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HTML

              
                
<?php
session_start();
if(isset($_SESSION['user'])){$user=$_SESSION['user'];} else {$user=NULL;}
?>
<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <title>65536D</title>

  <link href="main.css" rel="stylesheet" type="text/css">
  <meta name="apple-mobile-web-app-capable" content="yes">

  <meta name="HandheldFriendly" content="True">
  <meta name="MobileOptimized" content="320">
  <meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no">

  <meta property="og:title" content="2048 game"/>
  <meta property="og:site_name" content="2048 game"/>
  <meta property="og:description" content="Join the numbers and get to the 2048 tile! Careful: this game is extremely addictive!"/>
</head>

<body>
  <div id="debug">
    <!--<form onsubmit="javascript:return debug();">
      <input type="submit" value="○">
    </form>-->
    <pre id="debugpre"></pre>
  </div>
  <pre id="scoreboard"></pre>
  <div class="container">
    <div class="heading">
      <h1 class="title">65536D</h1>
      <div class="scores-container">
        <div class="score-container">0</div>
        <div class="best-container">0</div>
        <div class="server-best-container" id="sbc"
          onclick="javascript:get_scores()">
          <div>
<!--            <!--<span id='serverscore'>-</span>
            <span id='serveruser'>-</span>-->
           <!-- <span id='serverscore'>?</span>-->
            <!--(<span id='serveruser'>?</span>)-->
          </div>
        </div>
        <!--<div class="stop_replay" id="stop_replay_div" onclick="javascript:stop_replay();">
        <span id="stop_replay">stop</span>
        </div>
      </div>-->

    </div>
    <p class="game-intro">Join the numbers and get to the <strong>65536 tile!</strong></p>
    <p>
      <!--Your username:
      <a href="#" onclick="javascript:set_user()">
      <span id="user">
        <?php
          if($user!=NULL) {
            echo $user;
          } else { ?>
            set it up! You'll keep your game.
          <?php }
        ?></span></a>
      
      <span id="fasterbutton">&nbsp;
      <a href="#" onclick="javascript:faster();">replay faster!</a>
      </span>
    </p>-->

    <div class="game-container">
      <div class="game-message">
        <p></p>
        <div class="lower">
          <a class="retry-button">Try again</a>

          <div class="score-sharing"></div>
        </div>
      </div>

      <div class="grid-container">
        <div class="grid-row">
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>

          <div class="grid-cell"></div>
        </div>
        <div class="grid-row">
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
        </div>
        <div class="grid-row">

          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
        </div>
        <div class="grid-row">
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>

          <div class="grid-cell"></div>
        </div>
      </div>

      <div class="tile-container">

      </div>
    </div>
    <p class="game-explanation">
      <strong class="important">How to play:</strong> Use your <strong>arrow keys</strong> to move the tiles. When two tiles with the same number touch, they <strong>merge into one!</strong>
    </p>
    <hr>
    <p>
    Created by <a href="http://gabrielecirulli.com" target="_blank">Gabriele Cirulli.</a> Based on <a href="https://itunes.apple.com/us/app/1024!/id823499224" target="_blank">1024 by Veewo Studio</a> and conceptually similar to <a href="http://asherv.com/threes/" target="_blank">Threes by Asher Vollmer.</a>
    </p>
  </div>
  <script src="script.js"></script>

</body>
</html>
              
            
!

CSS

              
                html, body {
  margin: 0;
  padding: 0;
  background: #faf8ef;
  color: #776e65;
  font-family: "Helvetica Neue", Arial, sans-serif;
  font-size: 18px; }

body {
  margin: 20px 0; }

.heading:after {
  content: "";
  display: block;
  clear: both; }

h1.title {
  font-size: 40px;
  font-weight: bold;
  margin: 0;
  display: block;
  float: left; 
}

@-webkit-keyframes move-up {
  0% {
    top: 25px;
    opacity: 1; }

  100% {
    top: -50px;
    opacity: 0; } }

@-moz-keyframes move-up {
  0% {
    top: 25px;
    opacity: 1; }

  100% {
    top: -50px;
    opacity: 0; } }

@keyframes move-up {
  0% {
    top: 25px;
    opacity: 1; }

  100% {
    top: -50px;
    opacity: 0; } }

.scores-container {
  clear:both;
  /*text-align: right;
  position:fixed;
  float: right;*/
}

.score-container, .best-container, .server-best-container, .stop_replay {
  position: relative;
  /*float:right; margin-right:10px;*/
  display: inline-block;
  background: #bbada0;
  padding: 15px 25px;
  font-size: 20px;
  height: 25px;
  line-height: 47px;
  font-weight: bold;
  border-radius: 3px;
  color: white;
  margin-top: 8px;
  text-align: center; }


  .score-container:after, .best-container:after, .server-best-container:after {
    position: absolute;
    width: 100%;
    top: 10px;
    left: 0;
    text-transform: uppercase;
    font-size: 13px;
    line-height: 13px;
    text-align: center;
    color: #eee4da;
  }

.stop_replay{ display:none;}
#stop_replay { position:relative; top:-10px; }


  .score-container .score-addition,
  .best-container .score-addition,
  .server-best-container  .score-addition
  {
    position: absolute;
    right: 30px;
    color: red;
    font-size: 25px;
    line-height: 25px;
    font-weight: bold;
    color: rgba(119, 110, 101, 0.9);
    z-index: 100;
    -webkit-animation: move-up 600ms ease-in;
    -moz-animation: move-up 600ms ease-in;
    -webkit-animation-fill-mode: both;
    -moz-animation-fill-mode: both; }

