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HTML

              
                <!--
  I'm SUPER sorry if this crashes your machine.
  2D canvas wasn't built for this and I'm abusing it heavily.
-->

<div id="controls">
  <article id="article" class="hide">
    <h1>Wobble Text Generator</h1>
    <p>Some wobbly text.</p>
    <p>Hotdog because of the hot weather rn 💦</p>
    <p>
      Doesn't work in Safari (tho shows to work in the Canvas Inspector so
      idk what that's all about 🤷‍♂️)
    </p>
    <p>Part of a series of works started in June, 2019.</p>
    <a
      href="https://instagram.com/2xAA"
      target="_blank"
      rel="noopener nofollow noreferrer"
      >Instagram</a
    >
    ×
    <a
      href="https://twitter.com/_2xAA"
      target="_blank"
      rel="noopener nofollow noreferrer"
      >Twitter</a
    >
    ×
    <a
      href="https://wray.pro"
      target="_blank"
      rel="noopener nofollow noreferrer"
      >wray.pro</a
    >
  </article>
  <input type="text" id="text" />
  <input type="text" id="font" />
  <label
    ><input
      type="range"
      min="0"
      max="1"
      step="0.001"
      id="wobble-length"
    /><span>Wobble Length</span></label
  >
  <label
    ><input type="range" min="0" max="100" id="wobble-width" /><span
      >Wobble Width</span
    ></label
  >
  <label
    ><input type="range" min="0" max="1" step="0.001" id="cut-start" /><span
      >Slice Start</span
    ></label
  >
  <label
    ><input
      type="range"
      min=".01"
      max="1"
      step="0.001"
      id="cut-height"
    /><span>Slice Height</span></label
  >
  <label
    ><input type="color" id="background-color" /><span
      >Background Colour</span
    ></label
  ><br />
  <label
    ><input type="color" id="foreground-color" /><span
      >Foreground Colour</span
    ></label
  ><br />
  <div class="checkbox">
    <input type="checkbox" id="use-hdpi" />
    <label class="checkbox" for="use-hdpi"><span>Use HDPI (can be slow)</span></label>
  </div>
</div>

<button id="about">About?</button>
              
            
!

CSS

              
                @import url('https://fonts.googleapis.com/css?family=Six+Caps&display=swap');
@import url('https://v36p9.codesandbox.io/style.css');

html,
body {
  height: 100%;
}

body {
  position: relative;
  overflow: hidden;
  margin: 0;
}

canvas,
#controls {
  position: absolute;
}

#controls {
  z-index: 100;
  top: 10px;
  left: 10px;
  max-width: 300px;
}

input {
  display: block;
}

label input {
  display: inline;
  margin-left: 1em;
}

article {
  margin-bottom: 1em;
  text-align: center
}

#about {
  position: absolute;
  right: 10px;
  bottom: 10px;
  z-index: 100;
}

.hide {
  display: none;
}

              
            
!

JS

              
                let text = 'HOTDOG'
let font = 'Six Caps, Proxima Nova, sans-serif'
let wobbleLength = 0.593
let cutStart = 0.531
let wobbleWidth = 6
let useHDPI = false
let dpr = 1
let cutHeight = 0.01
let cutSpacing = 0.01

let backgroundColor = '#FFFB00'
let textColor = '#FF2600'

const article = document.getElementById('article')
const aboutButton = document.getElementById('about')
aboutButton.addEventListener('click', () => {
  article.classList.toggle('hide')
})

const canvas = document.createElement('canvas')
const context = canvas.getContext('2d')

const textCanvas = document.createElement('canvas')
const textContext = textCanvas.getContext('2d')

function drawText() {
  const { width, height } = canvas
  textContext.clearRect(0, 0, width, height)
  textContext.fillStyle = textColor
  textContext.textBaseline = 'middle'
  textContext.textAlign = 'center'
  textContext.font = `${'normal'} ${128 * dpr}px ${font}`
  textContext.fillText(text, width / 2 + 5 / 2, height / 2, width - 20 * dpr)
}

