px;
    text-align: center;
    width: 100%;
  }

  .interstitial-wrapper {
    padding: 0 5%;
  }

  #malware-opt-in {
    margin-top: 24px;
  }

  .nav-wrapper {
    margin-top: 30px;
  }

  .small-link {
    font-size: 1em;
  }
}

/* Copyright 2013 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file. */

/* Don't use the main frame div when the error is in a subframe. */
html[subframe] #main-frame-error {
  display: none;
}

/* Don't use the subframe error div when the error is in a main frame. */
html:not([subframe]) #sub-frame-error {
  display: none;
}

#diagnose-button {
  -webkit-margin-start: 0;
  float: none;
  margin-bottom: 10px;
  margin-top: 20px;
}

h1 {
  margin-top: 0;
}

h2 {
  color: #666;
  font-size: 1.2em;
  font-weight: normal;
  margin: 10px 0;
}

a {
  color: rgb(17, 85, 204);
  text-decoration: none;
}

.icon {
  -webkit-user-select: none;
}

.icon-generic {
  /**
  * Can't access chrome://theme/IDR_ERROR_NETWORK_GENERIC from an untrusted
  * renderer process, so embed the resource manually.
  */
  content: -webkit-image-set(
    url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACkAAAAyCAAAAADkGq1yAAAAAnRSTlMA/1uRIrUAAABLSURBVHhe7dOxDQAgCERRdrza/ScwscNYSKIhWAror9+VR7BjKZbkrSpKeA45K8PQuoYqcUNKbmUzpNkD8kvM/ErlkVFk8necCyU7IotT35DVJRIAAAAASUVORK5CYII=) 1x,
    url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFIAAABkCAAAAAAwZDj3AAAAAnRSTlMA/1uRIrUAAABiSURBVHhe7cy7CYAwFABAd8z+HyewskkTW+EFA3kgSu4GuK2ktI71SqWyjeyxirlS2aeMQczfKcuNUjny/1KpPCbKjA+WSqVSqVQqawmy5TlZKpVPQciVSuUEpVKZtVypVF5DHE3/NzR+1AAAAABJRU5ErkJggg==) 2x);
  height: 50px;
  padding-top: 20px;
  width: 41px;
}

.icon-offline {
  content: -webkit-image-set(
    url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACwAAAAvAgMAAADlfsA8AAAADFBMVEX39/f////39/dTU1NOmoBdAAAAAnRSTlMAAHaTzTgAAAB6SURBVHherc2xDUIxDIThE6UbVmEZ9nN9TUZgJWo3Ju8UhGIrHX/1FScdnr82K+PMoZizbozLsfw+OP9mkpvNARuabB6OG6fIZr4uozi4noqTYrcKHoxi63ZodLBG0a0R0c2M5Uw5Z3rzoavqwNf3CGybKH4gYXTq6wPqOghb2tvIFQAAAABJRU5ErkJggg==) 1x,
    url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFgAAABeAgMAAADaoju6AAAADFBMVEX39/f////39/dTU1NOmoBdAAAAAnRSTlMAAHaTzTgAAACDSURBVHhe7dIhDgQhAEPR6jV7urnkN3PEbkIIICCQSdfNl8/UVNe0DA/R0p7BtTzjFkesLO8nX6YUYpj8IcO48Ie+GGa4XSqYYwO4lWUPSpjH4I8s5Vg8Z7RhkeeZE2fRNc/Y5oRtu7NrC26bCKNWktEp2xueT5on/F2yLQlAQGWt+AcZixZ9AfIcYgAAAABJRU5ErkJggg==) 2x);
  height: 47px;
  margin: 0 0 40px;
  position: relative;
  width: 44px;
}

#content-top {
  margin: 20px;
}

#help-box-inner {
  background-color: #f9f9f9;
  border-top: 1px solid #EEE;
  color: #444;
  padding: 20px;
  text-align: start;
}

#suggestion {
  margin-top: 15px;
}

#short-suggestion {
  margin-top: 5px;
}

#sub-frame-error-details {
  color: #8F8F8F;
  /* Not done on mobile for performance reasons. */
  text-shadow: 0 1px 0 rgba(255,255,255,0.3);
}

[jscontent=failedUrl] {
  overflow-wrap: break-word;
}

#search-container {
  /* Prevents a space between controls. */
  display: flex;
  margin-top: 20px;
}

#search-box {
  border: 1px solid #cdcdcd;
  flex-grow: 1;
  font-size: 16px;
  height: 26px;
  margin-right: 0;
  padding: 1px 9px;
}

#search-box:focus {
  border: 1px solid rgb(93, 154, 255);
  outline: none;
}

#search-button {
  border: none;
  border-bottom-left-radius: 0;
  border-top-left-radius: 0;
  box-shadow: none;
  display: flex;
  height: 30px;
  margin: 0;
  padding: 0;
  width: 60px;
}

#search-image {
  content:
    -webkit-image-set(
      url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAPCAQAAAB+HTb/AAAArElEQVR4Xn3NsUoCUBzG0XvB3U0chR4geo5qihpt6gkCx0bXFsMERWj2KWqIanAvmlUUoQapwU6g4l8H5bd9Z/iSPS0hu/RqZqrncBuzLl7U3Rn4cSpQFTeroejJl1Lgs7f4ceDPdeBMXYp86gaONYJkY83AnqHiGk9wHnjk16PKgo5N9BUCkzPf5j6M0PfuVg5MymoetFwoaKAlB26WdXAvJ7u5mezitqtkT//7Sv/u96CaLQAAAABJRU5ErkJggg==) 1x,
      url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABwAAAAeCAQAAACVzLYUAAABYElEQVR4Xr3VMUuVURzH8XO98jgkGikENkRD0KRGDUVDQy0h2SiC4IuIiktL4AvQt1CDBJUJwo1KXXS6cWdHw7tcjWwoC5Hrx+UZgnNO5CXiO/75jD/+QZf9MzjskVU7DrU1zRv9G9ir5hsA4Nii83+GA9ZI1nI1D6tWAE1TRlQMuuuFDthzMQefgo4nKr+f3dIGDdUUHPYD1ISoMQdgJgUfgqaKEOcxWE/BVTArJBvwC0cGY7gNLgiZNsD1GP4EPVn4EtyLYRuczcJ34HYMP4E7GdajDS7FcB48z8AJ8FmI4TjouBkzZ2yBuRQMlsButIZ+dfDVUBqOaIHvavpLVHXfFmAqv45r9gEHNr3y3hcAfLSgSMPgiiZR+6Z9AMuKNAwqpjUcA2h55pxgAfBWkYRlQ254YMJloaxPHbCkiGCymL5RlLA7GnRDXyuC7uhicLoKdRyaDE5Pl00K//93nABqPgBDK8sfWgAAAABJRU5ErkJggg==) 2x);
  margin: auto;
}

.hidden {
  display: none;
}

.suggestions {
  margin-top: 18px;
}

.suggestion-header {
  font-weight: bold;
  margin-bottom: 4px;
}

.suggestion-body {
  color: #777;
}

.error-code {
  color: #A0A0A0;
  margin-top: 15px;
}

/* Increase line height at higher resolutions. */
@media (min-width: 641px) and (min-height: 641px) {
  #help-box-inner {
    line-height: 18px;
  }
}

/* Decrease padding at low sizes. */
@media (max-width: 640px), (max-height: 640px) {
  body {
    margin: 15px;
  }
  h1 {
    margin: 10px 0 15px;
  }
  #content-top {
    margin: 15px;
  }
  #help-box-inner {
    padding: 20px;
  }
  .suggestions {
    margin-top: 10px;
  }
  .suggestion-header {
    margin-bottom: 0;
  }
  .error-code {
    margin-top: 10px;
  }
}

/* Don't allow overflow when in a subframe. */
html[subframe] body {
  overflow: hidden;
}

#sub-frame-error {
  -webkit-align-items: center;
  background-color: #DDD;
  display: -webkit-flex;
  -webkit-flex-flow: column;
  height: 100%;
  -webkit-justify-content: center;
  left: 0;
  position: absolute;
  top: 0;
  transition: background-color .2s ease-in-out;
  width: 100%;
}

#sub-frame-error:hover {
  background-color: #EEE;
}

#sub-frame-error .icon-generic {
  margin: 0 0 16px;
}

#sub-frame-error-details {
  margin: 0 10px;
  text-align: center;
  visibility: hidden;
}

/* Show details only when hovering. */
#sub-frame-error:hover #sub-frame-error-details {
  visibility: visible;
}

/* If the iframe is too small, always hide the error code. */
/* TODO(mmenke): See if overflow: no-display works better, once supported. */
@media (max-width: 200px), (max-height: 95px) {
  #sub-frame-error-details {
    display: none;
  }
}

/* Adjust icon for small embedded frames in apps. */
@media (max-height: 100px) {
  #sub-frame-error .icon-generic {
    height: auto;
    margin: 0;
    padding-top: 0;
    width: 25px;
  }
}

/* details-button is special; it's a <button> element that looks like a link. */
#details-button {
  background-color: inherit;
  background-image: none;
  border: none;
  box-shadow: none;
  min-width: 0;
  padding: 0;
  text-decoration: underline;
}

/* Styles for platform dependent separation of controls and details button. */
.suggested-left > #control-buttons,
.suggested-right > #details-button  {
  float: left;
}

.suggested-right > #control-buttons,
.suggested-left > #details-button  {
  float: right;
}

#details-button.singular {
  float: none;
}

#buttons::after {
  clear: both;
  content: '';
  display: block;
  width: 100%;
}

/* Offline page */
.offline .interstitial-wrapper {
  color: #2b2b2b;
  font-size: 1em;
  line-height: 1.55;
  margin: 100px auto 0;
  max-width: 600px;
  width: 100%;
}

.offline .runner-container {
  height: 150px;
  max-width: 600px;
  overflow: hidden;
  position: absolute;
  top: 10px;
  width: 44px;
  z-index: 2;
}

.offline .runner-canvas {
  height: 150px;
  max-width: 600px;
  opacity: 1;
  overflow: hidden;
  position: absolute;
  top: 0;
}

.offline .controller {
  background: rgba(247,247,247, .1);
  height: 100vh;
  left: 0;
  position: absolute;
  top: 0;
  width: 100vw;
  z-index: 1;
}

#offline-resources {
  display: none;
}

@media (max-width: 400px) {
  .suggested-left > #control-buttons,
  .suggested-right > #control-buttons {
    float: none;
    margin: 50px 0 20px;
  }
}

@media (max-height: 350px) {
  h1 {
    margin: 0 0 15px;
  }

  .icon-offline {
    margin: 0 0 10px;
  }

  .interstitial-wrapper {
    margin-top: 5%;
  }

  .nav-wrapper {
    margin-top: 30px;
  }
}
            
          
!
            
              // Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

function toggleHelpBox() {
  var helpBoxOuter = document.getElementById('help-box-outer');
  helpBoxOuter.classList.toggle('hidden');
  var detailsButton = document.getElementById('details-button');
  if (helpBoxOuter.classList.contains('hidden'))
    detailsButton.innerText = detailsButton.detailsText;
  else
    detailsButton.innerText = detailsButton.hideDetailsText;
}

function diagnoseErrors() {
  var extensionId = 'idddmepepmjcgiedknnmlbadcokidhoa';
  var diagnoseFrame = document.getElementById('diagnose-frame');
  diagnoseFrame.innerHTML =
    '<iframe src="chrome-extension://' + extensionId +
    '/index.html"></iframe>';
}

// Subframes use a different layout but the same html file.  This is to make it
// easier to support platforms that load the error page via different
// mechanisms (Currently just iOS).
if (window.top.location != window.location)
  document.documentElement.setAttribute('subframe', '');

// Re-renders the error page using |strings| as the dictionary of values.
// Used by NetErrorTabHelper to update DNS error pages with probe results.
function updateForDnsProbe(strings) {
  var context = new JsEvalContext(strings);
  jstProcess(context, document.getElementById('t'));
}

// Given the classList property of an element, adds an icon class to the list
// and removes the previously-
function updateIconClass(classList, newClass) {
  var oldClass;

  if (classList.hasOwnProperty('last_icon_class')) {
    oldClass = classList['last_icon_class'];
    if (oldClass == newClass)
      return;
  }

  classList.add(newClass);
  if (oldClass !== undefined)
    classList.remove(oldClass);

  classList['last_icon_class'] = newClass;

  if (newClass == 'icon-offline') {
    document.body.classList.add('offline');
    new Runner('.interstitial-wrapper');
  }
}

// Does a search using |baseSearchUrl| and the text in the search box.
function search(baseSearchUrl) {
  var searchTextNode = document.getElementById('search-box');
  document.location = baseSearchUrl + searchTextNode.value;
  return false;
}

// Use to track clicks on elements generated by the navigation correction
// service.  If |trackingId| is negative, the element does not come from the
// correction service.
function trackClick(trackingId) {
  // This can't be done with XHRs because XHRs are cancelled on navigation
  // start, and because these are cross-site requests.
  if (trackingId >= 0 && errorPageController)
    errorPageController.trackClick(trackingId);
}

// Called when an <a> tag generated by the navigation correction service is
// clicked.  Separate function from trackClick so the resources don't have to
// be updated if new data is added to jstdata.
function linkClicked(jstdata) {
  trackClick(jstdata.trackingId);
}

// Implements button clicks.  This function is needed during the transition
// between implementing these in trunk chromium and implementing them in
// iOS.
function reloadButtonClick(url) {
  if (window.errorPageController) {
    errorPageController.reloadButtonClick();
  } else {
    location = url;
  }
}

function loadStaleButtonClick() {
  if (window.errorPageController) {
    errorPageController.loadStaleButtonClick();
  }
}

function detailsButtonClick() {
  if (window.errorPageController)
    errorPageController.detailsButtonClick();
}

var primaryControlOnLeft = true;
primaryControlOnLeft = false;

function onDocumentLoad() {
  var buttonsDiv = document.getElementById('buttons');
  var controlButtonDiv = document.getElementById('control-buttons');
  var reloadButton = document.getElementById('reload-button');
  var detailsButton = document.getElementById('details-button');
  var staleLoadButton = document.getElementById('stale-load-button');

  var primaryButton = reloadButton;
  var secondaryButton = staleLoadButton;

  // Sets up the proper button layout for the current platform.
  if (primaryControlOnLeft) {
    buttons.classList.add('suggested-left');
    controlButtonDiv.insertBefore(primaryButton, secondaryButton);
  } else {
    buttons.classList.add('suggested-right');
    controlButtonDiv.insertBefore(secondaryButton, primaryButton);
  }

  if (reloadButton.style.display == 'none' &&
      staleLoadButton.style.display == 'none') {
    detailsButton.classList.add('singular');
  }

  // Hide the details button if there are no details to show.
  if (loadTimeData.valueExists('summary') &&
      !loadTimeData.getValue('summary').msg) {
    detailsButton.style.display = 'none';
    document.getElementById('help-box-outer').style.display = 'block';
  }

  // Show control buttons.
  if (loadTimeData.valueExists('reloadButton') &&
      loadTimeData.getValue('reloadButton').msg ||
      loadTimeData.valueExists('staleLoadButton') &&
      loadTimeData.getValue('staleLoadButton').msg) {
    controlButtonDiv.hidden = false;
  }

  // Add a main message paragraph.
  if (loadTimeData.valueExists('primaryParagraph')) {
    var p = document.querySelector('#main-message p');
    p.innerHTML = loadTimeData.getString('primaryParagraph');
    p.hidden = false;
  }
}

document.addEventListener('DOMContentLoaded', onDocumentLoad);

// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
(function() {
  'use strict';
  /**
 * T-Rex runner.
 * @param {string} outerContainerId Outer containing element id.
 * @param {object} opt_config
 * @constructor
 * @export
 */
  function Runner(outerContainerId, opt_config) {
    // Singleton
    if (Runner.instance_) {
      return Runner.instance_;
    }
    Runner.instance_ = this;

    this.outerContainerEl = document.querySelector(outerContainerId);
    this.containerEl = null;
    this.detailsButton = this.outerContainerEl.querySelector('#details-button');

    this.config = opt_config || Runner.config;

    this.dimensions = Runner.defaultDimensions;

    this.canvas = null;
    this.canvasCtx = null;

    this.tRex = null;

    this.distanceMeter = null;
    this.distanceRan = 0;

    this.highestScore = 0;

    this.time = 0;
    this.runningTime = 0;
    this.msPerFrame = 1000 / FPS;
    this.currentSpeed = this.config.SPEED;

    this.obstacles = [];

    this.started = false;
    this.activated = false;
    this.crashed = false;
    this.paused = false;

    this.resizeTimerId_ = null;

    this.playCount = 0;

    // Sound FX.
    this.audioBuffer = null;
    this.soundFx = {};

    // Global web audio context for playing sounds.
    this.audioContext = null;

    // Images.
    this.images = {};
    this.imagesLoaded = 0;
    this.loadImages();
  }
  window['Runner'] = Runner;


  /**
 * Default game width.
 * @const
 */
  var DEFAULT_WIDTH = 600;

  /**
 * Frames per second.
 * @const
 */
  var FPS = 60;

  /** @const */
  var IS_HIDPI = window.devicePixelRatio > 1;

  /** @const */
  var IS_IOS =
      window.navigator.userAgent.indexOf('UIWebViewForStaticFileContent') > -1;

  /** @const */
  var IS_MOBILE = window.navigator.userAgent.indexOf('Mobi') > -1 || IS_IOS;

  /** @const */
  var IS_TOUCH_ENABLED = 'ontouchstart' in window;

  /**
 * Default game configuration.
 * @enum {number}
 */
  Runner.config = {
    ACCELERATION: 0.001,
    BG_CLOUD_SPEED: 0.2,
    BOTTOM_PAD: 10,
    CLEAR_TIME: 3000,
    CLOUD_FREQUENCY: 0.5,
    GAMEOVER_CLEAR_TIME: 750,
    GAP_COEFFICIENT: 0.6,
    GRAVITY: 0.6,
    INITIAL_JUMP_VELOCITY: 12,
    MAX_CLOUDS: 6,
    MAX_OBSTACLE_LENGTH: 3,
    MAX_SPEED: 12,
    MIN_JUMP_HEIGHT: 35,
    MOBILE_SPEED_COEFFICIENT: 1.2,
    RESOURCE_TEMPLATE_ID: 'audio-resources',
    SPEED: 6,
    SPEED_DROP_COEFFICIENT: 3
  };


  /**
 * Default dimensions.
 * @enum {string}
 */
  Runner.defaultDimensions = {
    WIDTH: DEFAULT_WIDTH,
    HEIGHT: 150
  };


  /**
 * CSS class names.
 * @enum {string}
 */
  Runner.classes = {
    CANVAS: 'runner-canvas',
    CONTAINER: 'runner-container',
    CRASHED: 'crashed',
    ICON: 'icon-offline',
    TOUCH_CONTROLLER: 'controller'
  };


  /**
 * Image source urls.
 * @enum {array.<object>}
 */
  Runner.imageSources = {
    LDPI: [
      {name: 'CACTUS_LARGE', id: '1x-obstacle-large'},
      {name: 'CACTUS_SMALL', id: '1x-obstacle-small'},
      {name: 'CLOUD', id: '1x-cloud'},
      {name: 'HORIZON', id: '1x-horizon'},
      {name: 'RESTART', id: '1x-restart'},
      {name: 'TEXT_SPRITE', id: '1x-text'},
      {name: 'TREX', id: '1x-trex'}
    ],
    HDPI: [
      {name: 'CACTUS_LARGE', id: '2x-obstacle-large'},
      {name: 'CACTUS_SMALL', id: '2x-obstacle-small'},
      {name: 'CLOUD', id: '2x-cloud'},
      {name: 'HORIZON', id: '2x-horizon'},
      {name: 'RESTART', id: '2x-restart'},
      {name: 'TEXT_SPRITE', id: '2x-text'},
      {name: 'TREX', id: '2x-trex'}
    ]
  };


  /**
 * Sound FX. Reference to the ID of the audio tag on interstitial page.
 * @enum {string}
 */
  Runner.sounds = {
    BUTTON_PRESS: 'offline-sound-press',
    HIT: 'offline-sound-hit',
    SCORE: 'offline-sound-reached'
  };


  /**
 * Key code mapping.
 * @enum {object}
 */
  Runner.keycodes = {
    JUMP: {'38': 1, '32': 1},  // Up, spacebar
    DUCK: {'40': 1},  // Down
    RESTART: {'13': 1}  // Enter
  };


  /**
 * Runner event names.
 * @enum {string}
 */
  Runner.events = {
    ANIM_END: 'webkitAnimationEnd',
    CLICK: 'click',
    KEYDOWN: 'keydown',
    KEYUP: 'keyup',
    MOUSEDOWN: 'mousedown',
    MOUSEUP: 'mouseup',
    RESIZE: 'resize',
    TOUCHEND: 'touchend',
    TOUCHSTART: 'touchstart',
    VISIBILITY: 'visibilitychange',
    BLUR: 'blur',
    FOCUS: 'focus',
    LOAD: 'load'
  };


  Runner.prototype = {
    /**
   * Setting individual settings for debugging.
   * @param {string} setting
   * @param {*} value
   */
    updateConfigSetting: function(setting, value) {
      if (setting in this.config && value != undefined) {
        this.config[setting] = value;

        switch (setting) {
          case 'GRAVITY':
          case 'MIN_JUMP_HEIGHT':
          case 'SPEED_DROP_COEFFICIENT':
            this.tRex.config[setting] = value;
            break;
          case 'INITIAL_JUMP_VELOCITY':
            this.tRex.setJumpVelocity(value);
            break;
          case 'SPEED':
            this.setSpeed(value);
            break;
        }
      }
    },

    /**
   * Load and cache the image assets from the page.
   */
    loadImages: function() {
      var imageSources = IS_HIDPI ? Runner.imageSources.HDPI :
      Runner.imageSources.LDPI;

      var numImages = imageSources.length;

      for (var i = numImages - 1; i >= 0; i--) {
        var imgSource = imageSources[i];
        this.images[imgSource.name] = document.getElementById(imgSource.id);
      }
      this.init();
    },

    /**
   * Load and decode base 64 encoded sounds.
   */
    loadSounds: function() {
      if (!IS_IOS) {
        this.audioContext = new AudioContext();
        var resourceTemplate =
            document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content;

        for (var sound in Runner.sounds) {
          var soundSrc =
              resourceTemplate.getElementById(Runner.sounds[sound]).src;
          soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1);
          var buffer = decodeBase64ToArrayBuffer(soundSrc);

          // Async, so no guarantee of order in array.
          this.audioContext.decodeAudioData(buffer, function(index, audioData) {
            this.soundFx[index] = audioData;
          }.bind(this, sound));
        }
      }
    },

    /**
   * Sets the game speed. Adjust the speed accordingly if on a smaller screen.
   * @param {number} opt_speed
   */
    setSpeed: function(opt_speed) {
      var speed = opt_speed || this.currentSpeed;

      // Reduce the speed on smaller mobile screens.
      if (this.dimensions.WIDTH < DEFAULT_WIDTH) {
        var mobileSpeed = speed * this.dimensions.WIDTH / DEFAULT_WIDTH *
            this.config.MOBILE_SPEED_COEFFICIENT;
        this.currentSpeed = mobileSpeed > speed ? speed : mobileSpeed;
      } else if (opt_speed) {
        this.currentSpeed = opt_speed;
      }
    },

