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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
                <div id = "sliderPanel"></div>
  <div id = "sliderPanelToo"></div>
  <div id = labels>

<p>color of the orbiting circles</p>
<p>path of the orbiting circles</p>
<p>path of the pink oval</p>
<p>color of the rectangle</p>
<br>
<br>
<br>
<h1 style = "text-align: center"> Coming Soon!</h1>


  </div>
            
          
!
            
              html, body {
  margin: 0;
  padding: 0;
}

#sliderPanel{
	position:absolute;
top: 550px;
	left:0px;
	width: 1000px;
  height:300px;
	
}

#sliderPanelToo{
	position:absolute;
top: 1000px;
	left:0px;
	width: 600px;
  height:300px;
	
}

#labels{
	position:absolute;
top: 850px;
background-color: rgba(14, 40, 63, .8);
width:1000px;

}


#labels p {

	margin-right: 40px;

	
float:right;
font-family: 'Anton', sans-serif;
font-size: 13px;
color: #F9DA78;
text-transform: uppercase;

}

            
          
!
            
              //interface js setup

 panel = new Interface.Panel({ 
  // useRelativeSizesAndPositions:true

 container:document.querySelector("#sliderPanel") 
   }) // panel fills page by default, alternatively you can specify boundaries


 hbox = new Interface.HBox({ 
  bounds:[0,0,1,1]
})

 b = new Interface.Crossfader();
 // c = new Interface.Button();
 d = new Interface.Slider();

b.background = '#F9DA78';
b.fill = '#891512';
b.stroke = 'rgba(12, 56, 95, 1)';


  //and the second
//darkBase.background('rgba(19, 16, 95, .1)');
d.background = '#F9DA78';
// d.background = '#E31F1B';
d.fill = '#891512';
// d.fill = '#891512';
d.stroke = 'rgba(12, 56, 95, 1)';

//rotation gestures
var k1 = new Interface.Knob({ 
  bounds:[.05,0,.25],
  value:.25,
  usesRotation:true,
  centerZero: true,
});
var k2 = new Interface.Knob({ 
  bounds:[.35,0,.25],
  value:.75,
  usesRotation:true,
  centerZero: false,
});
var m = new Interface.Label({ 
  bounds:[.7,.2,.25,.5],
  value:"uses rotation gesture",
  vAlign:'bottom',
});



k1.background = 'rgba(12, 56, 95, .8)';
k1.fill = '#891512';
k1.stroke = 'rgba(12, 56, 95, .8)';

k2.background = 'rgba(12, 56, 95, .8)';
k2.fill = '#891512';
k2.stroke = 'rgba(12, 56, 95, .8)';

 panelToo = new Interface.Panel({ 
  // useRelativeSizesAndPositions:true

 container:document.querySelector("#sliderPanelToo") 
   }) // panel fills page by default, alternatively you can specify boundaries


  
var xy = new Interface.XY({
  childWidth: 25,
  numChildren: 6,
  background:"#111",
  fill: "rgba(127,127,127,.2)",
  bounds:[.3,0,.8,1],
  oninit: function() { this.rainbow(),
console.log(xy.children[0].x)
   },  
});
panel.add( hbox );

// xy.background = "#0C385F";
xy.background = '#06375F';
xy.fill = '#F9DA78';
xy.stroke = '#06375F';

hbox.add(b,d, k1, k2 )
panelToo.add(xy);
panel.background = '#FFE47D';  
// panelToo.background = '#FFE47D';  


//creating variables for the graphic blocks
var lightBase;
var darkBase;

//set up for physics environment
var constellations = [];

var movers = [];

// the physics environment determinating seeds
var startOffset=0;
var xpos = 30;
var dir = 1;
var speed = 2;

//the trigonometry pattern making magic stuff
var angle= 0;
var angle2= 0.1;
var rotater = 0;
var avel = 0.1;
var aacc = 0.001;
var rotaterToo = 0;
var rotaterToo = 0;


var my_rect;

function setup() { 
   colorMode(HSB);
createCanvas(1000, 550);
//create slider which we will use later to let the user take control
   //background('rgba(12, 56, 95, 1)');

