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<div class="game-board">
<div id="info-area" class="inner-wrap flexb25 ">
<div id="title-box" class="box-wrap">
<h1>ABC Sheep!</h1>
<h2>ABC's on the Farm</h2>
</div> <!-- END #title-box -->
<div class="score-wrap">
<div class="voiceinator flex-item-33" >
<h1>Voice</h1>
<select name="voice" id="voices">
<option value="">Select A Voice</option>
</select>
<label for="rate">Rate:</label>
<input name="rate" type="range" min="0" max="3" value="1" step="0.1">
<label for="pitch">Pitch:</label>
<input name="pitch" type="range" min="0" max="2" step="0.1">
<button id="stop">Stop!</button>
</div>
<h1 class="score flex-item-33" >0</h1></div>
<div id="player-outer-wrap" class="flex-item-33" ></div>
<div class="button-wrap">
<button id="start-buton" onClick="startGame()">Start!</button>
<button id="stop-buton" onClick="stopGame()">Stop</button>
</div>
<div class="words" contenteditable>
<p></p>
</div>
</div> <!-- END .inner-wrap -->
<div class="inner-wrap flexb75 ">
<div class="game-wrap persp-parent">
<div class="game">
<div class="hole hole1">
<div class="mole">
<div class="entry-holder"></div>
</div>
</div>
<div class="hole hole2">
<div class="mole">
<div class="entry-holder"></div>
</div>
</div>
<div class="hole hole3">
<div class="mole">
<div class="entry-holder"></div>
</div>
</div>
<div class="hole hole4">
<div class="mole">
<div class="entry-holder"></div>
</div>
</div>
<div class="hole hole5">
<div class="mole">
<div class="entry-holder"></div>
</div>
</div>
<div class="hole hole6">
<div class="mole">
<div class="entry-holder"></div>
</div>
</div>
</div> <!-- END .game -->
</div> <!-- END .game-wrap -->
</div> <!-- END .inner-wrap 75percent-->
</div> <!-- END .game-board -->
*, *:before, *:after {
box-sizing: inherit;
}
html {
box-sizing: border-box;
font-size: 10px;
background: hsla(91, 54%, 9%, 1);
background-image: url(https://www.transparenttextures.com/patterns/pool-table.png);
}
body {
display: flex;
min-height: 100vh;
font-family: 'Amatic SC', cursive;
margin: 0;
}
h1 {
text-align: center;
font-size: 10rem;
line-height: 1;
letter-spacing: 0.2em;
margin-bottom: 0.5em;
padding-top: 0.5em;
margin-top: auto;
}
h2 {
text-align: center;
font-size: 5rem;
letter-spacing: 0.3em;
line-height: 1;
margin-bottom: 0.5em;
margin-top: 0.5em;
}
#title-box h1 {
font-size: 4rem;
}
#title-box h2 {
font-size: 2rem;
}
#title-box {
padding: 0 3em
}
#info-area {
max-width: 1000px;
margin: auto;
width: 100%;
padding: 0;
background: rgba(255, 255, 255, 0.48);
color: #0a0a0ae0;
text-shadow: 0 1px 2px rgba(255, 255, 255, 0.75), 0 -1px 3px rgba(0, 0, 0, 0.75);
z-index: 1;
border-radius: 35px;
}
.game-board {
display: flex;
flex-direction: column;
width: 100%;
margin: auto;
justify-content: start;
max-height: 768px;
max-width: 1120px;
overflow: hidden;
background-image: url(http://www.glassinteractive.com/wp-content/uploads/2019/02/background-grass.jpeg);
background-image: url('https://cdn.clipart.email/555432c1c055c53a8cf5784358330f2a_barnyard-backgrounds-clipart_1024-768.jpeg');
background-image: url('http://www.glassinteractive.com/wp-content/uploads/2019/02/barn-n-clouds-EDITED.jpg');
background-position: bottom;
background-repeat: no-repeat;
background-size: cover;
box-shadow: 1px 1px 10px 0 black, 3px 3px 20px -3px black;
border-radius: 50px;
border: 1px outset white;
border-right: none;
border-bottom: none;
}
.score-wrap {
display: flex;
justify-content: center;
align-items: top;
flex-wrap: wrap;
}
.score {
display: flex;
align-items: center;
justify-content: center;
padding: 0 3rem;
margin: 0;
line-height: 1;
}
.flex-item-33 {
flex-basis: 33%;
min-width: 200px;
flex-grow: 1;
}
