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<div class="noise"></div>
<div class="overlay"></div>
<div class="terminal">
<div id="msj"> use arrows to play </div>
<div class="game-container section">
<div class="board section" id="board"> LOADING... </div>
<div class="scores section">
<div class="top section">
<h1>2048</h1>
<div class="little">Console</div>
</div>
<div class="mid section">
<div class="score">
<div class="text">Score:</div>
<a id="score" href="#1">0</a>
</div>
</div>
<div class="bottom section">
<div id="log"> </div>
</div>
</div>
</div>
</div>
/*
style from https://codepen.io/robinselmer/pen/vJjbOZ
*/
@import "https://fonts.googleapis.com/css?family=Inconsolata";
html {
min-height: 100%;
}
body {
box-sizing: border-box;
height: 100%;
background-color: #000000;
background-image: radial-gradient(#11581e, #041607),
url("https://media.giphy.com/media/oEI9uBYSzLpBK/giphy.gif");
background-repeat: no-repeat;
background-size: cover;
font-family: "Inconsolata", Helvetica, sans-serif;
font-size: 1.5rem;
color: rgba(128, 255, 128, 0.8);
text-shadow: 0 0 1ex rgba(51, 255, 51, 1), 0 0 2px rgba(255, 255, 255, 0.8);
overflow: hidden;
margin: 0;
}
.noise {
pointer-events: none;
position: absolute;
width: 100%;
height: 100%;
background-image: url("https://media.giphy.com/media/oEI9uBYSzLpBK/giphy.gif");
background-repeat: no-repeat;
background-size: cover;
z-index: -1;
opacity: 0.02;
}
.overlay {
pointer-events: none;
position: absolute;
width: 100%;
height: 100%;
background: repeating-linear-gradient(
180deg,
rgba(0, 0, 0, 0) 0,
rgba(0, 0, 0, 0.3) 50%,
rgba(0, 0, 0, 0) 100%
);
background-size: auto 4px;
z-index: 1;
}
.overlay::before {
content: "";
pointer-events: none;
position: absolute;
display: block;
top: 0;
left: 0;
right: 0;
bottom: 0;
width: 100%;
height: 100%;
background-image: linear-gradient(
0deg,
transparent 0%,
rgba(32, 128, 32, 0.2) 2%,
rgba(32, 128, 32, 0.8) 3%,
rgba(32, 128, 32, 0.2) 3%,
transparent 100%
);
background-repeat: no-repeat;
animation: scan 7.5s linear 0s infinite;
}
@keyframes scan {
0% {
background-position: 0 -100vh;
}
35%,
100% {
background-position: 0 100vh;
}
}
.terminal {
box-sizing: inherit;
position: absolute;
height: 100%;
/*width: 1000px;*/
width: 100%;
padding: 4rem;
text-transform: uppercase;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.output {
cursor: pointer;
font-size: 0.6em;
color: rgba(128, 255, 128, 0.8);
text-shadow: 0 0 1px rgba(51, 255, 51, 0.4), 0 0 2px rgba(255, 255, 255, 0.8);
margin-bottom: 5px;
}
.output::before {
content: "> root :";
}
.text {
font-size: 0.8em;
}
a {
font-size: 0.8em;
color: #fff;
text-decoration: none;
}
a::before {
content: "[";
}
a::after {
content: "]";
}
.errorcode {
color: white;
}
.top {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
}
.little {
font-size: 0.7em;
}
.section {
border: solid 3px;
box-shadow: 0 0 1ex rgba(51, 255, 51, 1), 0 0 2px rgba(255, 255, 255, 0.8);
margin: 5px;
padding: 5px;
}
.game-container {
width: 600px;
height: 400px;
display: flex;
}
.board {
width: 70%;
display: grid;
grid-template-columns: 1fr;
grid-column-gap: 5px;
grid-row-gap: 5px;
}
.scores {
width: 30%;
}
.score {
display: flex;
flex-direction: row;
justify-content: space-between;
}
.card {
display: flex;
justify-content: center;
align-items: center;
transition: all 0.3s ease-out;
}
.bottom {
overflow-y: scroll;
height: 46%;
}
.showed {
opacity: 1;
}
.hidden {
opacity: 0;
}
.centered {
display: flex;
justify-content: center;
align-items: center;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