  //create the first graphic layer
lightBase = createGraphics (800,300)

  //and the second. Initially at the same place to see how blending is. handled by p5
darkBase = createGraphics (800,300)
  
  //set the transparent bg of first graphic layer
lightBase.background('rgba(12, 56, 95, .1)');
  //and the second
darkBase.background('rgba(19, 16, 95, .1)');





    fill('#EF6E73');

  //creating the particles
  for (var i = 0; i < 2; i++) {
    // fill('rgba(239, 110, 115, 1)');
   
    movers[i] = new Mover(random(0.1, 5), 0, 0);
    // constellations[i] = new Constellation(random(0.1, 5), 0, 0);
  }

} 

function draw() { 
   // background('rgba(227, 31, 27, .009)');
   // background('rgba(29, 29, 29, .01)');
   // background('rgba(137, 21, 18, .001)');
  background('rgba(18, 39, 66,.1)');
  var val = d.value*100;
    //graphics
      for(var i =0; i<9; i++){
        
  // draw the graphic to the canvas as an image(?) at location 0,0
    // image(lightBase, 0, 5*(i*TWO_PI))

  // and draw the secosnd-slightly off
    // image(darkBase, 0, i+5*TWO_PI)
  }

  // console.log(crossVal);
circleMaker()
ballMaker();
rectangleMaker()

}

function ballMaker (){

    //this is the arcing balls brush

   for (var i = 0; i < movers.length; i++) {
     
    var wind = createVector(0.01, 0);
    var gravity = createVector(0, 0.1);
    movers[i].applyForce(wind);
    movers[i].applyForce(gravity);
    movers[i].update();
    movers[i].display();
    movers[i].checkEdges();
  }
}

function circleMaker (){
    var slideVal = d.value*100;

   translate(width/2, height/2)

  
   // background('rgba(18, 39, 66,.1)');
   // background('rgba(204, 31, 51,.005)');
  
      // for(var i =0; i<9; i++){
        
  //draw the graphic to the canvas as an image(?) at location 0,0
    // image(lightBase, 0, 5*(i*TWO_PI))

  //and draw the second-slightly off
    // image(darkBase, 0, i+5*TWO_PI)
  // }
  //the rectangle brush
    
  fill('rgba(252, 248, 248, .0001)')
  

  
  // stroke('rgba(12, 248, 248, 1)');
  // stroke(slideVal, 40, 120, .8);
  stroke(14, 40, 120, .8);


 ellipseMode(CORNER);  // Set ellipseMode to CORNER seems default?
      // ellipseMode(CORNERS);  // Set ellipseMode to CORNERS-seems smaller
  //rotates the circle by a certain amount each time which is what makes it looping I think? 
  rotate(rotater)
    
// ellipse(50, 50, 30, 30);  // Draw ellipse-rotated each canvas draw?

  //userInteraction!  #1 askew the ellipse-changing the height of the ellipse being drawn to change the shape
  //changing the height property by setting it also to the rotator changes the oval shape lightly askewed and bebautiful
  
  // ellipse(150, 150, 30, rotater*PI);  // Draw gray ellipse using CENT
  
  //userInteraction!  #2 WARP the ellipse-changing the width of the ellipse being drawn to change the shape (roatoer *30 is too much)
  
  // ellipse(150, 150, TWO_PI*rotater, 30);  // Draw gray ellipse using CENT
  
  
  ellipse(slideVal, 150, 30, 60);  // Draw gray ellipse using CENT
  // ellipse(150, 150, 30, 60);  // Draw gray ellipse using CENT
  // ellipse(mouseX, 150, 30, 60);  // Draw gray ellipse using CENT
    rotater+= 0.01;
  avel += aacc;
  }



  

  //drawing the fft?
  // beginShape();
  //  //draw out the fft spectrum as visualization
  //  for (i = 0; i<spectrum.length; i++) {
  //    //maping spectrum i from a value between 0 and 225 to a value between height and 0
  //    //where is the height value coming from
  //   vertex(i, map(spectrum[i], 0, 255, height, 0) );
  //  }
  //  endShape();

  function rectangleMaker (){

  var crossVal = b.value*100;
   // translate(width/2, height/2)
   // background('rgba(14, 31, 51,.05)');
   // background('rgba(239, 110, 115, .1)');
  

//one gear that effects the fill and stroke opacity and maybe color? and what else all at once?
    
