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                <img src="" id="wheel"><br>
<img src="" id="peg"><br>
<button id="button">Spin</button>


                body {
  box-sizing: border-box;
  text-align: center;

#wheel {
  display: inline-block;
  width: 90%;
  max-width: 800px;
  height: 90%;
  max-height: 800px;
  margin-top: 3%;
  transition: transform 10s cubic-bezier(.5,.1,.15,1);
  transform: rotate(0deg);
  z-index: 1;
  pointer-events: none;

#peg {
  display: block;
  width: 3%;
  min-width: 15px;
  max-width: 40px;
  height: auto;
  position: absolute;
  top: 2%;
  left: 48.5%;
  z-index: 2;

#button {
  font-size: 24px;
  border-radius: 10px;
  width: 100px;
  height: 60px;
  color: white;
  background: #89bd46;
  border: none;
  display: inline-block;
  margin: 25px;
  z-index: 3;

#button:hover, #button:focus {
  background: #89bd46;


                // Cache our elements.
var wheel = document.querySelector("#wheel"),
    button = document.querySelector("#button"),
    // Initialise a random number variable. As zero.
    rando = 0;

// When we click the button...
var spin_wheel = function () {
  // Generate a random number that'll determine how many degrees the wheel spins.
  // We want it to spin 8 times (2880 degrees) and then land somewhere, so we'll add between 0 and 360 degrees to that.
  // We add this to the already-created "rando" variable so that we can spin the wheel multiple times.
  rando += (Math.random() * 360) + 2880;
  // And spin the wheel to the random position we just generated!
  // Gotta cover ourselves with vendor prefixes. = "rotate(" + rando + "deg)"; = "rotate(" + rando + "deg)"; = "rotate(" + rando + "deg)"; = "rotate(" + rando + "deg)";

button.addEventListener("click", spin_wheel, false);