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HTML

              
                <div class=container>
    <div class="wrapper"></div>
    <div class="date-display"></div>
    <div class="patient">PATIENT: Nick Watton</div>
    <div class="ping-edge"></div>
    <div class="heart-rate">46</div>
    <div class="interact-wrapper"></div>

    <div class="instructions">
         <p>&lt;&lt;&lt; SEDATE</p>
         <p>Mouse-over above to change heart rate</p>
         <p>EXCITE &gt;&gt;&gt;</p>
    </div>
</div>
              
            
!

CSS

              
                @import url('https://fonts.googleapis.com/css?family=Roboto+Mono|Source+Code+Pro:900&display=swap');
$white: whitesmoke;
$green: #bada55;
html{
	font-size: 62.5%;
}
body{
	background:
		radial-gradient(black 15%, transparent 16%) 0 0,
		radial-gradient(black 15%, transparent 16%) 8px 8px,
		radial-gradient(rgba(255,255,255,.1) 15%, transparent 20%) 0 1px,
		radial-gradient(rgba(255,255,255,.1) 15%, transparent 20%) 8px 9px;
	background-color:#0b0b0b;
	background-size:16px 16px;
	color: $green;
	font-family: 'Roboto Mono', monospace;
}
.container{
	margin:0 auto;
	position: relative;
	width: 600px;
	div{
		box-sizing:border-box;
		position:absolute;
		width:inherit;
	}
	.patient,
	.date-display{
		padding:20px;
		text-align: right;
	}
	.patient{
		text-align: initial;
	}
	.heart-rate{
		color: $white;
		font-family: 'Source Code Pro', monospace;
		font-weight:bold;
		top: 332px;
		font-size:3.6rem;
		text-align: center;
	}
	.ping-edge{
		border: 4px double $white;
		height: 120px;
		left:1px;
		top: 51px;
	}
	canvas{
		border: 1px solid $white;
	}
	.interact-wrapper{
		height: 600px;
		position:absolute;
		width:100%;
	}
 .instructions{
     bottom:-600px;
     font-size: 1rem;
     height:30px;
     position:relative;
     p{
      text-align:center;
      position:absolute;
      width:100%;
      &:first-child{
       text-align:left;
      }
      &:last-child{
       text-align:right;
      }
     }
    } 
}
              
            
!

JS

              
                window.requestAnimFrame = (function(){
  return  window.requestAnimationFrame       ||
          window.webkitRequestAnimationFrame ||
          window.mozRequestAnimationFrame    ||
          window.oRequestAnimationFrame      ||
          window.msRequestAnimationFrame     ||
          function(callback, element){
            window.setTimeout(callback, 1000 / 60);
          };
})();

let wrapper, canvas, context, width=600, height=600, Tau=Math.PI*2,
systems = [], heartSystem,
pingSystem, pingBase=3, ping=pingBase, pingSpeed=1,
ticker = 1,
bpm = 46, // Target beats per minute to display
bpmMin = 28, bpmMax = 120,
bps = (60 / bpm) * 1000, // BPM converted to beats per second, in milliseconds, for timer interval
repaintColour='rgba(0,0,0, .05)', // Alpha allows particle path to fade slowly
pathObjects=[];
pathObjects.push( {pLength:0, dom:null, pcStep:0, pt:null, id:'heart', shape:'M 209.95 88.4 Q 210 86.85 210 86.5 210 86.05 210 85.6 210.65 27.5 177.7 7.25 143.7 -13.75 104.9 26 66.3 -13.75 32.3 7.25 -1.85 28.2 0.1 89.75 2.05 151.35 104.9 230 207.95 151.35 209.9 89.75 209.9 89.05 209.95 88.4 Z'} );
pathObjects.push( {pLength:0, dom:null, pcStep:0, pt:null, id:'smallHeart', shape:'M 174.15 97.5 Q 174.2 96.45 174.2 96.25 174.2 95.95 174.2 95.65 174.6 57.35 152.9 44.05 130.5 30.2 104.95 56.4 79.55 30.2 57.15 44.05 34.65 57.85 35.9 98.35 37.2 138.95 104.95 190.75 172.85 138.95 174.15 98.35 174.15 97.9 174.15 97.5 Z'} );
pathObjects.push( {pLength:0, dom:null, pcStep:0, pt:null, id:'line', shape:'M0,0 l20,0z'} );