    /**
   * Game initialiser.
   */
    init: function() {
      // Hide the static icon.
      document.querySelector('.' + Runner.classes.ICON).style.visibility =
        'hidden';

      this.adjustDimensions();
      this.setSpeed();

      this.containerEl = document.createElement('div');
      this.containerEl.className = Runner.classes.CONTAINER;

      // Player canvas container.
      this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH,
                                 this.dimensions.HEIGHT, Runner.classes.PLAYER);

      this.canvasCtx = this.canvas.getContext('2d');
      this.canvasCtx.fillStyle = '#f7f7f7';
      this.canvasCtx.fill();
      Runner.updateCanvasScaling(this.canvas);

      // Horizon contains clouds, obstacles and the ground.
      this.horizon = new Horizon(this.canvas, this.images, this.dimensions,
                                 this.config.GAP_COEFFICIENT);

      // Distance meter
      this.distanceMeter = new DistanceMeter(this.canvas,
                                             this.images.TEXT_SPRITE, this.dimensions.WIDTH);

      // Draw t-rex
      this.tRex = new Trex(this.canvas, this.images.TREX);

      this.outerContainerEl.appendChild(this.containerEl);

      if (IS_MOBILE) {
        this.createTouchController();
      }

      this.startListening();
      this.update();

      window.addEventListener(Runner.events.RESIZE,
                              this.debounceResize.bind(this));
    },

    /**
   * Create the touch controller. A div that covers whole screen.
   */
    createTouchController: function() {
      this.touchController = document.createElement('div');
      this.touchController.className = Runner.classes.TOUCH_CONTROLLER;
    },

    /**
   * Debounce the resize event.
   */
    debounceResize: function() {
      if (!this.resizeTimerId_) {
        this.resizeTimerId_ =
          setInterval(this.adjustDimensions.bind(this), 250);
      }
    },

    /**
   * Adjust game space dimensions on resize.
   */
    adjustDimensions: function() {
      clearInterval(this.resizeTimerId_);
      this.resizeTimerId_ = null;

      var boxStyles = window.getComputedStyle(this.outerContainerEl);
      var padding = Number(boxStyles.paddingLeft.substr(0,
                                                        boxStyles.paddingLeft.length - 2));

      this.dimensions.WIDTH = this.outerContainerEl.offsetWidth - padding * 2;

      // Redraw the elements back onto the canvas.
      if (this.canvas) {
        this.canvas.width = this.dimensions.WIDTH;
        this.canvas.height = this.dimensions.HEIGHT;

        Runner.updateCanvasScaling(this.canvas);

        this.distanceMeter.calcXPos(this.dimensions.WIDTH);
        this.clearCanvas();
        this.horizon.update(0, 0, true);
        this.tRex.update(0);

        // Outer container and distance meter.
        if (this.activated || this.crashed) {
          this.containerEl.style.width = this.dimensions.WIDTH + 'px';
          this.containerEl.style.height = this.dimensions.HEIGHT + 'px';
          this.distanceMeter.update(0, Math.ceil(this.distanceRan));
          this.stop();
        } else {
          this.tRex.draw(0, 0);
        }

        // Game over panel.
        if (this.crashed && this.gameOverPanel) {
          this.gameOverPanel.updateDimensions(this.dimensions.WIDTH);
          this.gameOverPanel.draw();
        }
      }
    },

    /**
   * Play the game intro.
   * Canvas container width expands out to the full width.
   */
    playIntro: function() {
      if (!this.started && !this.crashed) {
        this.playingIntro = true;
        this.tRex.playingIntro = true;

        // CSS animation definition.
        var keyframes = '@-webkit-keyframes intro { ' +
            'from { width:' + Trex.config.WIDTH + 'px }' +
            'to { width: ' + this.dimensions.WIDTH + 'px }' +
            '}';
        document.styleSheets[0].insertRule(keyframes, 0);

        this.containerEl.addEventListener(Runner.events.ANIM_END,
                                          this.startGame.bind(this));

        this.containerEl.style.webkitAnimation = 'intro .4s ease-out 1 both';
        this.containerEl.style.width = this.dimensions.WIDTH + 'px';

        if (this.touchController) {
          this.outerContainerEl.appendChild(this.touchController);
        }
        this.activated = true;
        this.started = true;
      } else if (this.crashed) {
        this.restart();
      }
    },


    /**
   * Update the game status to started.
   */
    startGame: function() {
      this.runningTime = 0;
      this.playingIntro = false;
      this.tRex.playingIntro = false;
      this.containerEl.style.webkitAnimation = '';
      this.playCount++;

      // Handle tabbing off the page. Pause the current game.
      window.addEventListener(Runner.events.VISIBILITY,
                              this.onVisibilityChange.bind(this));

      window.addEventListener(Runner.events.BLUR,
                              this.onVisibilityChange.bind(this));

      window.addEventListener(Runner.events.FOCUS,
                              this.onVisibilityChange.bind(this));
    },

    clearCanvas: function() {
      this.canvasCtx.clearRect(0, 0, this.dimensions.WIDTH,
                               this.dimensions.HEIGHT);
    },

    /**
   * Update the game frame.
   */
    update: function() {
      this.drawPending = false;

      var now = getTimeStamp();
      var deltaTime = now - (this.time || now);
      this.time = now;

      if (this.activated) {
        this.clearCanvas();

        if (this.tRex.jumping) {
          this.tRex.updateJump(deltaTime, this.config);
        }

        this.runningTime += deltaTime;
        var hasObstacles = this.runningTime > this.config.CLEAR_TIME;

        // First jump triggers the intro.
        if (this.tRex.jumpCount == 1 && !this.playingIntro) {
          this.playIntro();
        }

        // The horizon doesn't move until the intro is over.
        if (this.playingIntro) {
          this.horizon.update(0, this.currentSpeed, hasObstacles);
        } else {
          deltaTime = !this.started ? 0 : deltaTime;
          this.horizon.update(deltaTime, this.currentSpeed, hasObstacles);
        }

        // Check for collisions.
        var collision = hasObstacles &&
            checkForCollision(this.horizon.obstacles[0], this.tRex);

        if (!collision) {
          this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame;

          if (this.currentSpeed < this.config.MAX_SPEED) {
            this.currentSpeed += this.config.ACCELERATION;
          }
        } else {
          this.gameOver();
        }

        if (this.distanceMeter.getActualDistance(this.distanceRan) >
            this.distanceMeter.maxScore) {
          this.distanceRan = 0;
        }

        var playAcheivementSound = this.distanceMeter.update(deltaTime,
                                                             Math.ceil(this.distanceRan));

        if (playAcheivementSound) {
          this.playSound(this.soundFx.SCORE);
        }
      }

      if (!this.crashed) {
        this.tRex.update(deltaTime);
        this.raq();
      }
    },

    /**
   * Event handler.
   */
    handleEvent: function(e) {
      return (function(evtType, events) {
        switch (evtType) {
          case events.KEYDOWN:
          case events.TOUCHSTART:
          case events.MOUSEDOWN:
            this.onKeyDown(e);
            break;
          case events.KEYUP:
          case events.TOUCHEND:
          case events.MOUSEUP:
            this.onKeyUp(e);
            break;
        }
      }.bind(this))(e.type, Runner.events);
    },

    /**
   * Bind relevant key / mouse / touch listeners.
   */
    startListening: function() {
      // Keys.
      document.addEventListener(Runner.events.KEYDOWN, this);
      document.addEventListener(Runner.events.KEYUP, this);

      if (IS_MOBILE) {
        // Mobile only touch devices.
        this.touchController.addEventListener(Runner.events.TOUCHSTART, this);
        this.touchController.addEventListener(Runner.events.TOUCHEND, this);
        this.containerEl.addEventListener(Runner.events.TOUCHSTART, this);
      } else {
        // Mouse.
        document.addEventListener(Runner.events.MOUSEDOWN, this);
        document.addEventListener(Runner.events.MOUSEUP, this);
      }
    },

    /**
   * Remove all listeners.
   */
    stopListening: function() {
      document.removeEventListener(Runner.events.KEYDOWN, this);
      document.removeEventListener(Runner.events.KEYUP, this);

      if (IS_MOBILE) {
        this.touchController.removeEventListener(Runner.events.TOUCHSTART, this);
        this.touchController.removeEventListener(Runner.events.TOUCHEND, this);
        this.containerEl.removeEventListener(Runner.events.TOUCHSTART, this);
      } else {
        document.removeEventListener(Runner.events.MOUSEDOWN, this);
        document.removeEventListener(Runner.events.MOUSEUP, this);
      }
    },

    /**
   * Process keydown.
   * @param {Event} e
   */
    onKeyDown: function(e) {
      if (e.target != this.detailsButton) {
        if (!this.crashed && (Runner.keycodes.JUMP[String(e.keyCode)] ||
                              e.type == Runner.events.TOUCHSTART)) {
          if (!this.activated) {
            this.loadSounds();
            this.activated = true;
          }

          if (!this.tRex.jumping) {
            this.playSound(this.soundFx.BUTTON_PRESS);
            this.tRex.startJump();
          }
        }

        if (this.crashed && e.type == Runner.events.TOUCHSTART &&
            e.currentTarget == this.containerEl) {
          this.restart();
        }
      }

      // Speed drop, activated only when jump key is not pressed.
      if (Runner.keycodes.DUCK[e.keyCode] && this.tRex.jumping) {
        e.preventDefault();
        this.tRex.setSpeedDrop();
      }
    },


    /**
   * Process key up.
   * @param {Event} e
   */
    onKeyUp: function(e) {
      var keyCode = String(e.keyCode);
      var isjumpKey = Runner.keycodes.JUMP[keyCode] ||
          e.type == Runner.events.TOUCHEND ||
          e.type == Runner.events.MOUSEDOWN;

      if (this.isRunning() && isjumpKey) {
        this.tRex.endJump();
      } else if (Runner.keycodes.DUCK[keyCode]) {
        this.tRex.speedDrop = false;
      } else if (this.crashed) {
        // Check that enough time has elapsed before allowing jump key to restart.
        var deltaTime = getTimeStamp() - this.time;

        if (Runner.keycodes.RESTART[keyCode] ||
            (e.type == Runner.events.MOUSEUP && e.target == this.canvas) ||
            (deltaTime >= this.config.GAMEOVER_CLEAR_TIME &&
             Runner.keycodes.JUMP[keyCode])) {
          this.restart();
        }
      } else if (this.paused && isjumpKey) {
        this.play();
      }
    },

    /**
   * RequestAnimationFrame wrapper.
   */
    raq: function() {
      if (!this.drawPending) {
        this.drawPending = true;
        this.raqId = requestAnimationFrame(this.update.bind(this));
      }
    },

    /**
   * Whether the game is running.
   * @return {boolean}
   */
    isRunning: function() {
      return !!this.raqId;
    },

    /**
   * Game over state.
   */
    gameOver: function() {
      this.playSound(this.soundFx.HIT);
      vibrate(200);

      this.stop();
      this.crashed = true;
      this.distanceMeter.acheivement = false;

      this.tRex.update(100, Trex.status.CRASHED);

      // Game over panel.
      if (!this.gameOverPanel) {
        this.gameOverPanel = new GameOverPanel(this.canvas,
                                               this.images.TEXT_SPRITE, this.images.RESTART,
                                               this.dimensions);
      } else {
        this.gameOverPanel.draw();
      }

      // Update the high score.
      if (this.distanceRan > this.highestScore) {
        this.highestScore = Math.ceil(this.distanceRan);
        this.distanceMeter.setHighScore(this.highestScore);
      }

