css Audio - Active file-generic CSS - Active Generic - Active HTML - Active JS - Active SVG - Active Text - Active file-generic Video - Active header Love html icon-new-collection icon-person icon-team numbered-list123 pop-out spinner split-screen star tv

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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              
<canvas id="canv"></canvas>
 <div class="sky">
  <div class="clouds">
    <div class="c1 one"></div>
    <div class="c1 two"></div>
    <div class="c1 three"></div>
    <div class="c1 four"></div>
    <div class="c2 one"></div>
    <div class="c2 two"></div>
    <div class="c2 three"></div>
    <div class="c2 four"></div>
  </div>
</div>
<iframe class='iframe' width="100%" height="61" src="https://www.mixcloud.com/widget/iframe/?feed=https%3A%2F%2Fwww.mixcloud.com%2FJazzmo%2F&hide_cover=1&mini=1&hide_artwork=1&light=0&autoplay=1" frameborder="0"></iframe>

            
          
!
            
              body{
  width:100%;
  min-height:100%;
  margin:0;
  overflow:hidden;
}
canvas{
  z-index:99;
  position:absolute;
  top:0;
  left:0;
  bottom:0;
  right:0;
  background: linear-gradient(#B7B0E3, #FFD3D6);  
}


@keyframes anim {
  from {
    transform: translateX(200%);
  }
  to {
    transform: translateX(-200%);
  }
}

@keyframes anime {
  from {
    transform: translateX(0);
  }
  to {
    transform: translateX(-200%);
  }
}
.c1, .c2 {
  width: 800px;
  height: 700px;
  position: absolute;
  background: transparent url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/131045/clouds.png") 0 0 no-repeat;
  background-size: 100%;
  z-index:999;
}
.c1.one, .c2.one {
  top: -260px;
  left: 0px;
}
.c1.two, .c2.two {
  top: -200px;
  left: 100px;
}
.c1.three, .c2.three {
  top: -240px;
  right: 100px;
}
.c1.four, .c22.four {
  top: -180px;
  right: 0px;
}

.c2 .one {
  top: -209px;
}
@media (max-width: 1023px) {
  .c2.one {left: -80px;}
  .c2.two {left: -120px;}
  .c2.three {right: 220px;}
  .c2.four {right: 220px;}
}

.c1 {
  animation: anime 1000s linear infinite forwards;
}

.c2 {
  transform: translateX(200%);
  animation: anim 1000s linear infinite forwards;
}

.iframe
{
  position: absolute;
  opacity: 0.5;
  Bottom: -0.5px;
  z-index: 999;
}
            
          
!
            
              var Bird = {
  def: function(n, m, s) {
    if (m) this.e(n.prototype, m);
    if (s) this.e(n, s);
    return n;
  },
  e: function(o, p) {
    for (prop in p) o[prop] = p[prop];
    return o;
  },
  v: [
    [5, 0, 0],
    [-5, -2, 1],
    [-5, 0, 0],
    [-5, -2, -1],
    [0, 2, -6],
    [0, 2, 6],
    [2, 0, 0],
    [-3, 0, 0]
  ],
  beak: [
    [0, 1, 2],
    [4, 7, 6],
    [5, 6, 7]
  ],
  L: null,
  V: {
    x: 0,
    y: 0,
    z: 5000
  }
}
Bird.obj = Bird.def(
  function() {
    this.vtr = new Bird.Vtr(),
      this.accel, this.width = 600, this.height = 600, this.depth = 300, this.ept, this.area = 200,
      this.msp = 4, this.mfrc = 0.1, this.coll = false;
    this.pos = new Bird.Vtr();
    this.vel = new Bird.Vtr();
    this.accel = new Bird.Vtr();
  }, {