var ParticleSystem = function(){
    Object.defineProperty(this, 'colour', { value:'#FF1515', writable:true });
    Object.defineProperty(this, 'friction', { value:.9, writable:true });                // f < 1 == slows;  f > 1 == speeds up
    Object.defineProperty(this, 'height', { value:100, writable:true });
    Object.defineProperty(this, 'maxSpeed', { value:10, writable:true });
    Object.defineProperty(this, 'numParticles', { value:50, writable:true }); 
    Object.defineProperty(this, 'particles', { value:[], writable:true });
    Object.defineProperty(this, 'springTo', { value:true, writable:true });
    Object.defineProperty(this, 'springForce', { value:.01, writable:true });           // speed of return to spring point. tightness
    Object.defineProperty(this, 'wandering', { value:true, writable:true });
    Object.defineProperty(this, 'wander', { value:1, writable:true });                  // bigger number - fuzzier .05 just perceptible
    Object.defineProperty(this, 'wanderMod', { value:this.wander*.5, writable:true });
    Object.defineProperty(this, 'width', { value:100, writable:true });
}
ParticleSystem.prototype.generate = function(){
    for(let j=0; j<pathObjects.length; j+=1){
        pathObjects[j].pcStep = pathObjects[j].pLength / this.numParticles;
    }
    let pShapeArrayX, pShapeArrayY;
    for(let i=0; i<this.numParticles; i++){
        // pass in pattern points
        pShapeArrayX = [];
        pShapeArrayY = [];
        for(let p=0; p<pathObjects.length; p+=1){
            pathObjects[p].pt = pathObjects[p].dom.getPointAtLength(i*pathObjects[p].pcStep);
            pShapeArrayX.push(pathObjects[p].pt.x + ((this.width-190)/2));
            pShapeArrayY.push(pathObjects[p].pt.y + ((this.height-200)/2));
        }
        this.particles.push(new Particle(pShapeArrayX, pShapeArrayY, this));
    }
}
ParticleSystem.prototype.update = function(){
    for(let i=0; i<this.numParticles; i++){
        this.particles[i].pUpdate();
    }
}
ParticleSystem.prototype.pShapeMorph = function(value){
    for(let i=0; i<this.numParticles; i++){
        this.particles[i].pChangeSpringPoint(value);
    }
}

var Particle = function(x, y, parentSystem){
    Object.defineProperty(this, 'shapesX', { value:x, writable:true });
    Object.defineProperty(this, 'shapesY', { value:y, writable:true });
    Object.defineProperty(this, 'x', { value:this.shapesX[0], writable:true });
    Object.defineProperty(this, 'y', { value:this.shapesY[0], writable:true });
    Object.defineProperty(this, 'sx', { value:this.x, writable:true });
    Object.defineProperty(this, 'sy', { value:this.y, writable:true });
    Object.defineProperty(this, 'vx', { value:0, writable:true });
    Object.defineProperty(this, 'vy', { value:0, writable:true });
    Object.defineProperty(this, 'parentSystem', { value:parentSystem, writable:true });
    return this;
}
Particle.prototype.pChangeSpringPoint = function(value){
    // change spring point - causes morph
    if(value < 0) value = 0;
    if(value >= this.x.length) value = this.x.length-1;
    this.sx = this.shapesX[value];
    this.sy = this.shapesY[value];
}
Particle.prototype.pUpdate = function(){
    // randomise movement slightly
    if(this.parentSystem.wandering){
        this.vx += Math.random() * this.parentSystem.wander - this.parentSystem.wanderMod;
        this.vy += Math.random() * this.parentSystem.wander - this.parentSystem.wanderMod;
    }
    // apply friction
    this.vx *= this.parentSystem.friction;
    this.vy *= this.parentSystem.friction;
    // constrain to speed bounds
    let speed = Math.sqrt(this.vx*this.vx + this.vy*this.vy);
    if (speed > this.parentSystem.maxSpeed) {
        this.vx = this.parentSystem.maxSpeed * this.vx / speed;
        this.vy = this.parentSystem.maxSpeed * this.vy / speed;
    }
    // stay attached to point
    if(this.parentSystem.springTo){
        this.vx += (this.sx - this.x) * this.parentSystem.springForce;
        this.vy += (this.sy - this.y) * this.parentSystem.springForce;
    }
    // update position
    this.x += this.vx;
    this.y += this.vy;
}

