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              <canvas id="canvas"></canvas>
	<div id="victory"> </div>
	<div id="game">
		<div id="green" class="game-btn"></div>
		<div id="red" class="game-btn"></div>
		<div id="yellow" class="game-btn"></div>
		<div id="blue" class="game-btn"></div>
		<div id="controls"> 
			<p id="game-title">SIMON</p> 
			 <div id="count-display"><span class="count"></span></div>
			 <div id="start" class="button-container"> 
			 	<div class="button" id="start-btn"> 
			 	</div> 
			 start
			 </div>
			 <div id="reset" class="button-container"> 
			 	<div class="button" id="reset-btn"> 
			 	</div> 
			 reset 
			 </div>
			 <div id="strict">
				<label class="switch">
  				<input type="checkbox" class="slider-check">
  				<div class="slider round"></div>
				</label>
			  <span class="title">strict</span></div> 
		</div>
	</div>
            
          
!
            
              @import url(https://fonts.googleapis.com/css?family=Luckiest+Guy);
@import url(https://fonts.googleapis.com/css?family=Roboto+Mono:400,700);

$red-base: darken(#CB0000, 10%);
$red-highlight: #FF0000;
$blue-base: darken(#15018D, 10%);
$blue-highlight: #0000FF;
$yellow-base: darken(#CBB000, 10%);
$yellow-highlight: #FFFF00;
$green-base: #00711E;
$green-highlight: #00FF00;
$silver: #A9A9A9;
$background:  #1f2e2e;
$victory-message: #42857C;

@mixin centerer {
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
}

html {
	background-color: $background;
}

#game {
	font-family: 'Luckiest Guy', cursive;
	@include centerer;
	background-color: black;
	border-radius: 100%;
	height: 36em;
	width: 36em;
	z-index: 0;
}

#controls {
	@include centerer;
	background-color: $silver;
	border-radius: 100%;
	height: 12em;
	width: 12em;
	text-align: center;
	border: 1em solid #111;
	#game-title {
		font-size: 1.6em;
		margin-top: 0.5em;
		margin-bottom: 0;
	}
	z-index: 2;
}

.game-btn {
	// border-radius: 100%;
	cursor: pointer;
	border: 1em solid #111;
	margin: -0.5em;
	height: 17em;
	width: 17em;
	float: left;
	z-index: 1;
}

.lightup {
	&#green {
		background-color: $green-highlight;
	}
	&#red{
		background-color: $red-highlight;
	}
	&#yellow{
		background-color: $yellow-highlight;
	}
	&#blue{
		background-color: $blue-highlight;
	}
}

#green {
	background-color: $green-base;
	border-top-left-radius: 100%;

}

#red{
	background-color: $red-base;
	border-top-right-radius: 100%;
}

#yellow{
	background-color: $yellow-base;
	border-bottom-left-radius: 100%;
}


#blue{
	background-color: $blue-base;
	border-bottom-right-radius: 100%;
}


#count-display{
	background-color: black;
	color: red; 
	z-index: 3;
	height: 2.6em;
	width: 3em;
	margin: 0 auto;
	border: 4px solid darken($silver, 20%);
	border-radius: 10px;
	.count {
		font-weight: bold;
		font-family: 'Roboto Mono', ;
		font-size: 2em;
	}
}


.button{
	background-color: $yellow-base;
	height: 1.5em;
	width: 1.5em;
	border-radius: 100%;
	margin: auto;
}

.button-container {
	width: 40%;
	margin: -5% 5% 0 5%;
	float: left;
	cursor: pointer;
}

#strict {
	position: relative;
	clear: both;
	padding: 1.2em;
	.title {
		position: absolute;
		top: 0;
		left: 37%;
	}
}

#victory {
	@include centerer;
	z-index: 5; 
	font-family: 'Luckiest Guy', cursive;
	font-size: 4em;
	text-align: center;
	color: $victory-message;
	text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;
}

//Slider 

/* The switch - the box around the slider */
.switch {
  position: relative;
  display: inline-block;
  width: 60px;
  height: 34px;
}