.score-container:after {
  content: "Score"; }

.best-container:after {
  content: "Best"; }

.server-best-container:after {
  content: "Server"; }
p {
  margin-top: 0;
  margin-bottom: 10px;
  line-height: 1.65; }

a {
  color: #776e65;
  font-weight: bold;
  text-decoration: underline;
  cursor: pointer; }


strong.important {
  text-transform: uppercase; }

hr {
  border: none;
  border-bottom: 1px solid #d8d4d0;
  margin-top: 20px;
  margin-bottom: 30px; }

.container {
  width: 500px;
  margin: 0 auto; }

@-webkit-keyframes fade-in {
  0% {
    opacity: 0; }

  100% {
    opacity: 1; } }

@-moz-keyframes fade-in {
  0% {
    opacity: 0; }

  100% {
    opacity: 1; } }

@keyframes fade-in {
  0% {
    opacity: 0; }

  100% {
    opacity: 1; } }

.game-container {
  margin-top: 20px;
  position: relative;
  padding: 15px;
  cursor: default;
  -webkit-touch-callout: none;
  -webkit-user-select: none;
  -moz-user-select: none;
  background: #bbada0;
  border-radius: 6px;
  width: 500px;
  height: 500px;
  -webkit-box-sizing: border-box;
  -moz-box-sizing: border-box;
  box-sizing: border-box; }
  .game-container .game-message {
    display: none;
    position: absolute;
    top: 0;
    right: 0;
    bottom: 0;
    left: 0;
    background: rgba(238, 228, 218, 0.5);
    z-index: 100;
    text-align: center;
    -webkit-animation: fade-in 800ms ease 1200ms;
    -moz-animation: fade-in 800ms ease 1200ms;
    -webkit-animation-fill-mode: both;
    -moz-animation-fill-mode: both; }
    .game-container .game-message p {
      font-size: 60px;
      font-weight: bold;
      height: 60px;
      line-height: 60px;
      margin-top: 222px; }
    .game-container .game-message .lower {
      display: block;
      margin-top: 59px; }
    .game-container .game-message a {
      display: inline-block;
      background: #8f7a66;
      border-radius: 3px;
      padding: 0 20px;
      text-decoration: none;
      color: #f9f6f2;
      height: 40px;
      line-height: 42px;
      margin-left: 9px; }
    .game-container .game-message .score-sharing {
      display: inline-block;
      vertical-align: middle;
      margin-left: 10px; }
    .game-container .game-message.game-won {
      background: rgba(237, 194, 46, 0.5);
      color: #f9f6f2; }
    .game-container .game-message.game-won, .game-container .game-message.game-over {
      display: block; }

.grid-container {
  position: absolute;
  z-index: 1; }

.grid-row {
  margin-bottom: 15px; }
  .grid-row:last-child {
    margin-bottom: 0; }
  .grid-row:after {
    content: "";
    display: block;
    clear: both; }

.grid-cell {
  width: 106.25px;
  height: 106.25px;
  margin-right: 15px;
  float: left;
  border-radius: 3px;
  background: rgba(238, 228, 218, 0.35); }
  .grid-cell:last-child {
    margin-right: 0; }

.tile-container {
  position: absolute;
  z-index: 2; }

.tile {
  width: 106.25px;
  height: 106.25px;
  line-height: 116.25px; }
  .tile.tile-position-1-1 {
    position: absolute;
    left: 0px;
    top: 0px; }
  .tile.tile-position-1-2 {
    position: absolute;
    left: 0px;
    top: 121px; }
  .tile.tile-position-1-3 {
    position: absolute;
    left: 0px;
    top: 243px; }
  .tile.tile-position-1-4 {
    position: absolute;
    left: 0px;
    top: 364px; }
  .tile.tile-position-2-1 {
    position: absolute;
    left: 121px;
    top: 0px; }
  .tile.tile-position-2-2 {
    position: absolute;
    left: 121px;
    top: 121px; }
  .tile.tile-position-2-3 {
    position: absolute;
    left: 121px;
    top: 243px; }
  .tile.tile-position-2-4 {
    position: absolute;
    left: 121px;
    top: 364px; }
  .tile.tile-position-3-1 {
    position: absolute;
    left: 243px;
    top: 0px; }
  .tile.tile-position-3-2 {
    position: absolute;
    left: 243px;
    top: 121px; }
  .tile.tile-position-3-3 {
    position: absolute;
    left: 243px;
    top: 243px; }
  .tile.tile-position-3-4 {
    position: absolute;
    left: 243px;
    top: 364px; }
  .tile.tile-position-4-1 {
    position: absolute;
    left: 364px;
    top: 0px; }
  .tile.tile-position-4-2 {
    position: absolute;
    left: 364px;
    top: 121px; }
  .tile.tile-position-4-3 {
    position: absolute;
    left: 364px;
    top: 243px; }
  .tile.tile-position-4-4 {
    position: absolute;
    left: 364px;
    top: 364px; }