      // Reset the time clock.
      this.time = getTimeStamp();
    },

    stop: function() {
      this.activated = false;
      this.paused = true;
      cancelAnimationFrame(this.raqId);
      this.raqId = 0;
    },

    play: function() {
      if (!this.crashed) {
        this.activated = true;
        this.paused = false;
        this.tRex.update(0, Trex.status.RUNNING);
        this.time = getTimeStamp();
        this.update();
      }
    },

    restart: function() {
      if (!this.raqId) {
        this.playCount++;
        this.runningTime = 0;
        this.activated = true;
        this.crashed = false;
        this.distanceRan = 0;
        this.setSpeed(this.config.SPEED);

        this.time = getTimeStamp();
        this.containerEl.classList.remove(Runner.classes.CRASHED);
        this.clearCanvas();
        this.distanceMeter.reset(this.highestScore);
        this.horizon.reset();
        this.tRex.reset();
        this.playSound(this.soundFx.BUTTON_PRESS);

        this.update();
      }
    },

    /**
   * Pause the game if the tab is not in focus.
   */
    onVisibilityChange: function(e) {
      if (document.hidden || document.webkitHidden || e.type == 'blur') {
        this.stop();
      } else {
        this.play();
      }
    },

    /**
   * Play a sound.
   * @param {SoundBuffer} soundBuffer
   */
    playSound: function(soundBuffer) {
      if (soundBuffer) {
        var sourceNode = this.audioContext.createBufferSource();
        sourceNode.buffer = soundBuffer;
        sourceNode.connect(this.audioContext.destination);
        sourceNode.start(0);
      }
    }
  };


  /**
 * Updates the canvas size taking into
 * account the backing store pixel ratio and
 * the device pixel ratio.
 *
 * See article by Paul Lewis:
 * https://www.html5rocks.com/en/tutorials/canvas/hidpi/
 *
 * @param {HTMLCanvasElement} canvas
 * @param {number} opt_width
 * @param {number} opt_height
 * @return {boolean} Whether the canvas was scaled.
 */
  Runner.updateCanvasScaling = function(canvas, opt_width, opt_height) {
    var context = canvas.getContext('2d');

    // Query the various pixel ratios
    var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1;
    var backingStoreRatio = Math.floor(context.webkitBackingStorePixelRatio) || 1;
    var ratio = devicePixelRatio / backingStoreRatio;

    // Upscale the canvas if the two ratios don't match
    if (devicePixelRatio !== backingStoreRatio) {

      var oldWidth = opt_width || canvas.width;
      var oldHeight = opt_height || canvas.height;

      canvas.width = oldWidth * ratio;
      canvas.height = oldHeight * ratio;

      canvas.style.width = oldWidth + 'px';
      canvas.style.height = oldHeight + 'px';

      // Scale the context to counter the fact that we've manually scaled
      // our canvas element.
      context.scale(ratio, ratio);
      return true;
    }
    return false;
  };


  /**
 * Get random number.
 * @param {number} min
 * @param {number} max
 * @param {number}
 */
  function getRandomNum(min, max) {
    return Math.floor(Math.random() * (max - min + 1)) + min;
  }


  /**
 * Vibrate on mobile devices.
 * @param {number} duration Duration of the vibration in milliseconds.
 */
  function vibrate(duration) {
    if (IS_MOBILE && window.navigator.vibrate) {
      window.navigator.vibrate(duration);
    }
  }


  /**
 * Create canvas element.
 * @param {HTMLElement} container Element to append canvas to.
 * @param {number} width
 * @param {number} height
 * @param {string} opt_classname
 * @return {HTMLCanvasElement}
 */
  function createCanvas(container, width, height, opt_classname) {
    var canvas = document.createElement('canvas');
    canvas.className = opt_classname ? Runner.classes.CANVAS + ' ' +
      opt_classname : Runner.classes.CANVAS;
    canvas.width = width;
    canvas.height = height;
    container.appendChild(canvas);

    return canvas;
  }


  /**
 * Decodes the base 64 audio to ArrayBuffer used by Web Audio.
 * @param {string} base64String
 */
  function decodeBase64ToArrayBuffer(base64String) {
    var len = (base64String.length / 4) * 3;
    var str = atob(base64String);
    var arrayBuffer = new ArrayBuffer(len);
    var bytes = new Uint8Array(arrayBuffer);

    for (var i = 0; i < len; i++) {
      bytes[i] = str.charCodeAt(i);
    }
    return bytes.buffer;
  }


  /**
 * Return the current timestamp.
 * @return {number}
 */
  function getTimeStamp() {
    return IS_IOS ? new Date().getTime() : performance.now();
  }


  //******************************************************************************


  /**
 * Game over panel.
 * @param {!HTMLCanvasElement} canvas
 * @param {!HTMLImage} textSprite
 * @param {!HTMLImage} restartImg
 * @param {!Object} dimensions Canvas dimensions.
 * @constructor
 */
  function GameOverPanel(canvas, textSprite, restartImg, dimensions) {
    this.canvas = canvas;
    this.canvasCtx = canvas.getContext('2d');
    this.canvasDimensions = dimensions;
    this.textSprite = textSprite;
    this.restartImg = restartImg;
    this.draw();
  };


  /**
 * Dimensions used in the panel.
 * @enum {number}
 */
  GameOverPanel.dimensions = {
    TEXT_X: 0,
    TEXT_Y: 13,
    TEXT_WIDTH: 191,
    TEXT_HEIGHT: 11,
    RESTART_WIDTH: 36,
    RESTART_HEIGHT: 32
  };


  GameOverPanel.prototype = {
    /**
   * Update the panel dimensions.
   * @param {number} width New canvas width.
   * @param {number} opt_height Optional new canvas height.
   */
    updateDimensions: function(width, opt_height) {
      this.canvasDimensions.WIDTH = width;
      if (opt_height) {
        this.canvasDimensions.HEIGHT = opt_height;
      }
    },

    /**
   * Draw the panel.
   */
    draw: function() {
      var dimensions = GameOverPanel.dimensions;

      var centerX = this.canvasDimensions.WIDTH / 2;

      // Game over text.
      var textSourceX = dimensions.TEXT_X;
      var textSourceY = dimensions.TEXT_Y;
      var textSourceWidth = dimensions.TEXT_WIDTH;
      var textSourceHeight = dimensions.TEXT_HEIGHT;

      var textTargetX = Math.round(centerX - (dimensions.TEXT_WIDTH / 2));
      var textTargetY = Math.round((this.canvasDimensions.HEIGHT - 25) / 3);
      var textTargetWidth = dimensions.TEXT_WIDTH;
      var textTargetHeight = dimensions.TEXT_HEIGHT;

      var restartSourceWidth = dimensions.RESTART_WIDTH;
      var restartSourceHeight = dimensions.RESTART_HEIGHT;
      var restartTargetX = centerX - (dimensions.RESTART_WIDTH / 2);
      var restartTargetY = this.canvasDimensions.HEIGHT / 2;

      if (IS_HIDPI) {
        textSourceY *= 2;
        textSourceX *= 2;
        textSourceWidth *= 2;
        textSourceHeight *= 2;
        restartSourceWidth *= 2;
        restartSourceHeight *= 2;
      }

      // Game over text from sprite.
      this.canvasCtx.drawImage(this.textSprite,
                               textSourceX, textSourceY, textSourceWidth, textSourceHeight,
                               textTargetX, textTargetY, textTargetWidth, textTargetHeight);

      // Restart button.
      this.canvasCtx.drawImage(this.restartImg, 0, 0,
                               restartSourceWidth, restartSourceHeight,
                               restartTargetX, restartTargetY, dimensions.RESTART_WIDTH,
                               dimensions.RESTART_HEIGHT);
    }
  };


  //******************************************************************************

  /**
 * Check for a collision.
 * @param {!Obstacle} obstacle
 * @param {!Trex} tRex T-rex object.
 * @param {HTMLCanvasContext} opt_canvasCtx Optional canvas context for drawing
 *    collision boxes.
 * @return {Array.<CollisionBox>}
 */
  function checkForCollision(obstacle, tRex, opt_canvasCtx) {
    var obstacleBoxXPos = Runner.defaultDimensions.WIDTH + obstacle.xPos;

    // Adjustments are made to the bounding box as there is a 1 pixel white
    // border around the t-rex and obstacles.
    var tRexBox = new CollisionBox(
      tRex.xPos + 1,
      tRex.yPos + 1,
      tRex.config.WIDTH - 2,
      tRex.config.HEIGHT - 2);

    var obstacleBox = new CollisionBox(
      obstacle.xPos + 1,
      obstacle.yPos + 1,
      obstacle.typeConfig.width * obstacle.size - 2,
      obstacle.typeConfig.height - 2);

    // Debug outer box
    if (opt_canvasCtx) {
      drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox);
    }

    // Simple outer bounds check.
    if (boxCompare(tRexBox, obstacleBox)) {
      var collisionBoxes = obstacle.collisionBoxes;
      var tRexCollisionBoxes = Trex.collisionBoxes;

      // Detailed axis aligned box check.
      for (var t = 0; t < tRexCollisionBoxes.length; t++) {
        for (var i = 0; i < collisionBoxes.length; i++) {
          // Adjust the box to actual positions.
          var adjTrexBox =
              createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox);
          var adjObstacleBox =
              createAdjustedCollisionBox(collisionBoxes[i], obstacleBox);
          var crashed = boxCompare(adjTrexBox, adjObstacleBox);

          // Draw boxes for debug.
          if (opt_canvasCtx) {
            drawCollisionBoxes(opt_canvasCtx, adjTrexBox, adjObstacleBox);
          }

          if (crashed) {
            return [adjTrexBox, adjObstacleBox];
          }
        }
      }
    }
    return false;
  };


  /**
 * Adjust the collision box.
 * @param {!CollisionBox} box The original box.
 * @param {!CollisionBox} adjustment Adjustment box.
 * @return {CollisionBox} The adjusted collision box object.
 */
  function createAdjustedCollisionBox(box, adjustment) {
    return new CollisionBox(
      box.x + adjustment.x,
      box.y + adjustment.y,
      box.width,
      box.height);
  };


  /**
 * Draw the collision boxes for debug.
 */
  function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) {
    canvasCtx.save();
    canvasCtx.strokeStyle = '#f00';
    canvasCtx.strokeRect(tRexBox.x, tRexBox.y,
                         tRexBox.width, tRexBox.height);

    canvasCtx.strokeStyle = '#0f0';
    canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y,
                         obstacleBox.width, obstacleBox.height);
    canvasCtx.restore();
  };


  /**
 * Compare two collision boxes for a collision.
 * @param {CollisionBox} tRexBox
 * @param {CollisionBox} obstacleBox
 * @return {boolean} Whether the boxes intersected.
 */
  function boxCompare(tRexBox, obstacleBox) {
    var crashed = false;
    var tRexBoxX = tRexBox.x;
    var tRexBoxY = tRexBox.y;

    var obstacleBoxX = obstacleBox.x;
    var obstacleBoxY = obstacleBox.y;

    // Axis-Aligned Bounding Box method.
    if (tRexBox.x < obstacleBoxX + obstacleBox.width &&
        tRexBox.x + tRexBox.width > obstacleBoxX &&
        tRexBox.y < obstacleBox.y + obstacleBox.height &&
        tRexBox.height + tRexBox.y > obstacleBox.y) {
      crashed = true;
    }

    return crashed;
  };


  //******************************************************************************

  /**
 * Collision box object.
 * @param {number} x X position.
 * @param {number} y Y Position.
 * @param {number} w Width.
 * @param {number} h Height.
 */
  function CollisionBox(x, y, w, h) {
    this.x = x;
    this.y = y;
    this.width = w;
    this.height = h;
  };


  //******************************************************************************

  /**
 * Obstacle.
 * @param {HTMLCanvasCtx} canvasCtx
 * @param {Obstacle.type} type
 * @param {image} obstacleImg Image sprite.
 * @param {Object} dimensions
 * @param {number} gapCoefficient Mutipler in determining the gap.
 * @param {number} speed
 */
  function Obstacle(canvasCtx, type, obstacleImg, dimensions,
                     gapCoefficient, speed) {

    this.canvasCtx = canvasCtx;
    this.image = obstacleImg;
    this.typeConfig = type;
    this.gapCoefficient = gapCoefficient;
    this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH);
    this.dimensions = dimensions;
    this.remove = false;
    this.xPos = 0;
    this.yPos = this.typeConfig.yPos;
    this.width = 0;
    this.collisionBoxes = [];
    this.gap = 0;

    this.init(speed);
  };