/* Hide default HTML checkbox */
.switch input {display:none;}

/* The slider */
.slider {
  position: absolute;
  cursor: pointer;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  background-color: $red-base;
  -webkit-transition: .4s;
  transition: .4s;
}

.slider:before {
  position: absolute;
  content: "";
  height: 1.5em;
  width: 1.5em;
  left: 4px;
  bottom: 4px;
  background-color: $silver;
  -webkit-transition: .4s;
  transition: .4s;
}

input:checked + .slider {
  background-color: $green-base;
}

input:focus + .slider {
  box-shadow: 0 0 1px #2196F3;
}

input:checked + .slider:before {
  -webkit-transform: translateX(26px);
  -ms-transform: translateX(26px);
  transform: translateX(26px);
}

/* Rounded sliders */
.slider.round {
  border-radius: 34px;
}

.slider.round:before {
  border-radius: 50%;
}

canvas {
	display: block;
	z-index: 100;
}
            
          
!
            
              // Configuration
let count = 0;
let simonMoves = []; 
let playerMoves = [];
let strict = false;
let currentTurn;
let playBack;
const winTurn = 20;
const board = ["green", "red", "yellow", "blue"];
const audio = [ 
  new Audio("http://git.bbeckert.com/simon/sounds/simonSound1.mp3"), 
  new Audio("http://git.bbeckert.com/simon/sounds/simonSound2.mp3"), 
  new Audio("http://git.bbeckert.com/simon/sounds/simonSound3.mp3"), 
  new Audio("http://git.bbeckert.com/simon/sounds/simonSound4.mp3"), 
  new Audio("http://git.bbeckert.com/simon/sounds/buzzer.mp3"), 
  new Audio("http://git.bbeckert.com/simon/sounds/victory.mp3")
];


let flash = (color) => {
  audio[board.indexOf(color)].play();
  $("#" + color).toggleClass('lightup');
  setTimeout(function(){
    $("#" + color).toggleClass('lightup');
  }, 1000);
}

let initialize = () => {
  count = 0; 
  simonMoves = [];
  playerMoves = [];
  currentTurn = "Simon";
  clearInterval(playBack);
  $(".count").html(count);
  console.log("game reset");
};

let start = () => {
  initialize();
  turn();
};


let toggleStrict =() => {
  if(strict) strict = false;
  else strict = true;
  console.log("Strict Mode: " + strict);
  start();
};

let turn = () => {
  count ++;
  $(".count").html(count);
  let simonColor = board[Math.floor(Math.random() * 4)];
  simonMoves.push(simonColor);
  simonPlay();
};

let simonPlay = () => {
  playerMoves = [];
  currentTurn = "Simon";
  // Make a copy so it doesn't mutate
  let colors = simonMoves.slice();
  //takes a color from the front of the array and flashes it.
  playBack = setInterval(function(){
    let color = colors.shift();
    flash(color);
    if(colors.length === 0) {
      clearInterval(playBack);
      currentTurn = "Player";
    }
  }, 1200);
}

let playerPlay = (color) => {
  playerMoves.push(color);
  flash(color);
  // Check for matches
  let match = color === simonMoves[playerMoves.length - 1];
  if(!match) {
    audio[4].play();
    if(!strict) return simonPlay();
    if(strict) return start();
  } else if(playerMoves.length === simonMoves.length) {
    if(playerMoves.length == winTurn) return win();
    turn();
  }
}

let win = () => {
  $("#victory").html("Congratulations, You Win!");
  audio[5].play();
  StartConfetti();
  setTimeout(function(){
    $("#victory").html("");
    StopConfetti();
    start();
  }, 4500);
};

$('#game').on('click', '.game-btn', function(e) {
  if(currentTurn != "Player") return;
  let color = e.target.getAttribute("id");
  playerPlay(color);
});

$(".slider").click(function(){
    toggleStrict();
});

$("#start-btn").click(function() {
  start();
});

$("#reset-btn").click(function() {
  initialize();
});

            
          
!
999px
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