.game-board.hide .flexb25 {
transform: scale(0);
}
.button-wrap {
display: flex;
width: 98%;
margin: auto;
position: relative;
min-height: 5em;
justify-content: center;
border-radius: 50px;
overflow: hidden;
box-shadow: inset -5px -5px 10px -7px black, inset 5px 5px 10px -7px white;
}
.game-board button {
min-height: 2em;
width: 100%;
background: #43691fc9;
border: none;
}
#start-buton, #stop-buton {
color: rgba(255, 255, 255, 0.7);
font-variant: all-small-caps;
font-size: 2em;
font-weight: 700;
letter-spacing: 0.1em;
font-family: inherit;
box-shadow: inherit;
}
#stop-buton {
background: hsla(0, 54%, 27%, 0.8);
width: 39rem;
}
.inner-wrap {
display: flex;
flex-direction: column;
padding: 2rem
}
.flexb25 {
flex-basis: 25%;
}
.flexb75 {
flex-basis: 25%;
}
.game:before {
content: ' ';
position: absolute;
display: block;
bottom: 0;
left: 0;
width: 100%;
height: 100%;
}
.persp-parent {
perspective: 600px;
perspective: 300px;
perspective: 1200px;
transform-style: preserve-3d;
transform: translatey(200px) scale(0.7) translateY(-14%);
transform: translatey(200px) scale(1.2) translateY(-20%);
}
.game {
position: relative;
width: 100%;
min-height: 800px;
display: flex;
padding: 0 4rem 4rem;
flex-wrap: wrap;
margin: 0 auto;
transform: rotateX(70deg) translateZ(0) translateY(23%);
rotateX(59deg) translateZ(0) translateY(-20%);
transform: rotateX(60deg) translateZ(-185px) translateY(-74%);
transform: rotateX(60deg) translateZ(-304px) translateY(-117%);
transform: rotateX(70deg) translateZ(0) translateY(-50%);
perspective: inherit;
transform-style: preserve-3d;
}
.game {
max-width: 1200px;
min-width: 580px;
}
.hole {
flex: 1 0 33.33%;
position: relative;
height: 280px;
min-width: 250px;
max-width: 250px;
transform: rotatex(-45deg);
transform: rotatex(-35deg);
margin: 50px auto;
transform-origin: bottom;
}
.hole:after {
display: flex;
background: url(http://www.pngonly.com/wp-content/uploads/2017/05/Bush-Dark-Green-PNG.png);
//background: url(' http://www.inline.ie/images/bale2.png');
background-size: contain;
content: '';
width: 100%;
height: 100%;
position: relative;
z-index: 2;
bottom: 0;
background-position: bottom;
background-repeat: no-repeat;
}
.mole {
position: absolute;
display: flex;
justify-content: center;
align-items: center;
background: URL("https://upload.wikimedia.org/wikipedia/commons/e/e3/Sheep.svg");
background-size: contain;
background-repeat: no-repeat;
background-position: center;
top: 100%;
width: 100%;
transform: translateY(-50%) scale(1);
height: 0;
transition: all 0.4s;
overflow: hidden;
}
.entry-holder {
display: flex;
justify-content: center;
align-items: center;
width: 2em;
transform: translate(70%, 12%);
height: 2em;
/* background: black; */
/* background-image: url(http://www.glassinteractive.com/wp-content/uploads/2019/02/Blackboard-72dpi.png); */
/* color: #ffffffc9; */
font-size: 5rem;
/* border: 2px outset #464646; */
/* text-shadow: -12px -5px 30px #ffffff59, 5px 7px 30px #ffffff2b, 11px 16px 50px #ffffffb5, -20px 17px 70px #ffffff2b; */
text-shadow: 0 1px 1px white;
color: #000000cc;
}
.hole.up .mole {
top: 0;
height: 100%;
transform: translateY(-34%) scale(1);
}
.words {
width: 98%;
display: flex;
margin: auto;
text-align: center;
font-size: calc(1rem + 0.5vw);
height: auto;
font-weight: 700;
padding: 0.25em 1em;
max-height: 5em;
min-height: 3em;
flex-grow: 1;
border-radius: 50px;
position: relative;
text-shadow: none;
box-shadow: 0 0 200px 0 inset white;
}
.words:before {
content: '';
position: absolute;
width: 4px;
top: 0;
left: 30px;
bottom: 0;
}
.words p {
margin: auto;
}
.player-setup-outer-wrap {
position: fixed;
display: flex;
justify-content: center;
align-items: center;
top: 0;
Left: 0;