  /**
 * Coefficient for calculating the maximum gap.
 * @const
 */
  Obstacle.MAX_GAP_COEFFICIENT = 1.5;

  /**
 * Maximum obstacle grouping count.
 * @const
 */
  Obstacle.MAX_OBSTACLE_LENGTH = 3,


    Obstacle.prototype = {
    /**
   * Initialise the DOM for the obstacle.
   * @param {number} speed
   */
    init: function(speed) {
      this.cloneCollisionBoxes();

      // Only allow sizing if we're at the right speed.
      if (this.size > 1 && this.typeConfig.multipleSpeed > speed) {
        this.size = 1;
      }

      this.width = this.typeConfig.width * this.size;
      this.xPos = this.dimensions.WIDTH - this.width;

      this.draw();

      // Make collision box adjustments,
      // Central box is adjusted to the size as one box.
      //      ____        ______        ________
      //    _|   |-|    _|     |-|    _|       |-|
      //   | |<->| |   | |<--->| |   | |<----->| |
      //   | | 1 | |   | |  2  | |   | |   3   | |
      //   |_|___|_|   |_|_____|_|   |_|_______|_|
      //
      if (this.size > 1) {
        this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width -
          this.collisionBoxes[2].width;
        this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width;
      }

      this.gap = this.getGap(this.gapCoefficient, speed);
    },

    /**
   * Draw and crop based on size.
   */
    draw: function() {
      var sourceWidth = this.typeConfig.width;
      var sourceHeight = this.typeConfig.height;

      if (IS_HIDPI) {
        sourceWidth = sourceWidth * 2;
        sourceHeight = sourceHeight * 2;
      }

      // Sprite
      var sourceX = (sourceWidth * this.size) * (0.5 * (this.size - 1));
      this.canvasCtx.drawImage(this.image,
                               sourceX, 0,
                               sourceWidth * this.size, sourceHeight,
                               this.xPos, this.yPos,
                               this.typeConfig.width * this.size, this.typeConfig.height);
    },

    /**
   * Obstacle frame update.
   * @param {number} deltaTime
   * @param {number} speed
   */
    update: function(deltaTime, speed) {
      if (!this.remove) {
        this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime);
        this.draw();

        if (!this.isVisible()) {
          this.remove = true;
        }
      }
    },

    /**
   * Calculate a random gap size.
   * - Minimum gap gets wider as speed increses
   * @param {number} gapCoefficient
   * @param {number} speed
   * @return {number} The gap size.
   */
    getGap: function(gapCoefficient, speed) {
      var minGap = Math.round(this.width * speed +
                              this.typeConfig.minGap * gapCoefficient);
      var maxGap = Math.round(minGap * Obstacle.MAX_GAP_COEFFICIENT);
      return getRandomNum(minGap, maxGap);
    },

    /**
   * Check if obstacle is visible.
   * @return {boolean} Whether the obstacle is in the game area.
   */
    isVisible: function() {
      return this.xPos + this.width > 0;
    },

    /**
   * Make a copy of the collision boxes, since these will change based on
   * obstacle type and size.
   */
    cloneCollisionBoxes: function() {
      var collisionBoxes = this.typeConfig.collisionBoxes;

      for (var i = collisionBoxes.length - 1; i >= 0; i--) {
        this.collisionBoxes[i] = new CollisionBox(collisionBoxes[i].x,
                                                  collisionBoxes[i].y, collisionBoxes[i].width,
                                                  collisionBoxes[i].height);
      }
    }
  };


  /**
 * Obstacle definitions.
 * minGap: minimum pixel space betweeen obstacles.
 * multipleSpeed: Speed at which multiples are allowed.
 */
  Obstacle.types = [
    {
      type: 'CACTUS_SMALL',
      className: ' cactus cactus-small ',
      width: 17,
      height: 35,
      yPos: 105,
      multipleSpeed: 3,
      minGap: 120,
      collisionBoxes: [
        new CollisionBox(0, 7, 5, 27),
        new CollisionBox(4, 0, 6, 34),
        new CollisionBox(10, 4, 7, 14)
      ]
    },
    {
      type: 'CACTUS_LARGE',
      className: ' cactus cactus-large ',
      width: 25,
      height: 50,
      yPos: 90,
      multipleSpeed: 6,
      minGap: 120,
      collisionBoxes: [
        new CollisionBox(0, 12, 7, 38),
        new CollisionBox(8, 0, 7, 49),
        new CollisionBox(13, 10, 10, 38)
      ]
    }
  ];


  //******************************************************************************
  /**
 * T-rex game character.
 * @param {HTMLCanvas} canvas
 * @param {HTMLImage} image Character image.
 * @constructor
 */
  function Trex(canvas, image) {
    this.canvas = canvas;
    this.canvasCtx = canvas.getContext('2d');
    this.image = image;
    this.xPos = 0;
    this.yPos = 0;
    // Position when on the ground.
    this.groundYPos = 0;
    this.currentFrame = 0;
    this.currentAnimFrames = [];
    this.blinkDelay = 0;
    this.animStartTime = 0;
    this.timer = 0;
    this.msPerFrame = 1000 / FPS;
    this.config = Trex.config;
    // Current status.
    this.status = Trex.status.WAITING;

    this.jumping = false;
    this.jumpVelocity = 0;
    this.reachedMinHeight = false;
    this.speedDrop = false;
    this.jumpCount = 0;
    this.jumpspotX = 0;

    this.init();
  };


  /**
 * T-rex player config.
 * @enum {number}
 */
  Trex.config = {
    DROP_VELOCITY: -5,
    GRAVITY: 0.6,
    HEIGHT: 47,
    INIITAL_JUMP_VELOCITY: -10,
    INTRO_DURATION: 1500,
    MAX_JUMP_HEIGHT: 30,
    MIN_JUMP_HEIGHT: 30,
    SPEED_DROP_COEFFICIENT: 3,
    SPRITE_WIDTH: 262,
    START_X_POS: 50,
    WIDTH: 44
  };


  /**
 * Used in collision detection.
 * @type {Array.<CollisionBox>}
 */
  Trex.collisionBoxes = [
    new CollisionBox(1, -1, 30, 26),
    new CollisionBox(32, 0, 8, 16),
    new CollisionBox(10, 35, 14, 8),
    new CollisionBox(1, 24, 29, 5),
    new CollisionBox(5, 30, 21, 4),
    new CollisionBox(9, 34, 15, 4)
  ];


  /**
 * Animation states.
 * @enum {string}
 */
  Trex.status = {
    CRASHED: 'CRASHED',
    JUMPING: 'JUMPING',
    RUNNING: 'RUNNING',
    WAITING: 'WAITING'
  };

  /**
 * Blinking coefficient.
 * @const
 */
  Trex.BLINK_TIMING = 7000;


  /**
 * Animation config for different states.
 * @enum {object}
 */
  Trex.animFrames = {
    WAITING: {
      frames: [44, 0],
      msPerFrame: 1000 / 3
    },
    RUNNING: {
      frames: [88, 132],
      msPerFrame: 1000 / 12
    },
    CRASHED: {
      frames: [220],
      msPerFrame: 1000 / 60
    },
    JUMPING: {
      frames: [0],
      msPerFrame: 1000 / 60
    }
  };


  Trex.prototype = {
    /**
   * T-rex player initaliser.
   * Sets the t-rex to blink at random intervals.
   */
    init: function() {
      this.blinkDelay = this.setBlinkDelay();
      this.groundYPos = Runner.defaultDimensions.HEIGHT - this.config.HEIGHT -
        Runner.config.BOTTOM_PAD;
      this.yPos = this.groundYPos;
      this.minJumpHeight = this.groundYPos - this.config.MIN_JUMP_HEIGHT;

      this.draw(0, 0);
      this.update(0, Trex.status.WAITING);
    },

    /**
   * Setter for the jump velocity.
   * The approriate drop velocity is also set.
   */
    setJumpVelocity: function(setting) {
      this.config.INIITAL_JUMP_VELOCITY = -setting;
      this.config.DROP_VELOCITY = -setting / 2;
    },

    /**
   * Set the animation status.
   * @param {!number} deltaTime
   * @param {Trex.status} status Optional status to switch to.
   */
    update: function(deltaTime, opt_status) {
      this.timer += deltaTime;

      // Update the status.
      if (opt_status) {
        this.status = opt_status;
        this.currentFrame = 0;
        this.msPerFrame = Trex.animFrames[opt_status].msPerFrame;
        this.currentAnimFrames = Trex.animFrames[opt_status].frames;

        if (opt_status == Trex.status.WAITING) {
          this.animStartTime = getTimeStamp();
          this.setBlinkDelay();
        }
      }

      // Game intro animation, T-rex moves in from the left.
      if (this.playingIntro && this.xPos < this.config.START_X_POS) {
        this.xPos += Math.round((this.config.START_X_POS /
                                 this.config.INTRO_DURATION) * deltaTime);
      }

      if (this.status == Trex.status.WAITING) {
        this.blink(getTimeStamp());
      } else {
        this.draw(this.currentAnimFrames[this.currentFrame], 0);
      }

      // Update the frame position.
      if (this.timer >= this.msPerFrame) {
        this.currentFrame = this.currentFrame ==
          this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1;
        this.timer = 0;
      }
    },

    /**
   * Draw the t-rex to a particular position.
   * @param {number} x
   * @param {number} y
   */
    draw: function(x, y) {
      var sourceX = x;
      var sourceY = y;
      var sourceWidth = this.config.WIDTH;
      var sourceHeight = this.config.HEIGHT;

      if (IS_HIDPI) {
        sourceX *= 2;
        sourceY *= 2;
        sourceWidth *= 2;
        sourceHeight *= 2;
      }

      this.canvasCtx.drawImage(this.image, sourceX, sourceY,
                               sourceWidth, sourceHeight,
                               this.xPos, this.yPos,
                               this.config.WIDTH, this.config.HEIGHT);
    },

    /**
   * Sets a random time for the blink to happen.
   */
    setBlinkDelay: function() {
      this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING);
    },

    /**
   * Make t-rex blink at random intervals.
   * @param {number} time Current time in milliseconds.
   */
    blink: function(time) {
      var deltaTime = time - this.animStartTime;

      if (deltaTime >= this.blinkDelay) {
        this.draw(this.currentAnimFrames[this.currentFrame], 0);

        if (this.currentFrame == 1) {
          // Set new random delay to blink.
          this.setBlinkDelay();
          this.animStartTime = time;
        }
      }
    },

    /**
   * Initialise a jump.
   */
    startJump: function() {
      if (!this.jumping) {
        this.update(0, Trex.status.JUMPING);
        this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY;
        this.jumping = true;
        this.reachedMinHeight = false;
        this.speedDrop = false;
      }
    },

    /**
   * Jump is complete, falling down.
   */
    endJump: function() {
      if (this.reachedMinHeight &&
          this.jumpVelocity < this.config.DROP_VELOCITY) {
        this.jumpVelocity = this.config.DROP_VELOCITY;
      }
    },

    /**
   * Update frame for a jump.
   * @param {number} deltaTime
   */
    updateJump: function(deltaTime) {
      var msPerFrame = Trex.animFrames[this.status].msPerFrame;
      var framesElapsed = deltaTime / msPerFrame;

      // Speed drop makes Trex fall faster.
      if (this.speedDrop) {
        this.yPos += Math.round(this.jumpVelocity *
                                this.config.SPEED_DROP_COEFFICIENT * framesElapsed);
      } else {
        this.yPos += Math.round(this.jumpVelocity * framesElapsed);
      }

      this.jumpVelocity += this.config.GRAVITY * framesElapsed;

      // Minimum height has been reached.
      if (this.yPos < this.minJumpHeight || this.speedDrop) {
        this.reachedMinHeight = true;
      }