.tile {
  border-radius: 3px;
  background: #eee4da;
  text-align: center;
  font-weight: bold;
  z-index: 10;
  font-size: 55px;
  -webkit-transition: 100ms ease-in-out;
  -moz-transition: 100ms ease-in-out;
  -webkit-transition-property: top, left;
  -moz-transition-property: top, left; }
  .tile.tile-2 {
    background: #eee4da;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
  .tile.tile-4 {
    background: #ede0c8;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
  .tile.tile-8 {
    color: #f9f6f2;
    background: #f2b179; }
  .tile.tile-16 {
    color: #f9f6f2;
    background: #f59563; }
  .tile.tile-32 {
    color: #f9f6f2;
    background: #f67c5f; }
  .tile.tile-64 {
    color: #f9f6f2;
    background: #f65e3b; }
  .tile.tile-128 {
    color: #f9f6f2;
    background: #edcf72;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381), inset 0 0 0 1px rgba(255, 255, 255, 0.14286);
    font-size: 45px; }
    @media screen and (max-width: 480px) {
      .tile.tile-128 {
        font-size: 25px; } }
  .tile.tile-256 {
    color: #f9f6f2;
    background: #edcc61;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746), inset 0 0 0 1px rgba(255, 255, 255, 0.19048);
    font-size: 45px; }
    @media screen and (max-width: 480px) {
      .tile.tile-256 {
        font-size: 25px; } }
  .tile.tile-512 {
    color: #f9f6f2;
    background: #edc850;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683), inset 0 0 0 1px rgba(255, 255, 255, 0.2381);
    font-size: 45px; }
    @media screen and (max-width: 480px) {
      .tile.tile-512 {
        font-size: 25px; } }
  .tile.tile-1024 {
    color: #f9f6f2;
    background: #edc53f;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619), inset 0 0 0 1px rgba(255, 255, 255, 0.28571);
    font-size: 35px; }
    @media screen and (max-width: 480px) {
      .tile.tile-1024 {
        font-size: 15px; } }
  .tile.tile-2048 {
    color: #f9f6f2;
    background: #edc22e;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333);
    font-size: 35px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 15px; } }
  .tile.tile-4096 {
    color: #f9f6f2;
    background: #edb000;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.6), inset 0 0 0 1px rgba(255, 255, 255, 0.5);
    font-size: 35px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 15px; } }
  .tile.tile-8192 {
    color: #f9f6f2;
    background: #eda000;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.65), inset 0 0 0 1px rgba(255, 255, 255, 0.5);
    font-size: 35px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 15px; } }
  .tile.tile-16384 {
    color: #f9f6f2;
    background: #ed9000;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.7), inset 0 0 0 1px rgba(255, 255, 255, 0.5);
    font-size: 30px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 10px; } }
  .tile.tile-32768 {
    color: #f9f6f2;
    background: #ed8000;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.75), inset 0 0 0 1px rgba(255, 255, 255, 0.5);
    font-size: 30px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 10px; } }
  .tile.tile-65536 {
    color: #f9f6f2;
    background: #ed7000;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.8), inset 0 0 0 1px rgba(255, 255, 255, 0.5);
    font-size: 30px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 10px; } }
  .tile.tile-131072 {
    color: #f9f6f2;
    background: #ed6000;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.85), inset 0 0 0 1px rgba(255, 255, 255, 0.5);
    font-size: 25px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-262144 {
	color: #f9f6f2;
	background: #ed5000;
	box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.9), inset 0 0 0 1px rgba(255, 255, 255, 0.55556);
	font-size: 25px;
}
@media screen and (max-width: 480px) {
	.tile.tile-2048 {
		font-size: 8px;
	}
}
.tile.tile-524288 {
	color: #f9f6f2;
	background: #ed4000;
	box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.95), inset 0 0 0 1px rgba(255, 255, 255, 0.6);
	font-size: 25px;
}
@media screen and (max-width: 480px) {
	.tile.tile-2048 {
		font-size: 8px;
	}
}
.tile.tile-1048576 {
    color: #f9f6f2;
    background: #ed3000;
    box-shadow: 0 0 30px 10px rgb(243, 215, 116), inset 0 0 0 1px rgba(255, 255, 255, 0.65);
    font-size: 25px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-2097152 {
    color: #f9f6f2;
    background: #ed2000;
    box-shadow: 0 0 30px 10px rgb(243, 215, 116), inset 0 0 0 1px rgba(255, 255, 255, 0.7);
    font-size: 25px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-4194304 {
    color: #f9f6f2;
    background: #ed1000;
    box-shadow: 0 0 30px 10px rgb(243, 215, 116), inset 0 0 0 1px rgba(255, 255, 255, 0.75);
    font-size: 25px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-8388608 {
    color: #f9f6f2;
    background: #ed0000;
    box-shadow: 0 0 30px 10px rgb(243, 215, 116), inset 0 0 0 1px rgba(255, 255, 255, 0.8);
    font-size: 25px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-16777216 {
    color: #f9f6f2;
    background: #dd0000;
    box-shadow: 0 0 30px 10px rgb(243, 215, 116), inset 0 0 0 1px rgba(255, 255, 255, 0.85);
    font-size: 22.5px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-33554432 {
    color: #f9f6f2;
    background: #ee0000;
    box-shadow: 0 0 30px 10px rgb(243, 215, 116), inset 0 0 0 1px rgba(255, 255, 255, 0.9);
    font-size: 22.5px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-67108864 {
    color: #f9f6f2;
    background: #f00;
    box-shadow: 0 0 30px 10px rgb(243, 215, 116), inset 0 0 0 1px rgba(255, 255, 255, 0.95);
    font-size: 22.5px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-134217728 {
    color: #f9f6f2;
    background: crimson;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 1), inset 0 0 0 1px rgba(255, 255, 255, 1);
    font-size: 20px; }
    @media screen and (max-width: 480px) {
      .tile.tile-2048 {
        font-size: 8px; } }
.tile.tile-268435456 {
	color: #f9f6f2;
	background: #df00df;
	box-shadow: 0 0 30px 10px #df00df, inset 0 0 0 1px #ffffff;
	font-size: 20px;
}
@media screen and (max-width: 480px) {
.tile.tile-268435456 {
font-size: 8px;
}
}

@-webkit-keyframes appear {
  0% {
    opacity: 0;
    -webkit-transform: scale(0);
    -moz-transform: scale(0); }

  100% {
    opacity: 1;
    -webkit-transform: scale(1);
    -moz-transform: scale(1); } }

@-moz-keyframes appear {
  0% {
    opacity: 0;
    -webkit-transform: scale(0);
    -moz-transform: scale(0); }

