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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              <link href="https://fonts.googleapis.com/css?family=Oswald:300,500,600,700" rel="stylesheet">
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/255459/fabric.js"></script>
<!--   <script src="https://unpkg.com/vue/dist/vue.js"></script> -->
<canvas id="canvas" class = "theCanvas" width="800" height="250" style=""></canvas>
              body {
  background: #fcfcfc;
  font-size: 16px;
  font-family: 'Oswald', sans-serif;
  color: #444;
  border: 5px solid #444;
  width: 95%;
  height: 250px;
  margin-left: auto;
  margin-right: auto;

  position: relative;
 margin-left: auto;
    margin-right: auto;
    width: 80%;
  font-family: 'Oswald', sans-serif;


h1 {
  font-size: 260%;
  line-height: 1.2em;
              var poem = ["A Language", "That Can", "Be Interacted", "With"];

//I really want a simple equation that counts the number of characters and multiplies that by x where x is the number per character that a string would take up on a grid
var distances = [20, 210, 360, 590];
var canvas = new fabric.Canvas('canvas');
// var instructions = new fabric.Text("Click on any of the words to manipulate them ", {
// fontFamily:  'Oswald',
// fontSize:20,
// fill: '#444',
//   left: 10,
//   hasControls: true,
//   hasBorders: true,
//   top: 300});

// canvasTwo.add(instructions)

var yDown = 50;
var xAcross = 120;
//how to I update this so that each time a new thing is added to the array it redraws or draws the new One
//It would be the equivelant of update in D3
for (i = 0; i < poem.length; i++) {
  var text = new fabric.Text(poem[i], {
    fontFamily: 'Oswald',
    fontSize: 42,
    fill: '#444',
    left: distances[i]+40,
    // top: 50*i });
    top: yDown

  // xAcross = distance[i];
  // yDown = yDown+10;

    //     text.hasControls = true;
    // text.hasBorder = true;

text.hasControls = true;
text.hasBorder = true;
canvas.selectionColor = 'rgba(0,255,0,0.3)';
canvas.selectionBorderColor = 'red';
canvas.selectionLineWidth = 5;
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