      // Reached max height
      if (this.yPos < this.config.MAX_JUMP_HEIGHT || this.speedDrop) {
        this.endJump();
      }

      // Back down at ground level. Jump completed.
      if (this.yPos > this.groundYPos) {
        this.reset();
        this.jumpCount++;
      }

      this.update(deltaTime);
    },

    /**
   * Set the speed drop. Immediately cancels the current jump.
   */
    setSpeedDrop: function() {
      this.speedDrop = true;
      this.jumpVelocity = 1;
    },

    /**
   * Reset the t-rex to running at start of game.
   */
    reset: function() {
      this.yPos = this.groundYPos;
      this.jumpVelocity = 0;
      this.jumping = false;
      this.update(0, Trex.status.RUNNING);
      this.midair = false;
      this.speedDrop = false;
      this.jumpCount = 0;
    }
  };


  //******************************************************************************

  /**
 * Handles displaying the distance meter.
 * @param {!HTMLCanvasElement} canvas
 * @param {!HTMLImage} spriteSheet Image sprite.
 * @param {number} canvasWidth
 * @constructor
 */
  function DistanceMeter(canvas, spriteSheet, canvasWidth) {
    this.canvas = canvas;
    this.canvasCtx = canvas.getContext('2d');
    this.image = spriteSheet;
    this.x = 0;
    this.y = 5;

    this.currentDistance = 0;
    this.maxScore = 0;
    this.highScore = 0;
    this.container = null;

    this.digits = [];
    this.acheivement = false;
    this.defaultString = '';
    this.flashTimer = 0;
    this.flashIterations = 0;

    this.config = DistanceMeter.config;
    this.init(canvasWidth);
  };


  /**
 * @enum {number}
 */
  DistanceMeter.dimensions = {
    WIDTH: 10,
    HEIGHT: 13,
    DEST_WIDTH: 11
  };


  /**
 * Y positioning of the digits in the sprite sheet.
 * X position is always 0.
 * @type {array.<number>}
 */
  DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120];


  /**
 * Distance meter config.
 * @enum {number}
 */
  DistanceMeter.config = {
    // Number of digits.
    MAX_DISTANCE_UNITS: 5,

    // Distance that causes achievement animation.
    ACHIEVEMENT_DISTANCE: 100,

    // Used for conversion from pixel distance to a scaled unit.
    COEFFICIENT: 0.025,

    // Flash duration in milliseconds.
    FLASH_DURATION: 1000 / 4,

    // Flash iterations for achievement animation.
    FLASH_ITERATIONS: 3
  };


  DistanceMeter.prototype = {
    /**
   * Initialise the distance meter to '00000'.
   * @param {number} width Canvas width in px.
   */
    init: function(width) {
      var maxDistanceStr = '';

      this.calcXPos(width);
      this.maxScore = this.config.MAX_DISTANCE_UNITS;
      for (var i = 0; i < this.config.MAX_DISTANCE_UNITS; i++) {
        this.draw(i, 0);
        this.defaultString += '0';
        maxDistanceStr += '9';
      }

      this.maxScore = parseInt(maxDistanceStr);
    },

    /**
   * Calculate the xPos in the canvas.
   * @param {number} canvasWidth
   */
    calcXPos: function(canvasWidth) {
      this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH *
                              (this.config.MAX_DISTANCE_UNITS + 1));
    },

    /**
   * Draw a digit to canvas.
   * @param {number} digitPos Position of the digit.
   * @param {number} value Digit value 0-9.
   * @param {boolean} opt_highScore Whether drawing the high score.
   */
    draw: function(digitPos, value, opt_highScore) {
      var sourceWidth = DistanceMeter.dimensions.WIDTH;
      var sourceHeight = DistanceMeter.dimensions.HEIGHT;
      var sourceX = DistanceMeter.dimensions.WIDTH * value;

      var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH;
      var targetY = this.y;
      var targetWidth = DistanceMeter.dimensions.WIDTH;
      var targetHeight = DistanceMeter.dimensions.HEIGHT;

      // For high DPI we 2x source values.
      if (IS_HIDPI) {
        sourceWidth *= 2;
        sourceHeight *= 2;
        sourceX *= 2;
      }

      this.canvasCtx.save();

      if (opt_highScore) {
        // Left of the current score.
        var highScoreX = this.x - (this.config.MAX_DISTANCE_UNITS * 2) *
            DistanceMeter.dimensions.WIDTH;
        this.canvasCtx.translate(highScoreX, this.y);
      } else {
        this.canvasCtx.translate(this.x, this.y);
      }

      this.canvasCtx.drawImage(this.image, sourceX, 0,
                               sourceWidth, sourceHeight,
                               targetX, targetY,
                               targetWidth, targetHeight
                              );

      this.canvasCtx.restore();
    },

    /**
   * Covert pixel distance to a 'real' distance.
   * @param {number} distance Pixel distance ran.
   * @return {number} The 'real' distance ran.
   */
    getActualDistance: function(distance) {
      return distance ?
        Math.round(distance * this.config.COEFFICIENT) : 0;
    },

    /**
   * Update the distance meter.
   * @param {number} deltaTime
   * @param {number} distance
   * @return {boolean} Whether the acheivement sound fx should be played.
   */
    update: function(deltaTime, distance) {
      var paint = true;
      var playSound = false;

      if (!this.acheivement) {
        distance = this.getActualDistance(distance);

        if (distance > 0) {
          // Acheivement unlocked
          if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) {
            // Flash score and play sound.
            this.acheivement = true;
            this.flashTimer = 0;
            playSound = true;
          }

          // Create a string representation of the distance with leading 0.
          var distanceStr = (this.defaultString +
                             distance).substr(-this.config.MAX_DISTANCE_UNITS);
          this.digits = distanceStr.split('');
        } else {
          this.digits = this.defaultString.split('');
        }
      } else {
        // Control flashing of the score on reaching acheivement.
        if (this.flashIterations <= this.config.FLASH_ITERATIONS) {
          this.flashTimer += deltaTime;

          if (this.flashTimer < this.config.FLASH_DURATION) {
            paint = false;
          } else if (this.flashTimer >
                     this.config.FLASH_DURATION * 2) {
            this.flashTimer = 0;
            this.flashIterations++;
          }
        } else {
          this.acheivement = false;
          this.flashIterations = 0;
          this.flashTimer = 0;
        }
      }

      // Draw the digits if not flashing.
      if (paint) {
        for (var i = this.digits.length - 1; i >= 0; i--) {
          this.draw(i, parseInt(this.digits[i]));
        }
      }

      this.drawHighScore();

      return playSound;
    },

    /**
   * Draw the high score.
   */
    drawHighScore: function() {
      this.canvasCtx.save();
      this.canvasCtx.globalAlpha = .8;
      for (var i = this.highScore.length - 1; i >= 0; i--) {
        this.draw(i, parseInt(this.highScore[i], 10), true);
      }
      this.canvasCtx.restore();
    },

    /**
   * Set the highscore as a array string.
   * Position of char in the sprite: H - 10, I - 11.
   * @param {number} distance Distance ran in pixels.
   */
    setHighScore: function(distance) {
      distance = this.getActualDistance(distance);
      var highScoreStr = (this.defaultString +
                          distance).substr(-this.config.MAX_DISTANCE_UNITS);

      this.highScore = ['10', '11', ''].concat(highScoreStr.split(''));
    },

    /**
   * Reset the distance meter back to '00000'.
   */
    reset: function() {
      this.update(0);
      this.acheivement = false;
    }
  };


  //******************************************************************************

  /**
 * Cloud background item.
 * Similar to an obstacle object but without collision boxes.
 * @param {HTMLCanvasElement} canvas Canvas element.
 * @param {Image} cloudImg
 * @param {number} containerWidth
 */
  function Cloud(canvas, cloudImg, containerWidth) {
    this.canvas = canvas;
    this.canvasCtx = this.canvas.getContext('2d');
    this.image = cloudImg;
    this.containerWidth = containerWidth;
    this.xPos = containerWidth;
    this.yPos = 0;
    this.remove = false;
    this.cloudGap = getRandomNum(Cloud.config.MIN_CLOUD_GAP,
                                 Cloud.config.MAX_CLOUD_GAP);

    this.init();
  };


  /**
 * Cloud object config.
 * @enum {number}
 */
  Cloud.config = {
    HEIGHT: 14,
    MAX_CLOUD_GAP: 400,
    MAX_SKY_LEVEL: 30,
    MIN_CLOUD_GAP: 100,
    MIN_SKY_LEVEL: 71,
    WIDTH: 46
  };


  Cloud.prototype = {
    /**
   * Initialise the cloud. Sets the Cloud height.
   */
    init: function() {
      this.yPos = getRandomNum(Cloud.config.MAX_SKY_LEVEL,
                               Cloud.config.MIN_SKY_LEVEL);
      this.draw();
    },

    /**
   * Draw the cloud.
   */
    draw: function() {
      this.canvasCtx.save();
      var sourceWidth = Cloud.config.WIDTH;
      var sourceHeight = Cloud.config.HEIGHT;

      if (IS_HIDPI) {
        sourceWidth = sourceWidth * 2;
        sourceHeight = sourceHeight * 2;
      }

      this.canvasCtx.drawImage(this.image, 0, 0,
                               sourceWidth, sourceHeight,
                               this.xPos, this.yPos,
                               Cloud.config.WIDTH, Cloud.config.HEIGHT);

      this.canvasCtx.restore();
    },

    /**
   * Update the cloud position.
   * @param {number} speed
   */
    update: function(speed) {
      if (!this.remove) {
        this.xPos -= Math.ceil(speed);
        this.draw();

        // Mark as removeable if no longer in the canvas.
        if (!this.isVisible()) {
          this.remove = true;
        }
      }
    },

    /**
   * Check if the cloud is visible on the stage.
   * @return {boolean}
   */
    isVisible: function() {
      return this.xPos + Cloud.config.WIDTH > 0;
    }
  };


  //******************************************************************************

  /**
 * Horizon Line.
 * Consists of two connecting lines. Randomly assigns a flat / bumpy horizon.
 * @param {HTMLCanvasElement} canvas
 * @param {HTMLImage} bgImg Horizon line sprite.
 * @constructor
 */
  function HorizonLine(canvas, bgImg) {
    this.image = bgImg;
    this.canvas = canvas;
    this.canvasCtx = canvas.getContext('2d');
    this.sourceDimensions = {};
    this.dimensions = HorizonLine.dimensions;
    this.sourceXPos = [0, this.dimensions.WIDTH];
    this.xPos = [];
    this.yPos = 0;
    this.bumpThreshold = 0.5;

    this.setSourceDimensions();
    this.draw();
  };


  /**
 * Horizon line dimensions.
 * @enum {number}
 */
  HorizonLine.dimensions = {
    WIDTH: 600,
    HEIGHT: 12,
    YPOS: 127
  };


  HorizonLine.prototype = {
    /**
   * Set the source dimensions of the horizon line.
   */
    setSourceDimensions: function() {

      for (var dimension in HorizonLine.dimensions) {
        if (IS_HIDPI) {
          if (dimension != 'YPOS') {
            this.sourceDimensions[dimension] =
              HorizonLine.dimensions[dimension] * 2;
          }
        } else {
          this.sourceDimensions[dimension] =
            HorizonLine.dimensions[dimension];
        }
        this.dimensions[dimension] = HorizonLine.dimensions[dimension];
      }

      this.xPos = [0, HorizonLine.dimensions.WIDTH];
      this.yPos = HorizonLine.dimensions.YPOS;
    },

    /**
   * Return the crop x position of a type.
   */
    getRandomType: function() {
      return Math.random() > this.bumpThreshold ? this.dimensions.WIDTH : 0;
    },