  100% {
    opacity: 1;
    -webkit-transform: scale(1);
    -moz-transform: scale(1); } }

@keyframes appear {
  0% {
    opacity: 0;
    -webkit-transform: scale(0);
    -moz-transform: scale(0); }

  100% {
    opacity: 1;
    -webkit-transform: scale(1);
    -moz-transform: scale(1); } }

.tile-new {
  -webkit-animation: appear 200ms ease 100ms;
  -moz-animation: appear 200ms ease 100ms;
  -webkit-animation-fill-mode: both;
  -moz-animation-fill-mode: both; }

@-webkit-keyframes pop {
  0% {
    -webkit-transform: scale(0);
    -moz-transform: scale(0); }

  50% {
    -webkit-transform: scale(1.2);
    -moz-transform: scale(1.2); }

  100% {
    -webkit-transform: scale(1);
    -moz-transform: scale(1); } }

@-moz-keyframes pop {
  0% {
    -webkit-transform: scale(0);
    -moz-transform: scale(0); }

  50% {
    -webkit-transform: scale(1.2);
    -moz-transform: scale(1.2); }

  100% {
    -webkit-transform: scale(1);
    -moz-transform: scale(1); } }

@keyframes pop {
  0% {
    -webkit-transform: scale(0);
    -moz-transform: scale(0); }

  50% {
    -webkit-transform: scale(1.2);
    -moz-transform: scale(1.2); }

  100% {
    -webkit-transform: scale(1);
    -moz-transform: scale(1); } }

.tile-merged {
  z-index: 20;
  -webkit-animation: pop 200ms ease 100ms;
  -moz-animation: pop 200ms ease 100ms;
  -webkit-animation-fill-mode: both;
  -moz-animation-fill-mode: both; }

.game-intro {
  margin-bottom: 0; }

.game-explanation {
  margin-top: 50px; }

.sharing {
  margin-top: 20px;
  text-align: center; }
  .sharing > iframe, .sharing span {
    display: inline-block;
    vertical-align: middle; }

@media screen and (max-width: 480px) {
  html, body {
    font-size: 15px; }

  body {
    margin: 20px 0;
    padding: 0 20px; }

  h1.title {
    font-size: 27px;
    margin-top: 15px; }

  .container {
    width: 280px;
    margin: 0 auto; }

  .score-container, .best-container, .server-best-container {
    margin-top: 0;
    padding: 15px 10px;
    min-width: 40px; }

  .heading {
    margin-bottom: 10px; }

  .game-container {
    margin-top: 40px;
    position: relative;
    padding: 10px;
    cursor: default;
    -webkit-touch-callout: none;
    -webkit-user-select: none;
    -moz-user-select: none;
    background: #bbada0;
    border-radius: 6px;
    width: 280px;
    height: 280px;
    -webkit-box-sizing: border-box;
    -moz-box-sizing: border-box;
    box-sizing: border-box; }
    .game-container .game-message {
      display: none;
      position: absolute;
      top: 0;
      right: 0;
      bottom: 0;
      left: 0;
      background: rgba(238, 228, 218, 0.5);
      z-index: 100;
      text-align: center;
      -webkit-animation: fade-in 800ms ease 1200ms;
      -moz-animation: fade-in 800ms ease 1200ms;
      -webkit-animation-fill-mode: both;
      -moz-animation-fill-mode: both; }
      .game-container .game-message p {
        font-size: 60px;
        font-weight: bold;
        height: 60px;
        line-height: 60px;
        margin-top: 222px; }
      .game-container .game-message .lower {
        display: block;
        margin-top: 59px; }
      .game-container .game-message a {
        display: inline-block;
        background: #8f7a66;
        border-radius: 3px;
        padding: 0 20px;
        text-decoration: none;
        color: #f9f6f2;
        height: 40px;
        line-height: 42px;
        margin-left: 9px; }
      .game-container .game-message .score-sharing {
        display: inline-block;
        vertical-align: middle;
        margin-left: 10px; }
      .game-container .game-message.game-won {
        background: rgba(237, 194, 46, 0.5);
        color: #f9f6f2; }
      .game-container .game-message.game-won, .game-container .game-message.game-over {
        display: block; }

  .grid-container {
    position: absolute;
    z-index: 1; }

  .grid-row {
    margin-bottom: 10px; }
    .grid-row:last-child {
      margin-bottom: 0; }
    .grid-row:after {
      content: "";
      display: block;
      clear: both; }

  .grid-cell {
    width: 57.5px;
    height: 57.5px;
    margin-right: 10px;
    float: left;
    border-radius: 3px;
    background: rgba(238, 228, 218, 0.35); }
    .grid-cell:last-child {
      margin-right: 0; }

  .tile-container {
    position: absolute;
    z-index: 2; }

  .tile {
    width: 57.5px;
    height: 57.5px;
    line-height: 67.5px; }
    .tile.tile-position-1-1 {
      position: absolute;
      left: 0px;
      top: 0px; }
    .tile.tile-position-1-2 {
      position: absolute;
      left: 0px;
      top: 68px; }
    .tile.tile-position-1-3 {
      position: absolute;
      left: 0px;
      top: 135px; }
    .tile.tile-position-1-4 {
      position: absolute;
      left: 0px;
      top: 203px; }
    .tile.tile-position-2-1 {
      position: absolute;
      left: 68px;
      top: 0px; }
    .tile.tile-position-2-2 {
      position: absolute;
      left: 68px;
      top: 68px; }
    .tile.tile-position-2-3 {
      position: absolute;
      left: 68px;
      top: 135px; }
    .tile.tile-position-2-4 {
      position: absolute;
      left: 68px;
      top: 203px; }
    .tile.tile-position-3-1 {
      position: absolute;
      left: 135px;
      top: 0px; }
    .tile.tile-position-3-2 {
      position: absolute;
      left: 135px;
      top: 68px; }
    .tile.tile-position-3-3 {
      position: absolute;
      left: 135px;
      top: 135px; }
    .tile.tile-position-3-4 {
      position: absolute;
      left: 135px;
      top: 203px; }
    .tile.tile-position-4-1 {
      position: absolute;
      left: 203px;
      top: 0px; }
    .tile.tile-position-4-2 {
      position: absolute;
      left: 203px;
      top: 68px; }
    .tile.tile-position-4-3 {
      position: absolute;
      left: 203px;
      top: 135px; }
    .tile.tile-position-4-4 {
      position: absolute;
      left: 203px;
      top: 203px; }