function resize() {
  const { innerWidth, innerHeight, devicePixelRatio } = window
  if (useHDPI) {
    dpr = devicePixelRatio
  }

  canvas.width = textCanvas.width = innerWidth * dpr
  canvas.height = textCanvas.height = innerHeight * dpr
  canvas.style.width = `${innerWidth}px`
  canvas.style.height = `${innerHeight}px`

  drawText()
}

resize()

document.body.appendChild(canvas)

const textinput = document.getElementById('text')
textinput.value = text
textinput.addEventListener('input', e => {
  text = e.target.value
  drawText()
})

const fontInput = document.getElementById('font')
fontInput.value = font
fontInput.addEventListener('input', e => {
  font = e.target.value
})

const wobbleLengthRange = document.getElementById('wobble-length')
wobbleLengthRange.value = wobbleLength
wobbleLengthRange.addEventListener('input', e => {
  wobbleLength = parseFloat(e.target.value, 10)
})

const wobbleWidthRange = document.getElementById('wobble-width')
wobbleWidthRange.type = 'range'
wobbleWidthRange.min = 0
wobbleWidthRange.max = 100
wobbleWidthRange.value = wobbleWidth
wobbleWidthRange.addEventListener('input', e => {
  wobbleWidth = parseInt(e.target.value, 10)
})

const cutStartRange = document.getElementById('cut-start')
cutStartRange.value = cutStart
cutStartRange.addEventListener('input', e => {
  cutStart = parseFloat(e.target.value, 10)
})

const cutHeightRange = document.getElementById('cut-height')
cutHeightRange.value = cutHeight
cutHeightRange.addEventListener('input', e => {
  cutHeight = parseFloat(e.target.value, 10)
})

const backgroundColorInput = document.getElementById('background-color')
backgroundColorInput.value = backgroundColor
backgroundColorInput.addEventListener('input', e => {
  backgroundColor = e.target.value
})

const textColorInput = document.getElementById('foreground-color')
textColorInput.value = textColor
textColorInput.addEventListener('input', e => {
  textColor = e.target.value
  drawText()
})

const hdpiCheckbox = document.getElementById('use-hdpi')
hdpiCheckbox.type = 'checkbox'
hdpiCheckbox.checked = false
hdpiCheckbox.addEventListener('input', e => {
  if (e.target.checked) {
    dpr = window.devicePixelRatio
  } else {
    dpr = 1
  }

  resize()
})

window.removeEventListener('resize', resize)
window.addEventListener('resize', resize)

let raf
cancelAnimationFrame(raf)

function loop(delta) {
  raf = requestAnimationFrame(loop)
  const { width, height } = canvas

  context.fillStyle = backgroundColor

  context.fillRect(0, 0, width, height)

  const nCutStart = cutStart * height

  context.drawImage(textCanvas, 0, 0, width, nCutStart, 0, 0, width, nCutStart)

  const nWobbleLength = wobbleLength * 800 * dpr

  const sliceHeight = cutHeight * 100 * dpr

  for (let i = 0; i < nWobbleLength; ++i) {
    const mapped2 = Math.sin((i / (nWobbleLength * 2)) * (Math.PI * 2))
    const x =
      mapped2 *
      Math.sin(delta * 0.007 + (i / dpr / 10 + 1) * Math.cos(delta / 2400)) *
      wobbleWidth *
      dpr

    context.drawImage(
      textCanvas,
      x,
      nCutStart,
      width,
      sliceHeight,

      0,
      nCutStart + i,
      width,
      sliceHeight
    )
  }

  context.drawImage(
    textCanvas,
    0,
    nCutStart + sliceHeight - 1,
    width,
    height - nCutStart,

    0,
    nCutStart + nWobbleLength + sliceHeight - 1,
    width,
    height - nCutStart
  )
}

async function start() {
  await document.fonts.load('10pt "Six Caps"')
  resize()
  requestAnimationFrame(loop)
}

start()

              
            
!
999px

Console