    /**
   * Draw the horizon line.
   */
    draw: function() {
      this.canvasCtx.drawImage(this.image, this.sourceXPos[0], 0,
                               this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
                               this.xPos[0], this.yPos,
                               this.dimensions.WIDTH, this.dimensions.HEIGHT);

      this.canvasCtx.drawImage(this.image, this.sourceXPos[1], 0,
                               this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
                               this.xPos[1], this.yPos,
                               this.dimensions.WIDTH, this.dimensions.HEIGHT);
    },

    /**
   * Update the x position of an indivdual piece of the line.
   * @param {number} pos Line position.
   * @param {number} increment
   */
    updateXPos: function(pos, increment) {
      var line1 = pos;
      var line2 = pos == 0 ? 1 : 0;

      this.xPos[line1] -= increment;
      this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH;

      if (this.xPos[line1] <= -this.dimensions.WIDTH) {
        this.xPos[line1] += this.dimensions.WIDTH * 2;
        this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH;
        this.sourceXPos[line1] = this.getRandomType();
      }
    },

    /**
   * Update the horizon line.
   * @param {number} deltaTime
   * @param {number} speed
   */
    update: function(deltaTime, speed) {
      var increment = Math.floor(speed * (FPS / 1000) * deltaTime);

      if (this.xPos[0] <= 0) {
        this.updateXPos(0, increment);
      } else {
        this.updateXPos(1, increment);
      }
      this.draw();
    },

    /**
   * Reset horizon to the starting position.
   */
    reset: function() {
      this.xPos[0] = 0;
      this.xPos[1] = HorizonLine.dimensions.WIDTH;
    }
  };


  //******************************************************************************

  /**
 * Horizon background class.
 * @param {HTMLCanvasElement} canvas
 * @param {Array.<HTMLImageElement>} images
 * @param {object} dimensions Canvas dimensions.
 * @param {number} gapCoefficient
 * @constructor
 */
  function Horizon(canvas, images, dimensions, gapCoefficient) {
    this.canvas = canvas;
    this.canvasCtx = this.canvas.getContext('2d');
    this.config = Horizon.config;
    this.dimensions = dimensions;
    this.gapCoefficient = gapCoefficient;
    this.obstacles = [];
    this.horizonOffsets = [0, 0];
    this.cloudFrequency = this.config.CLOUD_FREQUENCY;

    // Cloud
    this.clouds = [];
    this.cloudImg = images.CLOUD;
    this.cloudSpeed = this.config.BG_CLOUD_SPEED;

    // Horizon
    this.horizonImg = images.HORIZON;
    this.horizonLine = null;

    // Obstacles
    this.obstacleImgs = {
      CACTUS_SMALL: images.CACTUS_SMALL,
      CACTUS_LARGE: images.CACTUS_LARGE
    };

    this.init();
  };


  /**
 * Horizon config.
 * @enum {number}
 */
  Horizon.config = {
    BG_CLOUD_SPEED: 0.2,
    BUMPY_THRESHOLD: .3,
    CLOUD_FREQUENCY: .5,
    HORIZON_HEIGHT: 16,
    MAX_CLOUDS: 6
  };


  Horizon.prototype = {
    /**
   * Initialise the horizon. Just add the line and a cloud. No obstacles.
   */
    init: function() {
      this.addCloud();
      this.horizonLine = new HorizonLine(this.canvas, this.horizonImg);
    },

    /**
   * @param {number} deltaTime
   * @param {number} currentSpeed
   * @param {boolean} updateObstacles Used as an override to prevent
   *     the obstacles from being updated / added. This happens in the
   *     ease in section.
   */
    update: function(deltaTime, currentSpeed, updateObstacles) {
      this.runningTime += deltaTime;
      this.horizonLine.update(deltaTime, currentSpeed);
      this.updateClouds(deltaTime, currentSpeed);

      if (updateObstacles) {
        this.updateObstacles(deltaTime, currentSpeed);
      }
    },

    /**
   * Update the cloud positions.
   * @param {number} deltaTime
   * @param {number} currentSpeed
   */
    updateClouds: function(deltaTime, speed) {
      var cloudSpeed = this.cloudSpeed / 1000 * deltaTime * speed;
      var numClouds = this.clouds.length;

      if (numClouds) {
        for (var i = numClouds - 1; i >= 0; i--) {
          this.clouds[i].update(cloudSpeed);
        }

        var lastCloud = this.clouds[numClouds - 1];

        // Check for adding a new cloud.
        if (numClouds < this.config.MAX_CLOUDS &&
            (this.dimensions.WIDTH - lastCloud.xPos) > lastCloud.cloudGap &&
            this.cloudFrequency > Math.random()) {
          this.addCloud();
        }

        // Remove expired clouds.
        this.clouds = this.clouds.filter(function(obj) {
          return !obj.remove;
        });
      }
    },

    /**
   * Update the obstacle positions.
   * @param {number} deltaTime
   * @param {number} currentSpeed
   */
    updateObstacles: function(deltaTime, currentSpeed) {
      // Obstacles, move to Horizon layer.
      var updatedObstacles = this.obstacles.slice(0);

      for (var i = 0; i < this.obstacles.length; i++) {
        var obstacle = this.obstacles[i];
        obstacle.update(deltaTime, currentSpeed);

        // Clean up existing obstacles.
        if (obstacle.remove) {
          updatedObstacles.shift();
        }
      }
      this.obstacles = updatedObstacles;

      if (this.obstacles.length > 0) {
        var lastObstacle = this.obstacles[this.obstacles.length - 1];

        if (lastObstacle && !lastObstacle.followingObstacleCreated &&
            lastObstacle.isVisible() &&
            (lastObstacle.xPos + lastObstacle.width + lastObstacle.gap) <
            this.dimensions.WIDTH) {
          this.addNewObstacle(currentSpeed);
          lastObstacle.followingObstacleCreated = true;
        }
      } else {
        // Create new obstacles.
        this.addNewObstacle(currentSpeed);
      }
    },

    /**
   * Add a new obstacle.
   * @param {number} currentSpeed
   */
    addNewObstacle: function(currentSpeed) {
      var obstacleTypeIndex =
          getRandomNum(0, Obstacle.types.length - 1);
      var obstacleType = Obstacle.types[obstacleTypeIndex];
      var obstacleImg = this.obstacleImgs[obstacleType.type];

      this.obstacles.push(new Obstacle(this.canvasCtx, obstacleType,
                                       obstacleImg, this.dimensions, this.gapCoefficient, currentSpeed));
    },

    /**
   * Reset the horizon layer.
   * Remove existing obstacles and reposition the horizon line.
   */
    reset: function() {
      this.obstacles = [];
      this.horizonLine.reset();
    },

    /**
   * Update the canvas width and scaling.
   * @param {number} width Canvas width.
   * @param {number} height Canvas height.
   */
    resize: function(width, height) {
      this.canvas.width = width;
      this.canvas.height = height;
    },

    /**
   * Add a new cloud to the horizon.
   */
    addCloud: function() {
      this.clouds.push(new Cloud(this.canvas, this.cloudImg,
                                 this.dimensions.WIDTH));
    }
  };
})();

new Runner('.interstitial-wrapper'); // Gitmicks found and fixed this

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

/**
        * @fileoverview This file defines a singleton which provides access to all data
        * that is available as soon as the page's resources are loaded (before DOM
        * content has finished loading). This data includes both localized strings and
        * any data that is important to have ready from a very early stage (e.g. things
        * that must be displayed right away).
        */

var loadTimeData;

// Expose this type globally as a temporary work around until
// https://github.com/google/closure-compiler/issues/544 is fixed.
/** @constructor */
function LoadTimeData() {}

(function() {
  'use strict';

  LoadTimeData.prototype = {
    /**
        * Sets the backing object.
        *
        * Note that there is no getter for |data_| to discourage abuse of the form:
        *
        *     var value = loadTimeData.data()['key'];
        *
        * @param {Object} value The de-serialized page data.
        */
    set data(value) {
      expect(!this.data_, 'Re-setting data.');
      this.data_ = value;
    },

    /**
        * Returns a JsEvalContext for |data_|.
        * @returns {JsEvalContext}
        */
    createJsEvalContext: function() {
      return new JsEvalContext(this.data_);
    },

    /**
        * @param {string} id An ID of a value that might exist.
        * @return {boolean} True if |id| is a key in the dictionary.
        */
    valueExists: function(id) {
      return id in this.data_;
    },

    /**
        * Fetches a value, expecting that it exists.
        * @param {string} id The key that identifies the desired value.
        * @return {*} The corresponding value.
        */
    getValue: function(id) {
      expect(this.data_, 'No data. Did you remember to include strings.js?');
      var value = this.data_[id];
      expect(typeof value != 'undefined', 'Could not find value for ' + id);
      return value;
    },

    /**
        * As above, but also makes sure that the value is a string.
        * @param {string} id The key that identifies the desired string.
        * @return {string} The corresponding string value.
        */
    getString: function(id) {
      var value = this.getValue(id);
      expectIsType(id, value, 'string');
      return /** @type {string} */ (value);
    },

    /**
        * Returns a formatted localized string where $1 to $9 are replaced by the
        * second to the tenth argument.
        * @param {string} id The ID of the string we want.
        * @param {...string} var_args The extra values to include in the formatted
        *     output.
        * @return {string} The formatted string.
        */
    getStringF: function(id, var_args) {
      var value = this.getString(id);
      if (!value)
        return '';

      var varArgs = arguments;
      return value.replace(/\$[$1-9]/g, function(m) {
        return m == '$$' ? '$' : varArgs[m[1]];
      });
    },

    /**
        * As above, but also makes sure that the value is a boolean.
        * @param {string} id The key that identifies the desired boolean.
        * @return {boolean} The corresponding boolean value.
        */
    getBoolean: function(id) {
      var value = this.getValue(id);
      expectIsType(id, value, 'boolean');
      return /** @type {boolean} */ (value);
    },

    /**
        * As above, but also makes sure that the value is an integer.
        * @param {string} id The key that identifies the desired number.
        * @return {number} The corresponding number value.
        */
    getInteger: function(id) {
      var value = this.getValue(id);
      expectIsType(id, value, 'number');
      expect(value == Math.floor(value), 'Number isn\'t integer: ' + value);
      return /** @type {number} */ (value);
    },

    /**
        * Override values in loadTimeData with the values found in |replacements|.
        * @param {Object} replacements The dictionary object of keys to replace.
        */
    overrideValues: function(replacements) {
      expect(typeof replacements == 'object',
             'Replacements must be a dictionary object.');
      for (var key in replacements) {
        this.data_[key] = replacements[key];
      }
    }
  };

  /**
        * Checks condition, displays error message if expectation fails.
        * @param {*} condition The condition to check for truthiness.
        * @param {string} message The message to display if the check fails.
        */
  function expect(condition, message) {
    if (!condition) {
      console.error('Unexpected condition on ' + document.location.href + ': ' +
                    message);
    }
  }

  /**
        * Checks that the given value has the given type.
        * @param {string} id The id of the value (only used for error message).
        * @param {*} value The value to check the type on.
        * @param {string} type The type we expect |value| to be.
        */
  function expectIsType(id, value, type) {
    expect(typeof value == type, '[' + value + '] (' + id +
           ') is not a ' + type);
  }

  expect(!loadTimeData, 'should only include this file once');
  loadTimeData = new LoadTimeData;
})();
loadTimeData.data = {"details":"Details","errorCode":"Error code: THE_USER_GOT_BORED","errorDetails":"The Internet connection has been lost, I think","fontfamily":"sans, Arial, sans-serif","fontsize":"75%","heading":"Unable to connect to the Internet, but press the spacebar for magic","hideDetails":"Hide the details sir","iconClass":"icon-offline","primaryParagraph":"Chromium can’t display the webpage because your computer isn’t connected to the Galactic Web Service of Sagittarius V4641","suggestions":[],"summary":{"failedUrl":"https://www..com/?gws_rd=ssl","hostName":"www..com","productName":"Chromium"},"textdirection":"ltr","title":"https://www..com/?gws_rd=ssl is not available"};
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