width: 100vw;
height: 100vh;
background: rgba(255, 255, 255, 0.75);
box-shadow: 0 0 80px 0 white;
transform: scale(0);
transition; 1s all ease;
z-index:1000;
}
.player-setup-outer-wrap.open {
transform: scale(1);
transition; 1s all ease;
}
input#player-quantity {
min-width: 100px;
min-height: 100px;
margin: 50px;
font-size: 45px;
font-weight: 700;
text-align: center;
text-indent: 0.25em;
background: rgba(255,255,255, 0.5);
}
#player-setup-form {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
#player-boxes {
justify-content: space-evenly;
font-size: 1.5em;
text-align: center;
letter-spacing: 0.2em;
}
#player-boxes h3 {
flex-basis: 100%;
flex-grow: 1;
text-align: center;
}
#player-boxes h4 {
margin: 0;
}
.player-score {
font-size: 4em;
}
/*****************************
Voice Controls
*****************************/
.voiceinator,#player-boxes {
display:flex;
flex-wrap: wrap;
padding: 0 4% 0.5em;
width: 100%;
margin: 0 auto;
border-radius: 0 0 1rem 1rem;
position: relative;
overflow: hidden;
color: white;
z-index: 1;
}
.voiceinator h1, #player-boxes h3 {
width: 100%;
margin: 0 auto 0.25em;
padding: 0.25em;
background: #0119014d;
text-align: center;
box-shadow: 0 0 15px -3px #ffffff61, inset -1px 5px 15px -5px hsla(0, 0%, 0%, 0.38);
font-size: 2rem;
font-weight: 100;
font-family: 'Pacifico', cursive;
text-shadow: 0px -1px 0 #000000;
color: hsla(0, 0%, 100%, 0.9);
border-radius: 50px;
}
.voiceinator input,
.voiceinator button,
.voiceinator select,
.voiceinator textarea {
width: 100%;
display: block;
margin: 0.2em;
padding: 5px;
border: 0;
font-size: 1rem;
background: rgba(255, 255, 255, 0.75);
outline: 0;
border-radius: 10px;
}
.voiceinator input {
width: calc(100% - 4em);
}
textarea {
height: 20rem;
}
.voiceinator button {
background: rgba(255, 255, 255, 0.75);
border: 0;
border-radius: 10px;
width: 100%;
font-family: 'Pacifico', cursive;
margin-bottom: 0;
font-size: 1rem;
padding: 0.3em;
cursor: pointer;
position: relative;
}
.voiceinator button:active {
top: 2px;
}
//--------------------------------
// Game Settings
//--------------------------------
const gameLength = 80000;
const upTime = 2000
//--------------------------------
// Variables
//--------------------------------
const holes = document.querySelectorAll('.hole');
const scoreBoard = document.querySelector('.score');
const moles = document.querySelectorAll('.mole');
const words = document.querySelector('.words');
const p = document.querySelector('.words p')
let lastHole;
let timeUp = false;
let score = 0;
let entry;
let time;
let hole;
let popUp;
let speakingCheck;
let gramagramResult = false;
let playerData = {};
let currentPlayer;
let currentPlayerNumber = 0;
let playerQuantity = 0;
let resetScoreBoxes = false;
let voiceListenOn = false;
function registerPlayers() {
// Create overlay
let overlayHTML = document.createElement('div');
overlayHTML.className = 'player-setup-outer-wrap';
overlayHTML.innerHTML = '<div id="player-setup-overlay" class="overlay" bacground="green" ></div>';
document.body.appendChild(overlayHTML);
const playerSetupOverlay = document.getElementById('player-setup-overlay');
const scoreboardArea = document.querySelector('.game-board' );
playerSetupOverlay.parentElement.className += ' open';
scoreboardArea.className += ' hide';
//Findout how many players
playerSetupOverlay.innerHTML = '<form id="player-setup-form" class="setup-form" ><h2>How many people are playing?</h2><input type="number" id="player-quantity" name="player-quantity" min="1" max="2"></form>'
let playersSetupForm = document.getElementById('player-setup-form');
playersSetupForm.addEventListener('submit', playerNumberHandler);
function playerNumberHandler(e) {
