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HTML

              
                <h1 title='Sure this name is trademarked!'>Typo</h1>
<pre id="output"></pre>
<p>
  <button>Restart</button>
</p>
              
            
!

CSS

              
                @import "compass/css3";

body{
  font-family: 'Montserrat', sans-serif;
  background:#2980b9;
}

h1{
  color:#fff;
  text-align:center;
}

pre{
	font-family: 'Source Code Pro', monospace;
  margin:2em;
  background:#222;
  color:#aaa;
  border:5px solid #666;
  padding:1em;
  height:300px;
  width:80%;
  max-width:800px;
  margin:2em auto;
}

p{
  text-align:center;
}

button{
  display:inline-block;
  display:none;
  background:#fff;
  border:none;
  border-radius:4px;
  padding:1em;
}
              
            
!

JS

              
                $(function(){
  // The base speed per character
	time_setting = 30;
  // How much to 'sway' (random * this-many-milliseconds)
	random_setting = 100;
  // The text to use NB use \n not real life line breaks!
	input_text = "<div class='main'>\n\t<!-- holy moly I forgot how fast I can type when I get going -->\n\t<h1>Introduction</h1>\n\t<p>Welcome to my website, all about my adventures with code</p>\n</div><!-- .main -->";
  // Where to fill up
	target_setting = $("#output");
  // Launch that function!
	type(input_text, target_setting, 0, time_setting, random_setting);

	$("button").click(function(){
    // When you click, remove the button
		$(this).fadeOut('fast', function(){
      // Remove all the text, then show the pre area again
			target_setting.text("").show();
      // And start again!
			type(input_text, target_setting, 0, time_setting, random_setting);
		});
	});
});

function type(input, target, current, time, random){
  // If the current count is larger than the length of the string, then for goodness sake, stop
	if(current > input.length){
    // Write Complete
		console.log("Complete.");
    // Wait a bit, then do the complete function
		setTimeout(function(){
			finished(input, target, current, time, random);
		},3000);
		
	}
	else{
		console.log(current)
    // Increment the marker
		current += 1;
    // fill the target with a substring, from the 0th character to the current one
		target.text(input.substring(0,current));
    // Wait ...
		setTimeout(function(){
      // do the function again, with the newly incremented marker
			type(input, target, current, time, random);
      // Time it the normal time, plus a random amount of sway
		},time + Math.random()*random);
	}
}

// when its finished
function finished(input, target, current, time, random){
  // fade out the pre
	target.slideUp('fast', function(){
    // fade in the button
		$("button").delay(100).fadeIn('slow');	
	});
}
              
            
!
999px

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