    _coll: function(value) {
      this.coll = value;
    },
    param: function(w, h, dth) {
      this.width = w;
      this.height = h;
      this.depth = dth;
    },
    run: function(b) {
      if (this.coll) {
        this.vtr.set(-this.width, this.pos.y, this.pos.z);
        this.vtr = this.detect(this.vtr);
        this.vtr.scale(5);
        this.accel.add(this.vtr);
        this.vtr.set(this.width, this.pos.y, this.pos.z);
        this.vtr = this.detect(this.vtr);
        this.vtr.scale(5);
        this.accel.add(this.vtr);
        this.vtr.set(this.pos.x, -this.height, this.pos.z);
        this.vtr = this.detect(this.vtr);
        this.vtr.scale(5);
        this.accel.add(this.vtr);
        this.vtr.set(this.pos.x, this.height, this.pos.z);
        this.vtr = this.detect(this.vtr);
        this.vtr.scale(5);
        this.accel.add(this.vtr);
        this.vtr.set(this.pos.x, this.pos.y, -this.depth);
        this.vtr = this.detect(this.vtr);
        this.vtr.scale(5);
        this.accel.add(this.vtr);
        this.vtr.set(this.pos.x, this.pos.y, this.depth);
        this.vtr = this.detect(this.vtr);
        this.vtr.scale(5);
        this.accel.add(this.vtr);
      }
      if (Math.random() > 0.5) {
        this.fly(b);
      }
      this.move();
    },
    fly: function(b) {
      if (this.ept) {
        this.accel.add(this.meet(this.ept, 0.005));
      }
      this.accel.add(this.line(b));
      this.accel.add(this.togeth(b));
      this.accel.add(this.apart(b));
    },
    move: function() {
      this.vel.add(this.accel);
      var l = this.vel.len();
      if (l > this.msp) {
        this.vel.lowscale(l / this.msp);
      }
      this.pos.add(this.vel);
      this.accel.set(0, 0, 0);
    },
    detect: function(pt) {
      var dir = new Bird.Vtr();
      dir.copy(this.pos);
      dir.sub(pt);
      dir.scale(1 / this.pos.dsq(pt));
      return dir;
    },
    rep: function(pt) {
      var dist = this.pos.dst(pt);if (dist < 150) {
        var dir = new Bird.Vtr();
        dir.subv(this.pos, pt);
        dir.scale(0.5 / dist);
        this.accel.add(dir);
      }
    },
    meet: function(pt, amt) {
      var dir = new Bird.Vtr();
      dir.subv(pt, this.pos);
      dir.scale(amt);
      return dir;
    },
    line: function(b) {
      var _b, totvel = new Bird.Vtr(),
        cnt = 0;
      for (var i = 0, il = b.length; i < il; i++) {
        if (Math.random() > 0.6) continue;
        _b = b[i];
        var dist = _b.pos.dst(this.pos);
        if (dist > 0 && dist <= this.area) {
          totvel.add(_b.vel);
          cnt++;
        }
      }
      if (cnt > 0) {
        totvel.lowscale(cnt);
        var v = totvel.len();
        if (v > this.mfrc) {
          totvel.lowscale( v / this.mfrc);
        }
      }
      return totvel;
    },
    togeth: function(b) {
      var _b, dist,
        plus = new Bird.Vtr(),
        dir = new Bird.Vtr(),
        cnt = 0;
      for (var i = 0, il = b.length; i < il; i++) {
        if (Math.random() > 0.6) continue;
        _b = b[i];
        dist = _b.pos.dst(this.pos);
        if (dist > 0 && dist <= this.area) {
          plus.add(_b.pos);
          cnt++;
        }
      }
      if (cnt > 0) {
        plus.lowscale(cnt);
      }
      dir.subv(plus, this.pos);
      var l = dir.len();
      if (l > this.mfrc) {
        dir.lowscale(l / this.mfrc);
      }
      return dir;
    },
    apart: function(b) {
      var _b, dist,
        plus = new Bird.Vtr(),
        rep = new Bird.Vtr();
      for (var i = 0, il = b.length; i < il; i++) {
        if (Math.random() > 0.6) continue;
        _b = b[i];
        dist = _b.pos.dst(this.pos);
        if (dist > 0 && dist <= this.area) {
          rep.subv(this.pos, _b.pos);
          rep.level();
          rep.lowscale(dist);
          plus.add(rep);
        }
      }
      return plus;
    }
  }
);
Bird.Build = Bird.def(
  function() {
    this.base = 0, this.left = 1, this.right = 2;
    this.pos = new Bird.Vtr();
    this.rot = new Bird.Vtr();
    this.bbase = this.tri(this.base);
    this.leftwing = this.tri(this.left);
    this.rightwing = this.tri(this.right);
  }, {
    matrix: function() {
      this.bbase.vtx();
      this.leftwing.vtx();
      this.rightwing.vtx();
      this.leftwing.wingY(this.wY);
      this.rightwing.wingY(this.wY);
      this.bbase.rotY(this.rot.y);
      this.bbase.rotZ(this.rot.z);
      this.leftwing.rotY(this.rot.y);
      this.leftwing.rotZ(this.rot.z);
      this.rightwing.rotY(this.rot.y);
      this.rightwing.rotZ(this.rot.z);