e.preventDefault();
playerQuantity = document.getElementById("player-quantity").value;
setupPlayerBoxes(playerQuantity);
}
function setupPlayerBoxes(amount) {
// Setup gameboard
scoreboardArea.classList.remove('hide');
playerSetupOverlay.parentElement.classList.remove('open');
let playerBoxes = document.getElementById('player-outer-wrap');
playerBoxes.innerHTML = '<div id="player-boxes" class="player-boxes-wrap" ><h3>Players</h3></div>';
let scoreBoardArea = document.querySelector('.score-wrap');
scoreBoardArea.appendChild(playerBoxes);
let playerBoxWrap = document.getElementById('player-boxes');
for(i = 1; i <= amount; i++) {
// Player data
let newPlayerData = {number: i, id: 'player-' + i, name: 'Player ' + i, score: 0, totalscore: 0}
console.log('newPlayerData',newPlayerData);
playerData[i] = newPlayerData;
console.log('playerData ',playerData );
// Player box setup
let playerBoxContent = playerBoxWrap.innerHTML;
playerBoxWrap.innerHTML = playerBoxContent + '<div id="' + playerData[i]['id'] + '"><h4>' + playerData[i]['name'] + '</h4><div class="player-score" >' + playerData[i]['score'] + '</div> </div>';
}
}
}
registerPlayers()
function resetPlayerBoxes(amount) {
let existingPlayerBoxes = document.querySelectorAll('.player-score');
console.log('existingPlayerBoxes', existingPlayerBoxes);
existingPlayerBoxes.forEach(box => {
console.log('box', box);
box.innerText = 0;
})
}
function startGame() {
console.log('Started...');
voiceListenOn = true;
time = 0;
if(resetScoreBoxes) {
let playerBox = document.getElementById(currentPlayer.id);
let scoreHolder = playerBox.querySelector('.player-score');
console.log('playerData',playerData);
Object.keys(playerData).forEach(key => {
console.log('key', key);
console.log('playerData[key]',playerData[key]);
playerData[key]['score'] = 0;
})
console.log('playerData',playerData);
resetPlayerBoxes(playerQuantity);
resetScoreBoxes = false;
}
scoreBoard.textContent = 0;
p.textContent = '';
score = 0;
currentPlayerNumber++;
currentPlayer = playerData[currentPlayerNumber]
console.log('*currentPlayer*', currentPlayer)
timeUp = false;
clearTimeout;
setTimeout(updatePlayerScore, gameLength);
// Start the game
dropMole();
}
function randomHole(holes) {
const idx = Math.floor(Math.random() * holes.length);
const hole = holes[idx];
if(hole === lastHole) {
return randomHole(holes)
}
lastHole =hole;
return hole;
}
function randomTime(min, max) {
return Math.round(Math.random() * (max - min) + min);
}
function randomEntry(min, max) {
return Math.random().toString(36).substr(2, 1);
}
function peep() {
console.log('Peep');
clearTimeout(popUp);
time = randomTime(2000, 3000);
hole = randomHole(holes);
entry = randomEntry(0, 20);
entry = entry.toUpperCase();
const mole = hole.querySelector('.entry-holder');
mole.textContent = entry;
var synth = window.speechSynthesis;
if (!synth.speaking) {
hole.classList.add('up');
popUp = setTimeout (() => {
dropMole();
}, upTime);
} else {
speakingCheck = setInterval(function(){
if (!synth.speaking) {
clearInterval(speakingCheck);
hole.classList.add('up');
popUp = setTimeout (() => {
dropMole();
}, upTime);
}
}, 500);
};
}
function dropMole() {
console.log('DropMole');
clearTimeout(popUp);
holes.forEach(hole => hole.classList.remove('up'))
if(!timeUp) {
popUp = setTimeout(peep, time);
};
}
// Speech recognition
window.SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition;
const recognition = new SpeechRecognition();
recognition.interimResults = true;
recognition.lang = 'en-US';
recognition.start();
recognition.addEventListener('result', processHumanResponse);
recognition.addEventListener('end', function() {
var synth = window.speechSynthesis;