  .game-container {
    margin-top: 20px; }

  .tile {
    font-size: 35px; }

  .game-message p {
    font-size: 30px !important;
    height: 30px !important;
    line-height: 30px !important;
    margin-top: 90px !important; }
  .game-message .lower {
    margin-top: 30px !important; } }

#debug{
  position:absolute;
  left:2px;
  top:2px;
  font-size:8px;
}
#debug { display:none; }
#scoreboard{
  position:absolute;
  right:10px;
  top:4px;
  font-size:10px;
}

/*
#sbc #serverscore { display:block; }
#sbc #serveruser  { display:none;  }
#sbc:hover #serverscore { display:none; }
#sbc:hover #serveruser  { display:block; }
.server-best-container>#serverscore { display:block; }
.server-best-container>#serveruser { display:none; }
.server-best-container:hover>#serverscore { display:none; }
.server-best-container:hover>#serveruser { display:block; }
*/

#sbc #serverscore { display:inline; }
#sbc #serveruser  { display:inline;  }
#fasterbutton { display:none; }
              
            
!

JS

              
                (function() {
  var lastTime = 0;
  var vendors = ['webkit', 'moz'];
  for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
    window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
    window.cancelAnimationFrame =
    window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
  }

  if (!window.requestAnimationFrame) {
    window.requestAnimationFrame = function(callback, element) {
      var currTime = new Date().getTime();
      var timeToCall = Math.max(0, 16 - (currTime - lastTime));
      var id = window.setTimeout(function() { callback(currTime + timeToCall); },
      timeToCall);
      lastTime = currTime + timeToCall;
      return id;
    };
  }

  if (!window.cancelAnimationFrame) {
    window.cancelAnimationFrame = function(id) {
      clearTimeout(id);
    };
  }
}());
// Wait till the browser is ready to render the game (avoids glitches)
window.requestAnimationFrame(function () {
  new GameManager(4, KeyboardInputManager, HTMLActuator, LocalScoreManager);
});
function GameManager(size, InputManager, Actuator, ScoreManager) {
  spythis = this;
  this.size         = size; // Size of the grid
  this.inputManager = new InputManager;
  this.scoreManager = new ScoreManager;
  this.actuator     = new Actuator;

  this.startTiles   = 2;

  this.inputManager.on("move", this.move.bind(this));
  this.inputManager.on("restart", this.restart.bind(this));

  this.setup();
}

// ajax wrapper
var req = function(command, data) {
  var r = new XMLHttpRequest();
  r.open("POST", "req.php?command="+command, false);
  r.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
  r.send(data);
  var a = r.responseText;
  document.getElementById('debugpre').innerHTML="responseText=["+a+"]\n\n"
    +document.getElementById('debugpre').innerHTML;
  return a;
}

// DEBUG
var debug = function() {
  var a = req("debug", "")
  return false;
}

// get highscore
var get_highscore = function() {
  var a = req("get_highscore", "");
  var s = JSON.parse(a);
  h = parseInt(s.score);
  if(isNaN(h)) { h = '?'; }
  document.getElementById('serverscore').innerHTML = h;
  document.getElementById('serveruser').innerHTML = s.user;
  return false;
}
window.setTimeout("get_highscore()", 1000);

// get scores
var get_scores = function() {
  var a = req("get_scores", "");
  document.getElementById('scoreboard').innerHTML = a;
  window.setTimeout("get_highscore()", 1000);
  return false;
}

var table64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-/";

var string_of_moves = function(moves) {
  while(moves.length%3) moves.push(0);
  n=moves.length;
  r = "";
  for(i=0;i+2<n;i+=3) {
    s=0;
    for(j=0;j<3;j++) s=s*4+(moves[i+j]%4);
    r += table64[s];
  }
  return r;
}

var moves_of_string = function(s) {
  v=[];
  for(i=0;i<s.length;i++) {
    k=table64.indexOf(s[i]);
    v.push(k/16%4|0, k/4%4|0, k%4);
  }
  return v;
}

var username = "anon";

// send score and moves
var send_score = function(score) {
  if(!replayed) {
    if(username=="anon") {
      user = prompt("Nice one!  Specify a username?", "batman");
      if(user!==null && user!="") {
        username=user;
      }
    }
    params = "score="+score+"&moves="+string_of_moves(spythis.moves);
    if(username!="anon") { params += "&username="+username; }
    req("send_score", params);
    window.setTimeout("get_highscore()", 1000);
  }
  return false;
}

// send score // DEPRECATED
var send_score_old = function(score) {
  var a = req("send_score", "score="+score);
  window.setTimeout("get_highscore()", 1000);
  return false;
}

// set username
var set_user = function() {
  var user = prompt("Go ahead, you can choose 'batman'.", "batman");
  if(user!=null) {
    username = user;
    document.getElementById('user').innerHTML = user;
    req("setuser", "user="+user);
  }
  return false;
}

// Send score to server
GameManager.prototype.score_upload = function (score, maxtile) {
  //alert("you managed to end with " + score + " with tile " + maxtile);
  send_score(score);
}