      this.bbase.trans(this.pos);
      this.leftwing.trans(this.pos);
      this.rightwing.trans(this.pos);
    },
    draw: function() {
      this.bbase.draw();
      this.leftwing.draw();
      this.rightwing.draw();
    },
    tri: function(i) {
      var v1, v2, v3, v;
      v = Bird.v[Bird.beak[i][0]];
      v1 = new Bird.Vtr(v[0], v[1], v[2]);
      v = Bird.v[Bird.beak[i][1]];
      v2 = new Bird.Vtr(v[0], v[1], v[2]);
      v = Bird.v[Bird.beak[i][2]];
      v3 = new Bird.Vtr(v[0], v[1], v[2]);
      return new Bird.Tri(v1, v2, v3);
    },
    wang: function(y) {
      var v1 = Bird.v[Bird.beak[1][1]];
      this.rot.x = Math.atan2(y, v1[0]);
    },
    zpos: function() {
      var z1 = this.bbase._z();
      var z2 = this.leftwing._z();
      var z3 = this.rightwing._z();
      return Math.min(z1, z2, z3);
    },
    wing: function(y) {
      this.wY = y;
    }
  }
);
Bird.Tri = Bird.def(
  function(p1, p2, p3) {
    this.mainv = [p1.copy(), p2.copy(), p3.copy()];
    this.Vtxs = [p1.copy(), p2.copy(), p3.copy()];
    this.bv = new Bird.Vtr(0.5, 0.5, 0.8);
  }, {
    draw: function() {
      var v1 = [this.Vtxs[0].Pt().x, this.Vtxs[0].Pt().y];
      var v2 = [this.Vtxs[1].Pt().x, this.Vtxs[1].Pt().y];
      var v3 = [this.Vtxs[2].Pt().x, this.Vtxs[2].Pt().y];
      var col = this.col();
      Bird.$.fillStyle = col;
      Bird.$.strokeStyle = col;
      Bird.$.lineWidth = 0.1;
      Bird.$.beginPath();
      Bird.$.moveTo(v1[0], v1[1]);
      Bird.$.lineTo(v2[0], v2[1]);
      Bird.$.lineTo(v3[0], v3[1]);
      Bird.$.lineTo(v1[0], v1[1]);
      Bird.$.closePath();
      Bird.$.fill();
      Bird.$.stroke();
    },
    rotX: function(a) {
      var ang = a;
      this.Vtxs.forEach(
        function(e, i, a) {
          Bird.Matrix.rotX(e, ang);
        }
      );
    },
    rotY: function(a) {
      var ang = a;
      this.Vtxs.forEach(
        function(e, i, a) {
          Bird.Matrix.rotY(e, ang);
        }
      );
    },
    rotZ: function(a) {
      var ang = a;
      this.Vtxs.forEach(
        function(e, i, a) {
          Bird.Matrix.rotZ(e, ang);
        }
      );
    },
    trans: function(s) {
      var trans = s;
      this.Vtxs.forEach(
        function(e, i, a) {
          Bird.Matrix.trans(e, [trans.x, trans.y, trans.z]);
        }
      );
    },
    vtx: function(idx) {
      for (var i = 0; i < 3; i++) {
        var x = this.mainv[i].x;
        var y = this.mainv[i].y;
        var z = this.mainv[i].z;
        this.Vtxs[i].x = x;
        this.Vtxs[i].y = y;
        this.Vtxs[i].z = z;
      }
    },
    wingY: function(y) {
      this.Vtxs[0].y = y;
    },
    _z: function() {
      return Math.min(this.Vtxs[0].z, this.Vtxs[1].z, this.Vtxs[2].z);
    },
    col: function() {
      var e = 0.3,
          f = 0.3,
          g = 0.7;
      var bw = new Bird.Vtr(1, 1, 1);
      var n = this.norm();
      var x = this.Vtxs[0].copy();
      var v = x.sub(Bird.V);
      v.level();
      x = this.Vtxs[0].copy();
      var l = x.sub(Bird.L);
      l.level();
      var p = l.p(n);
      var x1 = n.copy();
      x1.scale(p);
      x1.scale(2);
      var r = l.copy();
      r.sub(x1);
      x1.scale(-1);
      p = Math.max(x1.p(l), 0);
      var col = this.bv.copy();
      col.scale(p);
      col.scale(col, e);
      x1 = col.copy();
      var x2 = r.copy();
      x2.scale(-1);
      p = Math.pow(Math.max(x2.p(v)), 20);
      x2 = bw.copy();
      x2.scale(p * f);
      var x3 = this.bv.copy();
      x3.scale(g);
      x1.add(x2);
      x1.add(x3);
      var _r = Math.floor(x1.x * 255);
      var _g = Math.floor(x1.y * 255);
      var _b = Math.floor(x1.z * 255);
      return 'rgb(' + _r + ',' + _g + ',' + _b + ')';
    },
    norm: function() {
      var v1 = this.Vtxs[0];
      var v2 = this.Vtxs[1];
      var v3 = this.Vtxs[2];
      v3.sub(v2);
      v1.sub(v3);
      v3.cross(v1);
      v3.level();
      return v3;
    }
  }
);
Bird.Vtr = Bird.def(
  function(x, y, z) {
    this.x = x || 0;
    this.y = y || 0;
    this.z = z || 0;
    this.fl = 1000;
  }, {
    Pt: function() {
      var zsc = this.fl + this.z;
      var scale = this.fl / zsc;
      var x = this.x * scale;
      var y = this.y * scale;
      return {
        x: x,
        y: y,
        scale: scale
      };
    },
    set: function(x, y, z) {
      this.x = x;
      this.y = y;
      this.z = z;
      return this;
    },
    len: function() {
      return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
    },
    add: function(v, w) {