background: transparent;
}
::-webkit-scrollbar-thumb {
box-shadow: 0 0 1ex rgba(51, 255, 51, 1), 0 0 2px rgba(255, 255, 255, 0.8);
}
::-webkit-scrollbar-thumb:hover {
background: #555;
}
.new,
.selected-Log {
background-color: rgba(51, 255, 51, 0.4);
}
const ARROWS = [
{ key: "ArrowUp", x: 0, y: -1 },
{ key: "ArrowDown", x: 0, y: 1 },
{ key: "ArrowLeft", x: -1, y: 0 },
{ key: "ArrowRight", x: 1, y: 0 }
];
//DRAWER
class Drawer {
constructor() {
this.boardView = document.querySelector("#board");
this.scoreView = document.querySelector("#score");
this.logView = document.querySelector("#log");
}
drawScore(board) {
this.scoreView.innerHTML = board.scoreSum;
}
drawLogs(logs) {
this.logView.innerHTML = "";
const clogs = [...logs].reverse();
clogs.forEach((log) => {
let newDiv = document.createElement("div");
newDiv.addEventListener("click", () => {
game.setBoard(log);
});
newDiv.className = "output";
newDiv.className += game.selectedLog == log ? " selected-Log" : "";
newDiv.innerHTML = log.text;
this.logView.appendChild(newDiv);
});
}
drawBoard(board) {
this.boardView.innerHTML = "";
this.boardView.style.gridTemplateColumns = `repeat(${board.width}, 1fr)`;
for (let y = 0; y < board.height; y++) {
for (let x = 0; x < board.width; x++) {
let newDiv = document.createElement("div");
newDiv.className = "card section ";
newDiv.className +=
board.actualBoardArray[x][y].value != 0 ? "showed " : "hidden ";
newDiv.className += board.actualBoardArray[x][y].new ? "new " : "";
newDiv.innerHTML = board.actualBoardArray[x][y].value;
this.boardView.appendChild(newDiv);
}
}
}
drawGameOver() {
this.boardView.style.gridTemplateColumns = "1fr";
this.boardView.innerHTML =
'<div class="centered"> GAME OVER... </div> <div class="centered"> press any key to restart </div>';
}
}
// BOARD
class Board {
constructor(width, height) {
this.height = height;
this.width = width;
this.actualBoardArray = [];
this.emptyPositions = [];
this.scoreSum = 0;
this.setupBoard();
}
getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
deleteEmpty(position) {
if (this.emptyPositions.length > 0) {
return this.emptyPositions.splice(position, 1);
}
}
addNewNumber() {
if (this.emptyPositions.length > 0) {
const random = this.getRandomInt(0, this.emptyPositions.length);
const position = this.emptyPositions[random];
this.actualBoardArray[position.x][position.y].value =
Math.random() < 0.4 ? 4 : 2;
this.actualBoardArray[position.x][position.y].new = true;
this.deleteEmpty(random);
}
}
setEmptyPositions() {
this.emptyPositions = [];
for (let x = 0; x < this.width; x++) {
for (let y = 0; y < this.height; y++) {
if (this.actualBoardArray[x][y].value == 0) {
this.emptyPositions.push({ x, y });
} else {
this.actualBoardArray[x][y].new = false;
}
}
}
}
getBoardCard(x, y, direction, boardArray) {
const ax = x + direction.x;
const ay = y + direction.y;
return ax > -1 && ax < this.width && ay > -1 && ay < this.height
? boardArray[ax][ay]
: null;
}
moveUntilColision(x, y, direction, boardArray) {
const actual = this.getBoardCard(x, y, { x: 0, y: 0 }, boardArray);
const next = this.getBoardCard(x, y, direction, boardArray);
if (next && next.value === 0) {
next.value = actual.value;
actual.value = 0;
return this.moveUntilColision(
x + direction.x,
y + direction.y,
direction,
boardArray
);
} else if (next && next.value === actual.value && !next.matched) {
actual.value = 0;
next.value = next.value * 2;
next.matched = true;
return next.value;
}
return 0;
}
setBoard(boardArray, direction) {