// Replay old game
var replay_in_progress = [];
var replay_id = 0;
var replayed = false;
var replay = function(moves) {
  moves = moves_of_string(moves);
  if(moves.length>10) {
    document.getElementById('fasterbutton').style['display']='inline';
    spythis.restart();
    moves.reverse();
    replay_in_progress = moves;
    document.getElementById('stop_replay_div').style['display']='inline-block';
    next_replay();
    replayed = true;
  }
}
var replay_period = 150;
var next_replay = function() {
  replayed = true;
  if(replay_in_progress.length>0) {
    spythis.move(replay_in_progress.pop());
    replay_id = window.setTimeout(next_replay, replay_period);
  }
}
var stop_replay = function() {
  if(replay_id) {
    window.clearTimeout(replay_id); replay_id=0;
    //document.getElementById('stop_replay').style['display']='none';
    document.getElementById('stop_replay').innerHTML = 'go';
    replayed = false;
  } else {
    document.getElementById('stop_replay').innerHTML = 'stop';
    next_replay();
    replayed = true;
  }
}
var faster = function() { replay_period /= 1.5;}
var cancel_replay = function() {
  replay_in_progress = [];
  replay_id = 0;
  replayed = false;
  document.getElementById('stop_replay_div').style['display']='none';
}

// Restart the game
GameManager.prototype.restart = function () {
  spythis.actuator.messageContainer.classList.remove("game-won");
  spythis.actuator.messageContainer.classList.remove("game-over");
  this.actuator.restart();
  this.setup();
};

// Set up the game
GameManager.prototype.setup = function () {
  this.grid         = new Grid(this.size);

  this.score        = 0;
  this.over         = false;
  this.won          = false;
  
  // log of moves
  this.moves = [];
  this.logmove = function(d) { this.moves.push(d); }

  // Add the initial tiles
  //this.addStartTiles();
  this.addOneTile();

  // Update the actuator
  this.actuate();
};

// Set up the initial tiles to start the game with
GameManager.prototype.addStartTiles = function () {
  for (var i = 0; i < this.startTiles; i++) {
    this.addRandomTile();
  }
};
// Set up the initial tiles to start the game with
GameManager.prototype.addOneTile = function () {
  this.addEasyTile();
};

// Adds a tile in a random position
GameManager.prototype.addRandomTile = function () {
  if (this.grid.cellsAvailable()) {
    var value = Math.random() < 0.9 ? 2 : 4;
    var tile = new Tile(this.grid.randomAvailableCell(), value);

    this.grid.insertTile(tile);
  }
};
// Adds an easy tile
GameManager.prototype.addEasyTile = function () {
  if (this.grid.cellsAvailable()) {
      var value = 0;
    var tile = new Tile(this.grid.firstAvailableCell(), value);
    this.grid.insertTile(tile);
  }
};

// Sends the updated grid to the actuator
GameManager.prototype.actuate = function () {
  if (this.scoreManager.get() < this.score && !replayed) {
    this.scoreManager.set(this.score);
  }

  this.actuator.actuate(this.grid, {
    score:     this.score,
    over:      this.over,
    won:       this.won,
    bestScore: this.scoreManager.get()
  });

};

// Save all tile positions and remove merger info
GameManager.prototype.prepareTiles = function () {
  this.grid.eachCell(function (x, y, tile) {
    if (tile) {
      tile.mergedFrom = null;
      tile.savePosition();
    }
  });
};

// Move a tile and its representation
GameManager.prototype.moveTile = function (tile, cell) {
  this.grid.cells[tile.x][tile.y] = null;
  this.grid.cells[cell.x][cell.y] = tile;
  tile.updatePosition(cell);
};

// Move tiles on the grid in the specified direction
GameManager.prototype.move = function (direction) {
  // 0: up, 1: right, 2:down, 3: left
  var self = this;

  if (this.over || this.won) return; // Don't do anything if the game's over

  var cell, tile;

  var vector     = this.getVector(direction);
  var traversals = this.buildTraversals(vector);
  var moved      = false;

  // Save the current tile positions and remove merger information
  this.prepareTiles();

  // Traverse the grid in the right direction and move tiles
  traversals.x.forEach(function (x) {
    traversals.y.forEach(function (y) {
      cell = { x: x, y: y };
      tile = self.grid.cellContent(cell);

      if (tile) {
        var positions = self.findFarthestPosition(cell, vector);
        var next      = self.grid.cellContent(positions.next);

        // Only one merger per row traversal?
        if (next && next.value === tile.value && !next.mergedFrom) {
          var merged = new Tile(positions.next, tile.value * 2);
          merged.mergedFrom = [tile, next];

          self.grid.insertTile(merged);
          self.grid.removeTile(tile);

          // Converge the two tiles' positions
          tile.updatePosition(positions.next);

          // Update the score
          self.score += merged.value;

          // The mighty 2048 tile
          //if (merged.value === 65536) self.won = true;
          
          // Sending high score
          if(self.won) {
            self.score_upload(self.score, merged.value);
          }
        } else {
          self.moveTile(tile, positions.farthest);
        }

        if (!self.positionsEqual(cell, tile)) {
          moved = true; // The tile moved from its original cell!
        }
      }
    });
  });

  if (moved) {
    //this.addRandomTile();
    this.addEasyTile();
    this.logmove(direction);

    if (!this.movesAvailable()) {
      this.over = true; // Game over!
      maxval = 0;
      traversals.x.forEach(function (x) {
        traversals.y.forEach(function (y) {
          tile=self.grid.cellContent({ x: x, y: y });
          maxval=Math.max(tile.value, maxval);
        })
      });
      this.score_upload(self.score, maxval);
    }

    this.actuate();
  }
};