      this.x += v.x;
      this.y += v.y;
      this.z += v.z;
      return this;
    },
    sub: function(v, w) {

      this.x -= v.x;
      this.y -= v.y;
      this.z -= v.z;
      return this;
    },
    subv: function(a, b) {
      this.x = a.x - b.x;
      this.y = a.y - b.y;
      this.z = a.z - b.z;
      return this;
    },
    scale: function(upd) {
      this.x *= upd;
      this.y *= upd;
      this.z *= upd;
      return this;
    },
    lowscale: function(upd) {
      if (upd !== 0) {
        var inv = 1 / upd;
        this.x *= inv;
        this.y *= inv;
        this.z *= inv;
      } else {
        this.x = 0;
        this.y = 0;
        this.z = 0;
      }
      return this;
    },
    copy: function(v) {
      this.x = v.x;
      this.y = v.y;
      this.z = v.z;
      return this;
    },
    dst: function(v) {
      return Math.sqrt(this.dsq(v));
    },
    dsq: function(v) {
      var dx = this.x - v.x;
      var dy = this.y - v.y;
      var dz = this.z - v.z;
      return dx * dx + dy * dy + dz * dz;
    },
    cross: function(v, w) {
      var x = this.x,
        y = this.y,
        z = this.z;
      this.x = y * v.z - z * v.y;
      this.y = z * v.x - x * v.z;
      this.z = x * v.y - y * v.x;
      return this;
    },
    p: function(v) {
      return this.x * v.x + this.y * v.y + this.z * v.z;
    },
    level: function() {
      return this.lowscale(this.len());
    },
    copy: function() {
      return new Bird.Vtr(this.x, this.y, this.z);
    }
  }
);
Bird.Matrix = {
  rotX: function(pt, angX) {
    var pos = [pt.x, pt.y, pt.z];
    var asin = Math.sin(angX);
    var acos = Math.cos(angX);
    var xrot = [];
    xrot[0] = [1, 0, 0];
    xrot[1] = [0, acos, asin];
    xrot[2] = [0, -asin, acos];
    var calc = this.mm(pos, xrot);
    pt.x = calc[0];
    pt.y = calc[1];
    pt.z = calc[2];
  },
  rotY: function(pt, angY) {
    var pos = [pt.x, pt.y, pt.z];
    var asin = Math.sin(angY);
    var acos = Math.cos(angY);
    var yrot = [];
    yrot[0] = [acos, 0, asin];
    yrot[1] = [0, 1, 0];
    yrot[2] = [-asin, 0, acos];
    var calc = this.mm(pos, yrot);
    pt.x = calc[0];
    pt.y = calc[1];
    pt.z = calc[2];
  },
  rotZ: function(pt, angZ) {
    var pos = [pt.x, pt.y, pt.z];
    var asin = Math.sin(angZ);
    var acos = Math.cos(angZ);
    var yrot = [];
    yrot[0] = [acos, asin, 0];
    yrot[1] = [-asin, acos, 0];
    yrot[2] = [0, 0, 1];
    var calc = this.mm(pos, yrot);
    pt.x = calc[0];
    pt.y = calc[1];
    pt.z = calc[2];
  },
  trans: function(pt, s) {
    pt.x += s[0];
    pt.y += s[1];
    pt.z += s[2];
  },
  scale: function(pt, s) {
    pt.x *= s[0];
    pt.y *= s[1];
    pt.z *= s[2];
  },
  mm: function(m1, m2) {
    var calc = [];
    calc[0] = m1[0] * m2[0][0] + m1[1] * m2[1][0] + m1[2] * m2[2][0];
    calc[1] = m1[0] * m2[0][1] + m1[1] * m2[1][1] + m1[2] * m2[2][1];
    calc[2] = m1[0] * m2[0][2] + m1[1] * m2[1][2] + m1[2] * m2[2][2];
    return calc;
  }
}

