cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

Pen Settings

CSS Base

Vendor Prefixing

Add External CSS

These stylesheets will be added in this order and before the code you write in the CSS editor. You can also add another Pen here, and it will pull the CSS from it. Try typing "font" or "ribbon" below.

Quick-add: + add another resource

Add External JavaScript

These scripts will run in this order and before the code in the JavaScript editor. You can also link to another Pen here, and it will run the JavaScript from it. Also try typing the name of any popular library.

Quick-add: + add another resource

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

            
              <div id="main">
    <div class="buttons">
      <h1>Choose Your Symbol</h1>
      <span id="symbol-X" class="symbol"> X </span>
      <span id="symbol-O" class="symbol"> O </span>
    </div>
  	<div id="gameboard" class="container">
    <div id="row1" class="row">
  		    <div class="left-square square col-xs-4" id="sq0"></div>
      <div class="middle-square square col-xs-4" id="sq1"></div>
      <div class="right-square square col-xs-4" id="sq2"></div>
    </div>
    <div id="row2" class="row">
      <div class="left-square square col-xs-4" id="sq3"></div>
      <div class="middle-square square col-xs-4" id="sq4"></div>
      <div class="right-square square col-xs-4" id="sq5"></div>
    </div>
    <div id = "row3" class="row">
      <div class="left-square square col-xs-4" id="sq6"></div>
      <div class="middle-square square col-xs-4" id="sq7"></div>
      <div class="right-square square col-xs-4" id="sq8"></div>
      </div>
  	</div> 
 </div>
            
          
!
            
              $background-color: #265F72; 
$board-color: #D9C661;
$glow-color: transparentize(darken($board-color, 25%), .5);
$boardsize: 500px;

@mixin centerer {
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
}

body {
  background-color: $background-color;
}

#gameboard{
  @include centerer;
  height: $boardsize;
  width: $boardsize;
  color: $board-color;
  margin-left: 40px;
  }

.square{
  height: $boardsize/3;
  box-sizing: border-box;
  text-align: center;
  padding:50px;
  font-size:40px;
  font-weight: bold;
  }

.symbol {
  font-size:40px;
  font-weight: bold;
  padding: 8px;

}

.left-square {
  border-right: 2px solid black;
  border-color: $board-color;
}

.right-square{
  border-left: 2px solid black;
  border-color: $board-color;
}

#row1, #row2 {
  border-bottom: 2px solid black;
  border-color: $board-color;
}

.glow {
  text-shadow: 4px 2px 4px $glow-color,
               4px -2px 4px $glow-color,
               -4px 2px 4px $glow-color,
               -4px -2px 4px $glow-color,
               2px 4px 4px $glow-color,
               2px -4px 4px $glow-color,
               -2px 4px 4px $glow-color,
               -2px -4px 4px $glow-color,
}

.buttons {
  width: 170px;
  margin: 100px 0 0 40px;
  text-align: center;
  h1 {
    color: $board-color;
  }
}
.buttons span{
  cursor: pointer;
  display: inline-block;
  color: $board-color;
  border: 2px solid $board-color;
  width: 150px;
  height: 75px;
  margin: 8px;
  border-radius: 10%;
  text-align: center;
}



//add media queries 

//at 910
            
          
!
            
              var player = "X"; 
var ai = "O";
var winner, gameboard, playing;

//toggle player symbol based on button clicked
$("#symbol-X").click(function() {
  player = "X";
  ai = "O";
  $("#symbol-O").removeClass("glow");
  console.log("player: " + player);
  reset();
});

$("#symbol-O").click(function() {
  player = "O";
  ai = "X";
  $("#symbol-X").removeClass("glow");
  console.log("player: " + player);
  reset();
});

function reset() {
  setTimeout(function() {
    start();
    $('.square').removeClass("glow");
    console.log("game reset");
    $('.square').html("");
  }, 1500);
};

function start() {
  $('#symbol-' + player).addClass('glow');
  gameboard = ["", "", "", "", "", "", "", "", ""];
  playing = true;
  winner = "none";

}

function getEmptySpaces(board) {
  return board.reduce(function(results, square,index) {
    if(square !== "") {
      return results;
    } else {
      return results.concat(index);
    }
  }, []);
}

function aiTurn() {
  console.log("computer's turn");
  var available = getEmptySpaces(gameboard);
  console.log(available);
  //temporary stop if tie game
  if(available.length === 0) {
    return;
  }
  var aiIndex = available[Math.floor(Math.random() * available.length)];
  console.log(aiIndex);
  gameboard[aiIndex] = ai;
  $("#sq" + aiIndex).html(ai);
};


function checkForWinner(board) {
  // Check for win conditions 
  var winCon = [
    // Horizontal
    [0, 1, 2], 
    [3, 4, 5],
    [6, 7, 8],
    // Vertical
    [0, 3, 6],
    [1, 4, 7],
    [2, 5, 8],
    // Diagonal
    [0, 4, 8],
    [2, 4, 6],
  ];
  for(var i=0; i<winCon.length; i++) {
    var cond = winCon[i];
    // If all three are equal and not blank
    if(board[cond[0]] !== ""  && board[cond[0]] === board[cond[1]] && board[cond[1]] === board[cond[2]]) {
      winner = board[cond[0]];
      playing = false;
      $('#sq'+ cond[0]).addClass('glow');
      $('#sq'+ cond[1]).addClass('glow');
      $('#sq'+ cond[2]).addClass('glow');
      console.log(winner + " Wins!");
      reset();
      break;
    }
  }
  if(getEmptySpaces(gameboard).length === 0 && winner === "none") {
    console.log("Game tie!");
    reset();
  }
};


$("#gameboard").click(function(e) {
  //end game when winner delcared 
  if(!playing) return;
  console.log("players's turn");
  var playerPick = (e.target.id).slice(2);
  console.log(playerPick);
  var playerSelector = "#sq" + playerPick;
  if(gameboard[playerPick] != "") {
     //player doesn't lose turn if invalid entry 
    return;
  };
  if(gameboard[playerPick] == "") {
    gameboard[playerPick] = player;
    console.log(gameboard);
    $(playerSelector).html(player);
  }; 

  checkForWinner(gameboard); 
  if(playing) {
    aiTurn(); 
    checkForWinner(gameboard);
  }
});



start();
      

            
          
!
999px
Close

Asset uploading is a PRO feature.

As a PRO member, you can drag-and-drop upload files here to use as resources. Images, Libraries, JSON data... anything you want. You can even edit them anytime, like any other code on CodePen.

Go PRO

Loading ..................

Console