function createCanvas(id, w, h){
    let tCanvas = document.createElement('canvas');
    tCanvas.width = w;
    tCanvas.height = h;
    tCanvas.id = id;
    return tCanvas;
}
function init(){
    let tPath;
    for(let i=0; i<pathObjects.length; i+=1){
        tPath = document.createElementNS('http://www.w3.org/2000/svg','path');
        tPath.setAttribute('d', pathObjects[i].shape);
        pathObjects[i].dom = tPath;
        pathObjects[i].pLength = tPath.getTotalLength();
    }
    wrapper = document.querySelector('.wrapper');
    canvas = createCanvas('canvas', width, height);
    wrapper.appendChild(canvas);
    context = canvas.getContext('2d');
    /* Define new ParticleSystems and set values */
    heartSystem = new ParticleSystem();
    heartSystem.width = width;
    heartSystem.height = height + 150;
    heartSystem.numParticles = 100;
    heartSystem.springForce = .03;
    heartSystem.wander = .5;
    heartSystem.generate();
	   //
    pingSystem = new ParticleSystem();
    pingSystem.colour = '#bd5';
    pingSystem.width = width;
    pingSystem.height = height;
    pingSystem.numParticles = 1;
    pingSystem.springForce = .01;
    pingSystem.wander = .2;
    pingSystem.generate();
    pingSystem.pShapeMorph(2);
    //
    systems.push(heartSystem);
    systems.push(pingSystem);
    // Interactively change base heartrate
    document.querySelector('.interact-wrapper').addEventListener('mousemove', (e) => {
       bpm = Math.round(map(e.offsetX, 0,width, bpmMin,bpmMax));
       bps = (60 / bpm) * 1000;
    } );
}
function update(){
    for(let i=0; i<systems.length; i++){
        systems[i].update();
    }
    // Override ping particle update
    pingSystem.particles[0].sx = ping += pingSpeed;
    pingSystem.particles[0].sy = (Math.random() * 100 + 120) ;
    if(ping > width+80){
        resetPing();
    }
}
function resetPing(){
    ping = pingBase;
    pingSystem.particles[0].sx = ping;
    pingSystem.particles[0].x = ping;
}
function draw(){
    for(let i = 0; i < systems.length; i++){
        let system = systems[i];
        context.fillStyle = system.colour;
        let particle;
        for(let j = 0; j < system.numParticles; j+=1) {
            particle = system.particles[j];
            context.beginPath();
            context.arc(particle.x, particle.y, 1, 0, Tau, false);
            
            context.fill();
        }
    }
}

/* Switch between small and big heart, to create beat */
function heartBeat(){
    let pulseDuration = ticker % 2 ? (bps*.33) : (bps*.66); // Heart contraction is faster
    heartSystem.pShapeMorph(ticker++ % 2);

    // Make ping line respond to heartbeat
    pingSystem.particles[0].sy = ticker % 2 ? (bps*.33) * -1 : (bps*.66) * -1;

    // Recurse function with asymetric beat
    setTimeout(() => heartBeat(), Math.random() * 100 + pulseDuration);
}
function animate(){
    context.fillStyle = repaintColour;
    context.fillRect(0, 0, width, height);
    update();
    draw();
    requestAnimFrame(animate);
}
function updateUI(){
     document.querySelector('.date-display').innerHTML = new Date().toLocaleString();
     document.querySelector('.heart-rate').innerHTML = bpm + Math.round(Math.random()*4 - 2);
     setTimeout(() => updateUI(), 1000);
}

/* Maps number (v) in input range(i1/12) to equivalent in output range (o1/o2) */
function map(v, i1, i2, o1, o2){
     return o1 + (o2 - o1) * ((v - i1) / (i2 - i1));
}
init();
resetPing();
animate();
heartBeat();
updateUI();

              
            
!
999px

Console