// Get the vector representing the chosen direction
GameManager.prototype.getVector = function (direction) {
  // Vectors representing tile movement
  var map = {
    0: { x: 0,  y: -1 }, // up
    1: { x: 1,  y: 0 },  // right
    2: { x: 0,  y: 1 },  // down
    3: { x: -1, y: 0 }   // left
  };

  return map[direction];
};

// Build a list of positions to traverse in the right order
GameManager.prototype.buildTraversals = function (vector) {
  var traversals = { x: [], y: [] };

  for (var pos = 0; pos < this.size; pos++) {
    traversals.x.push(pos);
    traversals.y.push(pos);
  }

  // Always traverse from the farthest cell in the chosen direction
  if (vector.x === 1) traversals.x = traversals.x.reverse();
  if (vector.y === 1) traversals.y = traversals.y.reverse();

  return traversals;
};

GameManager.prototype.findFarthestPosition = function (cell, vector) {
  var previous;

  // Progress towards the vector direction until an obstacle is found
  do {
    previous = cell;
    cell     = { x: previous.x + vector.x, y: previous.y + vector.y };
  } while (this.grid.withinBounds(cell) &&
           this.grid.cellAvailable(cell));

  return {
    farthest: previous,
    next: cell // Used to check if a merge is required
  };
};

GameManager.prototype.movesAvailable = function () {
  return this.grid.cellsAvailable() || this.tileMatchesAvailable();
};

// Check for available matches between tiles (more expensive check)
GameManager.prototype.tileMatchesAvailable = function () {
  var self = this;

  var tile;

  for (var x = 0; x < this.size; x++) {
    for (var y = 0; y < this.size; y++) {
      tile = this.grid.cellContent({ x: x, y: y });

      if (tile) {
        for (var direction = 0; direction < 4; direction++) {
          var vector = self.getVector(direction);
          var cell   = { x: x + vector.x, y: y + vector.y };

          var other  = self.grid.cellContent(cell);

          if (other && other.value === tile.value) {
            return true; // These two tiles can be merged
          }
        }
      }
    }
  }

  return false;
};

GameManager.prototype.positionsEqual = function (first, second) {
  return first.x === second.x && first.y === second.y;
};
function Grid(size) {
  this.size = size;

  this.cells = [];

  this.build();
}

// Build a grid of the specified size
Grid.prototype.build = function () {
  for (var x = 0; x < this.size; x++) {
    var row = this.cells[x] = [];

    for (var y = 0; y < this.size; y++) {
      row.push(null);
    }
  }
};

// Find the first available random position
Grid.prototype.randomAvailableCell = function () {
  var cells = this.availableCells();

  if (cells.length) {
    return cells[Math.floor(Math.random() * cells.length)];
  }
};
// Find the first available NOT RANDOM position
Grid.prototype.firstAvailableCell = function () {
    var cells = this.availableCells();
    return cells[0];
};

Grid.prototype.availableCells = function () {
  var cells = [];

  this.eachCell(function (x, y, tile) {
    if (!tile) {
      cells.push({ x: x, y: y });
    }
  });

  return cells;
};

// Call callback for every cell
Grid.prototype.eachCell = function (callback) {
  for (var x = 0; x < this.size; x++) {
    for (var y = 0; y < this.size; y++) {
      callback(x, y, this.cells[x][y]);
    }
  }
};

// Check if there are any cells available
Grid.prototype.cellsAvailable = function () {
  return !!this.availableCells().length;
};

// Check if the specified cell is taken
Grid.prototype.cellAvailable = function (cell) {
  return !this.cellOccupied(cell);
};

Grid.prototype.cellOccupied = function (cell) {
  return !!this.cellContent(cell);
};

Grid.prototype.cellContent = function (cell) {
  if (this.withinBounds(cell)) {
    return this.cells[cell.x][cell.y];
  } else {
    return null;
  }
};

// Inserts a tile at its position
Grid.prototype.insertTile = function (tile) {
  this.cells[tile.x][tile.y] = tile;
};

Grid.prototype.removeTile = function (tile) {
  this.cells[tile.x][tile.y] = null;
};

Grid.prototype.withinBounds = function (position) {
  return position.x >= 0 && position.x < this.size &&
         position.y >= 0 && position.y < this.size;
};
function HTMLActuator() {
  this.tileContainer    = document.querySelector(".tile-container");
  this.scoreContainer   = document.querySelector(".score-container");
  this.bestContainer    = document.querySelector(".best-container");
  this.messageContainer = document.querySelector(".game-message");
  this.sharingContainer = document.querySelector(".score-sharing");

  this.score = 0;
}

HTMLActuator.prototype.actuate = function (grid, metadata) {
  var self = this;
  
  window.requestAnimationFrame(function () {
    self.clearContainer(self.tileContainer);

    grid.cells.forEach(function (column) {
      column.forEach(function (cell) {
        if (cell) {
          self.addTile(cell);
        }
      });
    });

    self.updateScore(metadata.score);
    self.updateBestScore(metadata.bestScore);

    if (metadata.over) self.message(false); // You lose
    if (metadata.won) self.message(true); // You win!
  });
};

HTMLActuator.prototype.restart = function () {
  if (typeof ga !== "undefined") {
    ga("send", "event", "game", "restart");
  }
  this.clearMessage();
};

HTMLActuator.prototype.clearContainer = function (container) {
  while (container.firstChild) {
    container.removeChild(container.firstChild);
  }
};

HTMLActuator.prototype.addTile = function (tile) {
  var self = this;

  var element   = document.createElement("div");
  var position  = tile.previousPosition || { x: tile.x, y: tile.y };
  positionClass = this.positionClass(position);