function draw() {
  var c = document.getElementById('canv');
  Bird.$ = c.getContext("2d");
  Bird.canv = {
    w: c.width = window.innerWidth,
    h: c.height = window.innerHeight
  };
  Bird.L = new Bird.Vtr(0, 2000, 5000);
  Bird.V = new Bird.Vtr(0, 0, 5000);
  var birds = [];
  var b = [];
  for (var i = 0; i < 100; i++) {
    _b = b[i] = new Bird.obj();
    _b.pos.x = Math.random() * 800 - 400;
    _b.pos.y = Math.random() * 800 - 400;
    _b.pos.z = Math.random() * 800 - 400;
    _b.vel.x = Math.random() * 2 - 1;
    _b.vel.y = Math.random() * 2 - 1;
    _b.vel.z = Math.random() * 2 - 1;
    _b._coll(true);
    _b.param(400, 400, 800);
    bird = birds[i] = new Bird.Build();
    bird.phase = Math.floor(Math.random() * 62.83);
    bird.pos = b[i].pos;
  }

  run();

  function run() {
    window.requestAnimationFrame(run);
    draw();
  }

  function draw() {
    Bird.$.setTransform(1, 0, 0, 1, 0, 0);
    Bird.$.translate(Bird.canv.w / 2, Bird.canv.h / 2);
    Bird.$.clearRect(-Bird.canv.w / 2, -Bird.canv.h / 2, Bird.canv.w, Bird.canv.h);
    Bird.$.scale(1, -1);
    var arr = [];
    b.forEach(function(e, i, a) {
      var _b = b[i];
      _b.run(b);
      var bird = birds[i];
      bird.rot.y = Math.atan2(-_b.vel.z, _b.vel.x);
      bird.rot.z = Math.asin(_b.vel.y / _b.vel.len());
      bird.phase = (bird.phase + (Math.max(0, bird.rot.z) + 0.1)) % 62.83;
      bird.wing(Math.sin(bird.phase) * 5);
      bird.matrix();
      arr.push({
        z: bird.zpos(),
        o: bird
      });
    });
    arr.sort(function(a, b) {
      return a.z < b.z ? -1 : a.z > b.z ? 1 : 0;
    });
    arr.forEach(function(e, i, a) {
      e.o.draw();
    });
  }
};
draw();
window.addEventListener('resize',function(){
   if(c.width!==window.innerWidth && c.height!==window.innerHeight){
     Bird.canv = {
      w: c.width = window.innerWidth,
      h: c.height = window.innerHeight
    };
   }
});
            
          
!
999px
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