/**
      * @fileoverview This is a simple template engine inspired by JsTemplates
      * optimized for i18n.
      *
      * It currently supports three handlers:
      *
      *   * i18n-content which sets the textContent of the element.
      *
      *     <span i18n-content="myContent"></span>
      *
      *   * i18n-options which generates <option> elements for a <select>.
      *
      *     <select i18n-options="myOptionList"></select>
      *
      *   * i18n-values is a list of attribute-value or property-value pairs.
      *     Properties are prefixed with a '.' and can contain nested properties.
      *
      *     <span i18n-values="title:myTitle;.style.fontSize:fontSize"></span>
      *
      * This file is a copy of i18n_template.js, with minor tweaks to support using
      * load_time_data.js. It should replace i18n_template.js eventually.
      */

var i18nTemplate = (function() {
  /**
      * This provides the handlers for the templating engine. The key is used as
      * the attribute name and the value is the function that gets called for every
      * single node that has this attribute.
      * @type {!Object}
      */
  var handlers = {
    /**
      * This handler sets the textContent of the element.
      * @param {HTMLElement} element The node to modify.
      * @param {string} key The name of the value in the dictionary.
      * @param {LoadTimeData} dictionary The dictionary of strings to draw from.
      */
    'i18n-content': function(element, key, dictionary) {
      element.textContent = dictionary.getString(key);
    },

    /**
      * This handler adds options to a <select> element.
      * @param {HTMLElement} select The node to modify.
      * @param {string} key The name of the value in the dictionary. It should
      *     identify an array of values to initialize an <option>. Each value,
      *     if a pair, represents [content, value]. Otherwise, it should be a
      *     content string with no value.
      * @param {LoadTimeData} dictionary The dictionary of strings to draw from.
      */
    'i18n-options': function(select, key, dictionary) {
      var options = dictionary.getValue(key);
      options.forEach(function(optionData) {
        var option = typeof optionData == 'string' ?
            new Option(optionData) :
        new Option(optionData[1], optionData[0]);
        select.appendChild(option);
      });
    },

    /**
      * This is used to set HTML attributes and DOM properties. The syntax is:
      *   attributename:key;
      *   .domProperty:key;
      *   .nested.dom.property:key
      * @param {HTMLElement} element The node to modify.
      * @param {string} attributeAndKeys The path of the attribute to modify
      *     followed by a colon, and the name of the value in the dictionary.
      *     Multiple attribute/key pairs may be separated by semicolons.
      * @param {LoadTimeData} dictionary The dictionary of strings to draw from.
      */
    'i18n-values': function(element, attributeAndKeys, dictionary) {
      var parts = attributeAndKeys.replace(/\s/g, '').split(/;/);
      parts.forEach(function(part) {
        if (!part)
          return;

        var attributeAndKeyPair = part.match(/^([^:]+):(.+)$/);
        if (!attributeAndKeyPair)
          throw new Error('malformed i18n-values: ' + attributeAndKeys);

        var propName = attributeAndKeyPair[1];
        var propExpr = attributeAndKeyPair[2];

        var value = dictionary.getValue(propExpr);

        // Allow a property of the form '.foo.bar' to assign a value into
        // element.foo.bar.
        if (propName[0] == '.') {
          var path = propName.slice(1).split('.');
          var targetObject = element;
          while (targetObject && path.length > 1) {
            targetObject = targetObject[path.shift()];
          }
          if (targetObject) {
            targetObject[path] = value;
            // In case we set innerHTML (ignoring others) we need to
            // recursively check the content.
            if (path == 'innerHTML')
              process(element, dictionary);
          }
        } else {
          element.setAttribute(propName, /** @type {string} */(value));
        }
      });
    }
  };

  var attributeNames = Object.keys(handlers);
  var selector = '[' + attributeNames.join('],[') + ']';

  /**
      * Processes a DOM tree with the {@code dictionary} map.
      * @param {HTMLElement} node The root of the DOM tree to process.
      * @param {LoadTimeData} dictionary The dictionary to draw from.
      */
  function process(node, dictionary) {
    var elements = node.querySelectorAll(selector);
    for (var element, i = 0; element = elements[i]; i++) {
      for (var j = 0; j < attributeNames.length; j++) {
        var name = attributeNames[j];
        var attribute = element.getAttribute(name);
        if (attribute != null)
          handlers[name](element, attribute, dictionary);
      }
    }
  }

  return {
    process: process
  };
}());


i18nTemplate.process(document, loadTimeData);
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

(function(){var i=null;function k(){return Function.prototype.call.apply(Array.prototype.slice,arguments)}function l(a,b){var c=k(arguments,2);return function(){return b.apply(a,c)}}function m(a,b){var c=new n(b);for(c.f=[a];c.f.length;){var e=c,d=c.f.shift();e.g(d);for(d=d.firstChild;d;d=d.nextSibling)d.nodeType==1&&e.f.push(d)}}function n(a){this.g=a}function o(a){a.style.display=""}function p(a){a.style.display="none"};var q=":",r=/\s*;\s*/;function s(){this.i.apply(this,arguments)}s.prototype.i=function(a,b){if(!this.a)this.a={};if(b){var c=this.a,e=b.a,d;for(d in e)c[d]=e[d]}else for(c in d=this.a,e=t,e)d[c]=e[c];this.a.$this=a;this.a.$context=this;this.d=typeof a!="undefined"&&a!=i?a:"";if(!b)this.a.$top=this.d};var t={$default:i},u=[];function v(a){for(var b in a.a)delete a.a[b];a.d=i;u.push(a)}function w(a,b,c){try{return b.call(c,a.a,a.d)}catch(e){return t.$default}}
            function x(a,b,c,e){if(u.length>0){var d=u.pop();s.call(d,b,a);a=d}else a=new s(b,a);a.a.$index=c;a.a.$count=e;return a}var y="a_",z="b_",A="with (a_) with (b_) return ",D={};function E(a){if(!D[a])try{D[a]=new Function(y,z,A+a)}catch(b){}return D[a]}function F(a){for(var b=[],a=a.split(r),c=0,e=a.length;c<e;++c){var d=a[c].indexOf(q);if(!(d<0)){var f;f=a[c].substr(0,d).replace(/^\s+/,"").replace(/\s+$/,"");d=E(a[c].substr(d+1));b.push(f,d)}}return b};var G="jsinstance",H="jsts",I="*",J="div",K="id";function L(){}var M=0,N={0:{}},P={},Q={},R=[];function S(a){a.__jstcache||m(a,function(a){T(a)})}var U=[["jsselect",E],["jsdisplay",E],["jsvalues",F],["jsvars",F],["jseval",function(a){for(var b=[],a=a.split(r),c=0,e=a.length;c<e;++c)if(a[c]){var d=E(a[c]);b.push(d)}return b}],["transclude",function(a){return a}],["jscontent",E],["jsskip",E]];
            function T(a){if(a.__jstcache)return a.__jstcache;var b=a.getAttribute("jstcache");if(b!=i)return a.__jstcache=N[b];for(var b=R.length=0,c=U.length;b<c;++b){var e=U[b][0],d=a.getAttribute(e);Q[e]=d;d!=i&&R.push(e+"="+d)}if(R.length==0)return a.setAttribute("jstcache","0"),a.__jstcache=N[0];var f=R.join("&");if(b=P[f])return a.setAttribute("jstcache",b),a.__jstcache=N[b];for(var h={},b=0,c=U.length;b<c;++b){var d=U[b],e=d[0],g=d[1],d=Q[e];d!=i&&(h[e]=g(d))}b=""+ ++M;a.setAttribute("jstcache",b);N[b]=
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            L.prototype.e=function(a,b){var c=X(b),e=c.transclude;if(e)(c=Y(e))?(b.parentNode.replaceChild(c,b),e=W(this),e.push(this.e,a,c),V(this,e)):b.parentNode.removeChild(b);else if(c=c.jsselect){var c=w(a,c,b),d=b.getAttribute(G),f=!1;d&&(d.charAt(0)==I?(d=parseInt(d.substr(1),10),f=!0):d=parseInt(d,10));var h=c!=i&&typeof c=="object"&&typeof c.length=="number",e=h?c.length:1,g=h&&e==0;if(h)if(g)d?b.parentNode.removeChild(b):(b.setAttribute(G,"*0"),p(b));else if(o(b),d===i||d===""||f&&d<e-1){f=W(this);
      d=d||0;for(h=e-1;d<h;++d){var j=b.cloneNode(!0);b.parentNode.insertBefore(j,b);Z(j,c,d);g=x(a,c[d],d,e);f.push(this.b,g,j,v,g,i)}Z(b,c,d);g=x(a,c[d],d,e);f.push(this.b,g,b,v,g,i);V(this,f)}else d<e?(f=c[d],Z(b,c,d),g=x(a,f,d,e),f=W(this),f.push(this.b,g,b,v,g,i),V(this,f)):b.parentNode.removeChild(b);else c==i?p(b):(o(b),g=x(a,c,0,1),f=W(this),f.push(this.b,g,b,v,g,i),V(this,f))}else this.b(a,b)};
            L.prototype.b=function(a,b){var c=X(b),e=c.jsdisplay;if(e){if(!w(a,e,b)){p(b);return}o(b)}if(e=c.jsvars)for(var d=0,f=e.length;d<f;d+=2){var h=e[d],g=w(a,e[d+1],b);a.a[h]=g}if(e=c.jsvalues){d=0;for(f=e.length;d<f;d+=2)if(g=e[d],h=w(a,e[d+1],b),g.charAt(0)=="$")a.a[g]=h;else if(g.charAt(0)=="."){for(var g=g.substr(1).split("."),j=b,O=g.length,B=0,$=O-1;B<$;++B){var C=g[B];j[C]||(j[C]={});j=j[C]}j[g[O-1]]=h}else g&&(typeof h=="boolean"?h?b.setAttribute(g,g):b.removeAttribute(g):b.setAttribute(g,""+
h))}if(e=c.jseval){d=0;for(f=e.length;d<f;++d)w(a,e[d],b)}e=c.jsskip;if(!e||!w(a,e,b))if(c=c.jscontent){if(c=""+w(a,c,b),b.innerHTML!=c){for(;b.firstChild;)e=b.firstChild,e.parentNode.removeChild(e);b.appendChild(this.j.createTextNode(c))}}else{c=W(this);for(e=b.firstChild;e;e=e.nextSibling)e.nodeType==1&&c.push(this.e,a,e);c.length&&V(this,c)}};function X(a){if(a.__jstcache)return a.__jstcache;var b=a.getAttribute("jstcache");if(b)return a.__jstcache=N[b];return T(a)}
            function Y(a,b){var c=document;if(b){var e=c.getElementById(a);if(!e){var e=b(),d=H,f=c.getElementById(d);if(!f)f=c.createElement(J),f.id=d,p(f),f.style.position="absolute",c.body.appendChild(f);d=c.createElement(J);f.appendChild(d);d.innerHTML=e;e=c.getElementById(a)}c=e}else c=c.getElementById(a);return c?(S(c),c=c.cloneNode(!0),c.removeAttribute(K),c):i}function Z(a,b,c){c==b.length-1?a.setAttribute(G,I+c):a.setAttribute(G,""+c)};window.jstGetTemplate=Y;window.JsEvalContext=s;window.jstProcess=function(a,b){var c=new L;S(b);c.j=b?b.nodeType==9?b:b.ownerDocument||document:document;var e=l(c,c.e,a,b),d=c.h=[],f=c.k=[];c.c=[];e();for(var h,g,j;d.length;)h=d[d.length-1],e=f[f.length-1],e>=h.length?(e=c,g=d.pop(),g.length=0,e.c.push(g),f.pop()):(g=h[e++],j=h[e++],h=h[e++],f[f.length-1]=e,g.call(c,j,h))};
           })();

var tp = document.getElementById('t');jstProcess(loadTimeData.createJsEvalContext(), tp);
            
          
!
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