  // We can't use classlist because it somehow glitches when replacing classes
  var classes = ["tile", "tile-" + tile.value, positionClass];
  this.applyClasses(element, classes);

  element.textContent = tile.value;

  if (tile.previousPosition) {
    // Make sure that the tile gets rendered in the previous position first
    window.requestAnimationFrame(function () {
      classes[2] = self.positionClass({ x: tile.x, y: tile.y });
      self.applyClasses(element, classes); // Update the position
    });
  } else if (tile.mergedFrom) {
    classes.push("tile-merged");
    this.applyClasses(element, classes);

    // Render the tiles that merged
    tile.mergedFrom.forEach(function (merged) {
      self.addTile(merged);
    });
  } else {
    classes.push("tile-new");
    this.applyClasses(element, classes);
  }

  // Put the tile on the board
  this.tileContainer.appendChild(element);
};

HTMLActuator.prototype.applyClasses = function (element, classes) {
  element.setAttribute("class", classes.join(" "));
};

HTMLActuator.prototype.normalizePosition = function (position) {
  return { x: position.x + 1, y: position.y + 1 };
};

HTMLActuator.prototype.positionClass = function (position) {
  position = this.normalizePosition(position);
  return "tile-position-" + position.x + "-" + position.y;
};

HTMLActuator.prototype.updateScore = function (score) {
  this.clearContainer(this.scoreContainer);

  var difference = score - this.score;
  this.score = score;

  this.scoreContainer.textContent = this.score;

  if (difference > 0) {
    var addition = document.createElement("div");
    addition.classList.add("score-addition");
    addition.textContent = "+" + difference;

    this.scoreContainer.appendChild(addition);
  }
};

HTMLActuator.prototype.updateBestScore = function (bestScore) {
  this.bestContainer.textContent = bestScore;
};

HTMLActuator.prototype.message = function (won) {
  var type    = won ? "game-won" : "game-over";
  var message = won ? "You win!" : "Game over!";

  if (typeof ga !== "undefined") {
    ga("send", "event", "game", "end", type, this.score);
  }

  this.messageContainer.classList.add(type);
  this.messageContainer.getElementsByTagName("p")[0].textContent = message;

};

HTMLActuator.prototype.clearMessage = function () {
  this.messageContainer.classList.remove("game-won", "game-over");
};

function KeyboardInputManager() {
  this.events = {};

  this.listen();
}

KeyboardInputManager.prototype.on = function (event, callback) {
  if (!this.events[event]) {
    this.events[event] = [];
  }
  this.events[event].push(callback);
};

KeyboardInputManager.prototype.emit = function (event, data) {
  var callbacks = this.events[event];
  if (callbacks) {
    callbacks.forEach(function (callback) {
      callback(data);
    });
  }
};

KeyboardInputManager.prototype.listen = function () {
  var self = this;

  var map = {
    38: 0, // Up
    39: 1, // Right
    40: 2, // Down
    37: 3, // Left
    75: 0, // vim keybindings
    76: 1,
    74: 2,
    72: 3,
    87: 0, // W
    68: 1, // D
    83: 2, // S
    65: 3  // A
  };

  document.addEventListener("keydown", function (event) {
    var modifiers = event.altKey || event.ctrlKey || event.metaKey ||
                    event.shiftKey;
    var mapped    = map[event.which];

    if (!modifiers) {
      if (mapped !== undefined) {
        cancel_replay();
        event.preventDefault();
        self.emit("move", mapped);
      }

      if (event.which === 32) self.restart.bind(self)(event);
    }
  });

  var retry = document.getElementsByClassName("retry-button")[0];
  retry.addEventListener("click", this.restart.bind(this));

  // Listen to swipe events
  var touchStartClientX, touchStartClientY;
  var gameContainer = document.getElementsByClassName("game-container")[0];

  gameContainer.addEventListener("touchstart", function (event) {
    if (event.touches.length > 1) return;

    touchStartClientX = event.touches[0].clientX;
    touchStartClientY = event.touches[0].clientY;
    event.preventDefault();
  });

  gameContainer.addEventListener("touchmove", function (event) {
    event.preventDefault();
  });

  gameContainer.addEventListener("touchend", function (event) {
    if (event.touches.length > 0) return;

    var dx = event.changedTouches[0].clientX - touchStartClientX;
    var absDx = Math.abs(dx);

    var dy = event.changedTouches[0].clientY - touchStartClientY;
    var absDy = Math.abs(dy);

    if (Math.max(absDx, absDy) > 10) {
      // (right : left) : (down : up)
      self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0));
    }
  });
};

KeyboardInputManager.prototype.restart = function (event) {
  event.preventDefault();
  this.emit("restart");
};
window.fakeStorage = {
  _data: {},

  setItem: function (id, val) {
    return this._data[id] = String(val);
  },

  getItem: function (id) {
    return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
  },

  removeItem: function (id) {
    return delete this._data[id];
  },

  clear: function () {
    return this._data = {};
  }
};

function LocalScoreManager() {
  var localSupported = !!window.localStorage;

  this.key     = "bestScore";
  this.storage = localSupported ? window.localStorage : window.fakeStorage;
}

LocalScoreManager.prototype.get = function () {
  return this.storage.getItem(this.key) || 0;
};

LocalScoreManager.prototype.set = function (score) {
  this.storage.setItem(this.key, score);
};

function Tile(position, value) {
  this.x                = position.x;
  this.y                = position.y;
  this.value            = value || 1048576;

  this.previousPosition = null;
  this.mergedFrom       = null; // Tracks tiles that merged together
}

Tile.prototype.savePosition = function () {
  this.previousPosition = { x: this.x, y: this.y };
};

Tile.prototype.updatePosition = function (position) {
  this.x = position.x;
  this.y = position.y;
};
              
            
!
999px

Console