testSpeaking = setInterval(function(){
if (!synth.speaking) {
clearInterval(testSpeaking);
recognition.start();
}
}, 500);
});
//********************************
// Answer Detection and Testing
//********************************
function processHumanResponse(e) {
if(voiceListenOn) {
console.log('e',e);
const transcript = Array.from(e.results)
.map(result => result[0])
.map(result => result.transcript)
.join('');
console.log('transcript', transcript);
const poopScript = transcript.replace(/poop|poo|shit|dump/gi, '💩');
console.log('transcript',transcript);
p.textContent = poopScript;
if (e.results[0].isFinal) {
var answer = event.results[0][0].transcript;
entry = String(entry);
answer = String(answer).toUpperCase();
gramagramCheck(entry, answer);
console.log('p1',p)
if(answer.includes(entry) || gramagramResult === true) {
console.log('p2',p)
p.textContent = String(entry) + ' is Correct!';
console.log('p3',p)
msg.text = document.querySelector('.words p').textContent;
bonk(e);
toggle();
} else {
p.textContent = answer + ' is wrong. Try Again!';
msg.text = document.querySelector('.words p').textContent;
toggle();
}
}
}
}
function bonk(e) {
if(!e.isTrusted) return; // Checks for faking a click
score++;
//this.classList.remove('up');
scoreBoard.textContent = score;
clearTimeout(popUp);
dropMole();
}
function stopGame() {
voiceListenOn = false;
timeUp = true;
dropMole();
}
function updatePlayerScore() {
let playerBox = document.getElementById(currentPlayer.id);
let scoreHolder = playerBox.querySelector('.player-score');
playerData[currentPlayer.number]['score'] = score;
console.log('playerData',playerData);
scoreHolder.innerText = score;
nextPlayer();
}
function encouragementLogic() {
endScore = Number(scoreBoard.textContent);
if( endScore <= 3 ) {
p.textContent = 'Your score is ' + score + '. Keep practicing and you will be great! ';
msg.text = document.querySelector('.words p:first-child').textContent;
} else {
if( endScore > 3 && endScore <= 7) {
p.textContent = 'Your score is ' + score + '. That is really good! Keep practicing and you will be great! ';
msg.text = document.querySelector('.words p:first-child').textContent;
} else {
if( endScore > 7 && endScore < 10) {
p.textContent = 'Your score is ' + score + '. You are doing GREAT! ';
msg.text = document.querySelector('.words p:first-child').textContent;
} else {
if( endScore == 10) {
p.textContent = 'Your score is ' + score + '. You are PERFECT! That is OUTSTANDING! ';
msg.text = document.querySelector('.words p:first-child').textContent;
}
}
}
}
toggle();
}
function nextPlayer() {
if(currentPlayer.number < playerQuantity) {
stopGame();
encouragementLogic();
let nextPlayerStartMsg = function() {
p.textContent = 'Player 2, click the START button!';
msg.text = document.querySelector('.words p:first-child').textContent;
toggle();
}
setTimeout(nextPlayerStartMsg, 5000);
// let playerText = document.getElementById('player-boxes');
// playerText.querySelector('h3').innerText = 'Player 2, click the START button!';
} else {
endGame();
encouragementLogic();
let topScore = 0;
let gameWinnner = '';
Object.keys(playerData).forEach(key => {
console.log('key',key)
let thisScore = playerData[key]['score'];
let thisplayer= playerData[key]['name'];
console.log('thisplayer',thisplayer)
if(thisScore > topScore) {
topScore = thisScore;
gameWinnner = thisplayer;
} else if (thisScore == topScore) {
if(topScore > 0) {
gameWinnner = ' a tie between ' + gameWinnner + ' and ' + thisplayer;
} else {
gameWinnner = ' a tie because there no points scored'
}
}
});
let nextPlayerStartMsg = function() {
p.textContent = 'The winner is ' + gameWinnner + '!!! Click the START button to play again!';