  //the rectangle  PI SIN brush
      fill('rgba(252, 248, 248, .0001)')
  

  
  // stroke('rgba(12, 248, 248, .1)');
  stroke(crossVal, 40, 120, .8);
  //fill('rgba(252, 248, 248, .0001)')
  
  
  //stroke(crossVal, 100, 100, 1);
  // strokeWeight(1)
  rectMode(CENTER);
   rotate(rotaterToo)
    for(var i =0; i<9; i++){
  // var my_rect =
   rect(0,50,130,80)
 // console.log(my_rect.fill);
    
  // aacc = slider.value();
  
  rotaterToo+= 0.01;
    }
  avel += aacc;
  
  
  }
  

  function circleMakerToo(){
  //This is for the sin wave ball and magic tails style following point

//Option 1- using the map function to work with cos/sin
  // var x = map(sin(angle), -1, 1, 0, 400)
  // var y = map(cos(angle), -1, 1, 0, 400)
  
  // for(var x = 0; x< width; x++){
  //Option 2- using map function to set radius
  var r = map(sin(angle*10), -1, 1, 50, 150);
    var x = (sin(angle)*r);
    var y = (cos(angle)*r)+300;
       // rotate(rotaterToo)
    // var y = map(sin(x), -1, 1, 150, 250);
  // var y = map(cos(angle), -1, 1, 0, 400)
  
  //perlin noise gives the physics of motion some 'tension'
  // var x = map(noise(angle), -1, 1, 0, 400);
  // var x2 = map(noise(angle2), -1, 1, 0, 400);
  ellipse(0, 55, 20, 20);
//   stroke('rgba(239, 110, 115, 1)');
//   strokeWeight(1)
//     fill('rgba(112, 0, 112, .05)');
  ellipse(x, y, 20, 20);

  // point(x*PI, y*PI)
//   angle += 0.005;
  // rotaterToo+= 0.1;
//   startOffset += 0.01;
  //trying to put it all in a for loop to see what it can do

}

// The Nature of Code
// Daniel Shiffman
// http://natureofcode.com
var f;
var Mover = function(m, x, y) {
  this.mass = m;
  this.position = createVector(x, y);
  this.velocity = createVector(0, 0);
  this.acceleration = createVector(0, 0);

  this.applyForce = function(force) {
    var f = p5.Vector.div(force, this.mass);
    this.acceleration.add(f);
  };
    
  this.update = function() {
    this.velocity.add(this.acceleration);
    this.position.add(this.velocity);
    this.acceleration.mult(0);
  };

  this.display = function() {

     crazyValue = k1.value*100
     crazyValueToo = k2.value *150
        console.log(crazyValue)
        console.log(crazyValueToo)
   // console.log(k1.value)
    
    //i am going to try and use one of the random generators we made in week 1 to create radnom changes in color of the circle fill or stroke
    // console.log(this.velocity);
      var h = noise(startOffset)*60;
    stroke('rgba(12, h*HALF_PI, 95, .9)');
    strokeWeight(1);
    // fill(255, 127);
     // fill('#EF6E73');

     // fill('rgba(249, 218, 120, .1)');
     // fill(' rgba(255, 36, 31, 1)');
     // fill(255, crazyValueToo,   55);
     fill(crazyValueToo, 243, 174, .1);
 startOffset += 0.01;
    // ellipse(this.position.x, this.position.y, this.mass*6, this.mass*6);
    ellipse(crazyValue, crazyValue/PI, this.mass*6, this.mass*6);
  };

  this.checkEdges = function() {
    if (this.position.x > width) {
      this.position.x = width;
      this.velocity.x *= -1;
    } else if (this.position.x < 0) {
      this.velocity.x *= -1;
      this.position.x = 0;
    }
    if (this.position.y > height) {
      this.velocity.y *= -1;
      this.position.y = height;
    }
  };

};
  
            
          
!
999px
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