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              <html>
<head>
	<title>Threejs Cinema</title>
	<script src="//code.jquery.com/jquery-3.0.0.min.js"></script>
	<script src="https://res.cloudinary.com/dt81yhaey/raw/upload/v1466099003/three.min_m1sujd.js"></script>
	<script src="https://res.cloudinary.com/dt81yhaey/raw/upload/v1466099002/Coordinates_myht2o.js"></script>
	<script src="https://res.cloudinary.com/dt81yhaey/raw/upload/v1466099421/OrbitControls_b0srbz.js"></script>
	<script src="https://res.cloudinary.com/dt81yhaey/raw/upload/v1466099001/threex.webcamtexture_sqtoyb.js"></script>

</head>

<body onload="run()">
<div id="container">

</div>
</body>
</html>
            
          
!
            
              	canvas {
    width: 100% !important;
    height: 100% !important;
    position: absolute;
    top: 0px;
}
            
          
!
            
                var camera, scene, renderer;
	var bird = new THREE.Object3D();
	var cameraControls, effectController;
	var clock = new THREE.Clock();
	var headlight;
	var bevelRadius = 1.9;	// TODO: 2.0 causes some geometry bug.
	var onRenderFcts	= [];

function init() {
	var canvasWidth = 846; 
	var canvasHeight = 494;

	// RENDERER
	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.gammaInput = true;
	renderer.gammaOutput = true;
	renderer.setSize(canvasWidth, canvasHeight);
	renderer.setClearColor( 0x484848, 1.0 );

	// CAMERA
	var viewSize = 900;
	// aspect ratio of width of window divided by height of window
	var aspectRatio = canvasWidth/canvasHeight;

	// OrthographicCamera( left, right, top, bottom, near, far )
	camera = new THREE.PerspectiveCamera( 45, aspectRatio, 10, 10000 );
	camera.position.set( 200, 100, -800 );
	cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
	// cameraControls.target.set(0,0,0);

}

function fillScene() {
	scene = new THREE.Scene();
	scene.fog = new THREE.Fog( 0x484848, 2000, 4000 );

	headlight = new THREE.PointLight( 0xFFFFFF, 1.0 );
	scene.add( headlight );	


	var webcamTexture	= new THREEx.WebcamTexture()
	onRenderFcts.push(function(delta, now){
		webcamTexture.update(delta, now)
	})
	
	var geometry	= new THREE.CubeGeometry(400,200,1);
	var material	= new THREE.MeshBasicMaterial({
		map	: webcamTexture.texture
	});
	var mesh	= new THREE.Mesh( geometry, material );
	scene.add( mesh );
	mesh.position.set(0,100,0);
	onRenderFcts.push(function(delta, now){	
	})

	window.addEventListener('resize', function(){
		renderer.setSize( window.innerWidth, window.innerHeight )
		camera.aspect	= window.innerWidth / window.innerHeight
		camera.updateProjectionMatrix()		
	}, false)
	// render the scene
	onRenderFcts.push(function(){
		renderer.render( scene, camera );		
	})
	
	var lastTimeMsec= null
	requestAnimationFrame(function animate(nowMsec){
		// keep looping
		requestAnimationFrame( animate );
		// measure time
		lastTimeMsec	= lastTimeMsec || nowMsec-1000/60
		var deltaMsec	= Math.min(200, nowMsec - lastTimeMsec)
		lastTimeMsec	= nowMsec
		// call each update function
		onRenderFcts.forEach(function(onRenderFct){
			onRenderFct(deltaMsec/1000, nowMsec/1000)
		})
	})



	HeadGeo = new THREE.SphereGeometry(15, 15, 15);
	HeadMaterial = new THREE.MeshLambertMaterial({
		color: 0xffffff, side: THREE.DoubleSide
	});
	Head = new THREE.Mesh(HeadGeo, HeadMaterial);
	Head.position.set(0,65,-400);	
	scene.add(Head);

	BodyGeo = new THREE.CylinderGeometry( 5, 5, 75, 142 )
	Body = new THREE.Mesh(BodyGeo, HeadMaterial);
	Body.position.set(0,40,-400);	
	scene.add(Body);



	var spotLight = new THREE.SpotLight( 0xffffff );
	spotLight.position.set(0,65,-400);
	scene.add( spotLight );
	spotLight.target = mesh;
	spotLight.castShadow        = true;
	spotLight.shadowDarkness        = 0.5;
	spotLight.shadowCameraVisible   = true;
	spotLight.shadowCameraFar = 800;
	spotLight.shadowCameraFov = 15;

	var spotLightHelper = new THREE.SpotLightHelper( spotLight );
	scene.add( spotLightHelper );


}


function drawHelpers() {
    Coordinates.drawGround({size:10000});		
	Coordinates.drawGrid({size:10000,scale:0.01});
}

function addToDOM() {
    var container = document.getElementById('container');
    var canvas = container.getElementsByTagName('canvas');
    if (canvas.length>0) {
        container.removeChild(canvas[0]);
    }
    container.appendChild( renderer.domElement );
}

function animate() {
	window.requestAnimationFrame(animate);
	render();
}

function render() {
	var delta = clock.getDelta();
	cameraControls.update(delta);
	
	
	camera.updateProjectionMatrix();
	renderer.render(scene, camera);
}

function run(){

	init();
	fillScene();
	drawHelpers();
	addToDOM();
	animate();
}
            
          
!
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