msg.text = document.querySelector('.words p:first-child').textContent;
toggle();
}
setTimeout(nextPlayerStartMsg, 5000);
}
}
function endGame() {
voiceListenOn = false;
timeUp = true;
currentPlayerNumber = 0;
resetScoreBoxes = true;
}
//*******************
// Voicing
//*******************
const msg = new SpeechSynthesisUtterance();
let voices = [];
const voicesDropdown = document.querySelector('[name="voice"]');
const options = document.querySelectorAll('[type="range"], [name="text"]');
const speakButton = document.querySelector('#speak');
const stopButton = document.querySelector('#stop');
msg.text = document.querySelector('.words').textContent;
function populateVoices() {
voices = this.getVoices();
voicesDropdown.innerHTML = voices
.filter(voice => voice.lang.includes('en'))
.map(voice => `<option value="${voice.name}">${voice.name} (${voice.lang})</option>`)
.join('');
}
function setVoice() {
msg.voice = voices.find(voice => voice.name === this.value);
console.log(msg.voice);
toggle();
}
function toggle(startOver = true) {
recognition.stop();
speechSynthesis.cancel();
if (startOver) {
speechSynthesis.speak(msg);
}
}
function setOption() {
console.log(this.name, this.value);
msg[this.name] = this.value;
toggle();
}
speechSynthesis.addEventListener('voiceschanged', populateVoices);
voicesDropdown.addEventListener('change', setVoice);
options.forEach(option => option.addEventListener('change', setOption));
speakButton.addEventListener('click', toggle);
stopButton.addEventListener('click', () => toggle(false));
function arrayContains(needle, arrhaystack) {
return (arrhaystack.indexOf(needle) > -1);
}
function gramagramCheck(thisentry, thisanswer) {
const gramagrams = {
0: ['OH', 'ZERO', 'O'],
1: ['ONE', 'WON', 'JUAN'],
2: ['TWO', 'TO', 'TOO'],
3: ['THREE', 'TREE', 'TREES', 'ME', 'BE', 'BEE', 'SEE','SEA','C', 'D', 'V', 'KNEE'],
4: ['FOUR', 'FOR', , 'POOR', 'MORE', 'STORE', 'LORE', 'OR', 'BORE', 'SNORE', 'CORE', 'DOOR', 'YORE'],
5: ['HIVE','LIVE','KNIFE', 'THRIVE'],
6: ['STICK', 'PIC', 'PICS', 'PICK', 'PICKS', 'LICK', 'LICKS', 'RICK', 'RICKS', 'KICK', 'KICKS', 'KIX', 'MIX', 'FIX', 'WICKS', 'WIX', 'TICK', 'TICKS', 'BLITZ'],
7: ['SEVEN', 'HEAVEN'],
8: ['EIGHT', 'EIGHTY', 'ATE', 'WAIT', 'LATE', 'MATE'],
9: ['NINE', 'LINE', 'FINE', 'TIME', 'TWINE', 'SINE'],
10: ['TEN', 'LEN', 'LEND', 'SPEND', 'HEN', 'MEN', 'BEN', 'WHEN'],
11: ['ELEVEN', 'HEAVEN', 'IN HEAVEN', 'E 11'],
12: ['TWELVE'],
13: ['THIRTEEN'],
14: ['FOURTEEN', 'FOUR TEEN'],
15: ['FIFTEEN', 'FITH TEEN'],
A: ['THEY', 'HAY', 'HEY'],
B: ['SEA', 'SEAS','SEE', 'SEEDY', 'SEES', 'C', 'D', 'V', 'P', 'WE', 'ELSIE', 'KNEE', 'THREE', 'TREE', 'ME', 'PEACE', 'THE', 'THESE'],
C: ['SEA', 'SEAS','SEE', 'SEEDY', 'SEES', 'G', 'V', 'P', 'WE', 'ELSIE', 'KNEE', 'THREE', 'TREE', 'THE', 'THESE', 'ME', 'BE', 'BEE'],
D: ['THREE', 'TREE', 'THE', 'THESE', 'ME', 'BE', 'BEE', 'SEE', 'SEA', 'B', 'V', 'P', 'WE', 'KNEE'],
H: ['EIGHT','8','HATE', 'ATE', 'WAIT', 'LATE', 'MATE'],
I: ['AYE','EYE','EYES'],
K: ['DECAY'],
L: ['ELSIE', 'EL'],
O: ['OH', 'ZERO', '0'],
P: ['KEWPIE', 'B', 'C', 'D', 'V'],
Q: ['CUE', 'CUES', 'CUTIE', 'KEWPIE'],
T: ['CUTIE', 'EIGHTY'],
U: ['EWES', 'EWE', 'YEW', 'YEWS'],
V: ['SEA', 'SEAS','SEE', 'SEEDY', 'SEES', 'C', 'ELSIE', 'KNEE', 'THREE', 'TREE', 'THE', 'THESE', 'ME', 'BE', 'BEE'],
X: ['HEX'],
Y: ['WISE'],
Z: ['SEA', 'SEAS','SEE', 'SEEDY', 'SEES', 'G', 'V', 'C', 'ELSIE', 'KNEE', 'THREE', 'TREE', 'THE', 'THESE', 'ME', 'BE', 'BEE']
}
let entryUpper = thisentry;
let answerUpper =thisanswer;
keys = Object.keys(gramagrams);
gramagramResult = false;
if(gramagrams[thisentry]) {
gramagrams[thisentry].forEach(item => {
if(item === thisanswer) {
gramagramResult = true;
}
})
}
}
Also see: Tab Triggers