for (let x = this.width - 1; x >= 0; x--) {
for (let y = this.height - 1; y >= 0; y--) {
this.scoreSum += this.moveUntilColision(x, y, direction, boardArray);
}
}
return boardArray;
}
unMatchAll() {
for (let x = this.width - 1; x >= 0; x--) {
for (let y = this.height - 1; y >= 0; y--) {
this.actualBoardArray[x][y].matched = false;
}
}
}
getArray(direction, intoarray) {
const array = [...intoarray];
if (direction.x < 0) {
return array.reverse();
}
if (direction.y < 0) {
array.forEach((a) => {
a.reverse();
});
return array;
}
return array;
}
getDirection(direction) {
return direction.x < 0 || direction.y < 0
? { x: direction.x * -1, y: direction.y * -1 }
: direction;
}
move(direction, callback) {
this.actualBoardArray = this.getArray(
direction,
this.setBoard(
this.getArray(direction, this.actualBoardArray),
this.getDirection(direction)
)
);
this.unMatchAll();
this.setEmptyPositions();
this.addNewNumber();
return callback();
}
hasMovements(x, y) {
const o = this.actualBoardArray;
const condition1 =
x > 0
? o[x - 1][y].value === 0 || o[x - 1][y].value === o[x][y].value
: false;
const condition2 =
x < this.width - 1
? o[x + 1][y].value === 0 || o[x + 1][y].value === o[x][y].value
: false;
const condition3 =
y > 0
? o[x][y - 1].value === 0 || o[x][y - 1].value === o[x][y].value
: false;
const condition4 =
y < this.height - 1
? o[x][y + 1].value === 0 || o[x][y + 1].value === o[x][y].value
: false;
return condition1 || condition2 || condition3 || condition4;
}
canContinue() {
for (let x = this.width - 1; x >= 0; x--) {
for (let y = this.height - 1; y >= 0; y--) {
if (this.hasMovements(x, y)) {
console.log();
return true;
}
}
}
return false;
}
setupBoard() {
for (let x = 0; x < this.width; x++) {
this.actualBoardArray[x] = [];
for (let y = 0; y < this.height; y++) {
this.actualBoardArray[x][y] = new BoardCard(0);
this.emptyPositions.push({ x, y });
}
}
this.addNewNumber();
this.addNewNumber();
}
}
class BoardCard {
constructor(value) {
this.value = value;
this.matched = false;
this.new = true;
}
}
//GAME
class Game {
constructor() {
this.reset();
window.addEventListener("keyup", this.keyPressed);
}
keyPressed(event) {
if (game.gameOver) {
game.reset();
} else {
const arrow = ARROWS.find((a) => a.key == event.key);
arrow ? game.move(arrow) : void 0;
}
}
reset() {
this.boardObj = new Board(4, 4);
this.drawer = new Drawer();
this.actualscore = 0;
this.logs = [];
this.selectedLog = null;
this.gameOver = false;
this.draw();
}
draw() {
this.drawer.drawBoard(this.boardObj);
this.drawer.drawScore(this.boardObj);
this.drawer.drawLogs(this.logs);
}
move(arrow) {
document.querySelector("#msj").style.opacity = 0;
this.boardObj.move(arrow, () => {
this.setLog(arrow);
});
if (!this.boardObj.canContinue()) {
this.drawer.drawGameOver();
this.gameOver = true;
return;
}
this.draw();
}
setLog(arrow) {
const achieve = this.boardObj.scoreSum - this.actualscore;
const nBoard = new Board(4, 4);
this.assign(nBoard, this.boardObj);
this.logs.push(
new Log(
"player 1 press " + arrow.key + " and achieve " + achieve + " points ",
nBoard
)
);
this.actualscore = this.boardObj.scoreSum;
}
setBoard(log) {
this.selectedLog = log;
this.actualscore = log.board.scoreSum;
this.assign(this.boardObj, log.board);
this.draw();
}
assign(receiver, seed) {
Object.assign(receiver, JSON.parse(JSON.stringify(seed)));
return receiver;
}
}
class Log {
constructor(text, board) {
this.text = text;
this.board = board;
}
}
//INIT
var game;
window.onload = function () {
game = new Game();
};
Also see: Tab Triggers