Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

JavaScript

Babel is required to process package imports. If you need a different preprocessor remove all packages first.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <body>
  <div class="game">
<div class="container">
<audio class="green">
  <source src="https://s3.amazonaws.com/freecodecamp/simonSound1.mp3"></source>
</audio>
<audio class="red">
  <source src="https://s3.amazonaws.com/freecodecamp/simonSound2.mp3"></source>
</audio>
<audio class="yellow">
  <source src="https://s3.amazonaws.com/freecodecamp/simonSound3.mp3"></source>
</audio>
<audio class="blue">
  <source src="https://s3.amazonaws.com/freecodecamp/simonSound4.mp3"></source>
</audio>


<button class="simon green" id="1"></button>
<button class="simon red" id="2"></button>
<button class="simon yellow" id="3"></button>
<button class="simon blue" id="4"></button>

<div class="ui">
<div class="title">Simon</div>
<p>Count</p>
<p id="score">0</p>
<button class="functions" id="start">Start</button>
<button class="functions" id="strict">Strict</button> 
</div>

</div>
<div>
</body>
            
          
!

CSS

            
              @import url('https://fonts.googleapis.com/css?family=Share+Tech+Mono');
@import url('https://fonts.googleapis.com/css?family=Alfa+Slab+One');

body {
 background-image: url('http://cdn.backgroundhost.com/backgrounds/subtlepatterns/retina_wood.png');
}

p {
  width: 70px;
  font-size: 30px;
  font-family: 'Share Tech Mono', monospace;
  margin: 3% 0 0 35%;
}

.container {
  margin: 0 auto;
  padding: 0;
  text-align: center;
}

.game {
  margin: 0 auto;
  margin-top: 50px;
  width: 600px;
  height: 600px;
  border: solid 7px #232323;
  background-color: #232323;
  border-radius: 600px;
}

.title {
  font-family: 'Alfa Slab One', cursive;
  margin-top: 8%;
  margin-left: 5%;
  font-size: 60px;
  color: black;
}

.functions {
  margin-top: 5%;
  width: 80px;
  height: 40px;
  outline: none;
}

.simon {
  height: 293px;
  width: 293px;
  margin: 0 auto;
  float: left;
  position: relative;
  border: solid 5px #232323;
  outline: none;
}

.ui {
  text-align: center;
  margin-left: 140px;
  margin-top: 140px;
  width: 300px;
  height: 300px;
  position: absolute;
  background-color: white;
  border: solid 7px #232323;
  border-radius: 300px;
}

.green {
  border-radius: 300px 0 0 0;
  background-color: green;
}

.green:active {
  background-color: #5cdb5c;
}

.greenTurn {
  background-color: #5cdb5c;
}

.red {
  border-radius: 0 300px 0 0;
  background-color: red;
}

.red:active {
  background-color: #e52d2d;
}

.redTurn {
  background-color: #e52d2d;
}

.yellow {
  border-radius: 0 0 0 300px;
  background-color: yellow;
}

.yellow:active {
  background-color: #e5e590;
}

.yellowTurn {
  background-color: #e5e590;
}

.blue {
  border-radius: 0 0 300px 0;
  background-color: blue;
}

.blue:active {
  background-color: #5050f4;
}

.blueTurn {
  background-color: #5050f4;
}

.on {
  background-color: green;
}
            
          
!

JS

            
              var start = $("#start"), strict = $("#strict"), green = $("#1"), red = $("#2"), yellow = $("#3"), blue = $("#4"), count = [], ai = [], score = $("#score"), difficulty = 1;

$("body").ready(function(){
  disableButtons();
})

//starts counter from 1
start.click(function(){
  ai = [];
  ai.push(Math.floor((Math.random() * 4) + 1));
  enableButtons();
  score.text(ai.length);
  colorsAnimation();
})

strict.click(function(){
  difficulty += 1;
  if(difficulty % 2 == 0){
    strict.addClass("on");
  } else if (difficulty % 2 == 1){
    strict.removeClass("on");
  }
})

function disableButtons () {
  green.attr("disabled", true);
    red.attr("disabled", true);
    yellow.attr("disabled", true);
    blue.attr("disabled", true);
}

function enableButtons () {
  green.prop("disabled", false);
    red.prop("disabled", false);
    yellow.prop("disabled", false);
    blue.prop("disabled", false);
}

function colorsAnimation () {
  let intervalID = setTimeout(function(){    
  for(var i = 0; i < ai.length; i++){
    let delay = i * 1100;
    let out = delay + 800;
    let enabler = ai.length * 1000;
    if(ai[i] === 1){
      setTimeout(function(){let audio = $(".green")[0];
audio.play();}, delay);
      setTimeout(function(){green.addClass("greenTurn");}, delay);
      setTimeout(function(){green.removeClass("greenTurn");}, out);
    } else if(ai[i] === 2){
      setTimeout(function(){let audio = $(".red")[0];
audio.play();}, delay);
      setTimeout(function(){red.addClass("redTurn");}, delay);
      setTimeout(function(){red.removeClass("redTurn");}, out);
  } else if(ai[i] === 3){
    setTimeout(function(){let audio = $(".yellow")[0];
audio.play();}, delay);
     setTimeout(function(){yellow.addClass("yellowTurn");}, delay);
      setTimeout(function(){yellow.removeClass("yellowTurn");}, out);
} else if(ai[i] === 4){
  setTimeout(function(){let audio = $(".blue")[0];
audio.play();}, delay);
      setTimeout(function(){blue.addClass("blueTurn");}, delay);
      setTimeout(function(){blue.removeClass("blueTurn");}, out);
}
    setTimeout(function(){enableButtons()}, enabler);
  }
  score.text(ai.length); 
  }, 1000);
}

function compare () {
  let space = count.length - 1;
  let userIdx = count[space];
  let aiIdx = ai[space];
//compares each number until it reaches a lenght of 20 to finish game
  if(count.length === ai.length && userIdx === aiIdx && count.length === 20){
    ai.push(Math.floor((Math.random() * 4) + 1));
    alert("You Won The Game!");
    count = [];
    console.log(ai);
    disableButtons();
//checks the lenght of both arrays and if the elements are matching
  } else if (count.length === ai.length && userIdx === aiIdx) {
    disableButtons();
    ai.push(Math.floor((Math.random() * 4) + 1));
    count = [];
    setTimeout(function(){colorsAnimation()}, 700);
//checks if the last element added matches the same index in the ai's array
  } else if (difficulty % 2 == 0 && userIdx !== aiIdx){
    disableButtons();
    score.text("!!");
    ai = [];
    count = [];
    ai.push(Math.floor((Math.random() * 4) + 1));
    setTimeout(function(){colorsAnimation()}, 700);
  } else if (userIdx !== aiIdx){
    disableButtons();
    score.text("!!");
    count = [];
    setTimeout(function(){colorsAnimation()}, 700);
  }
}

green.click(function(){
  count.push(1);
  compare();
  var audio = $(".green")[0];
audio.play();
})

red.click(function(){
  count.push(2);
  compare();
  var audio = $(".red")[0];
audio.play();
})

yellow.click(function(){
  count.push(3);
  compare();
  var audio = $(".yellow")[0];
audio.play();
})

blue.click(function(){
  count.push(4);
  compare();
  var audio = $(".blue")[0];
audio.play();
})
            
          
!
999px

Console