HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by esm.sh, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ESM usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
<div class="img">
<canvas>
</div>
<form class="settings">
<div class="setting">
<label for="cols">Cols:</label>
<input type="number" name="cols" value="5" min="1" max="20">
</div>
<div class="setting">
<label for="rows">Rows:</label>
<input type="number" name="rows" value="3" min="1" max="10">
</div>
<div class="setting">
<label for="offset">Offset:</label>
<input type="number" name="offset" value="20" min="1" max="49">
</div>
<div class="setting">
<label for="inset">Inset: <input type="checkbox" name="inset" checked></label>
</div>
<div class="setting">
<label for="grid">Grid: <input type="checkbox" name="grid"></label>
</div>
<div class="note">
Click image to reform/randomise
</div>
</form>
* {
margin: 0;
padding: 0;
font-family: "HelveticaNeue-Light", "Helvetica Neue Light", "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif;
font-size: 13px;
font-weight: 300;
}
.img {
position: relative;
background: #fafafa;
}
.img::before {
content: "";
display: block;
padding-bottom: 56.25%;
}
.img::after{
content: '';
position: absolute;
left: 50%;
top: 50%;
width: 32px;
height: 32px;
margin: -16px 0 0 -16px;
border-radius: 50%;
border: 3px solid transparent;
border-top-color: #111;
border-right-color: #111;
border-right-width: 5px;
border-left-width: 0;
animation: loader 1.5s linear infinite;
}
@keyframes loader {
100% {
transform: rotate(360deg);
}
}
canvas {
position: absolute;
z-index: 1;
left: 0;
right: 0;
top: 0;
bottom: 0;
width: 100%;
height: 100%;
}
.settings {
display: flex;
flex-flow: row wrap;
padding: 10px;
}
.setting {
display: flex;
flex-flow: row nowrap;
flex: 0 0 auto;
margin-right: 20px;
}
input[type=number] {
width: 30px;
margin-left: 5px;
text-align: right;
}
.note {
flex: 0 0 auto;
margin-left: auto;
}
const settings = {
rows: 3,
cols: 5,
maxOffsetPercent: 20,
transitionDuration: 500,
inset: true,
drawGrid: false,
throttleDelay: 50,
src: '//picsum.photos/1800/1140'
};
const $canvas = document.querySelector('canvas');
const ctx = $canvas.getContext('2d');
const $form = document.querySelector('form');
const maxes = {
rows: 10,
cols: 20,
maxOffsetPercent: 49,
}
let dpr;
let canvasW;
let canvasH;
let w;
let h;
let colsMax;
let rowsMax;
let transitionStartStamp;
let transitionStop = false;
let resetImage = false;
let imageLoaded = false;
let throttleStart;
let throttleTimer;
let resizedTimer;
let previousMousePos = {
x: 0,
y: 0
};
let cells = [];
let subdivision = {};
let maxOffset = {};
// draw over everything to start again
ctx.fillStyle = '#fff';
ctx.fillRect(0, 0, w, h);
// set up grid lines (if used)
ctx.lineWidth = 1;
ctx.strokeStyle = '#000';
let img = new Image();
img.onload = _imgLoaded;
function _checkMinMaxes() {
if (settings.rows > maxes.rows) {
settings.rows = maxes.rows;
}
if (settings.rows < 1) {
settings.rows = 1;
}
if (settings.cols > maxes.cols) {
settings.cols = maxes.cols;
}
if (settings.cols < 1) {
settings.cols = 1;
}
if (settings.maxOffsetPercent > maxes.maxOffsetPercent) {
settings.maxOffsetPercent = maxes.maxOffsetPercent;
}
if (settings.maxOffsetPercent < 1) {
settings.maxOffsetPercent = 1;
}
}
function _setup() {
resetImage = false;
transitionStop = true;
_checkMinMaxes();
$canvas.removeAttribute('width');
$canvas.removeAttribute('height');
dpr = window.devicePixelRatio || 1;
canvasW = $canvas.offsetWidth;
canvasH = $canvas.offsetHeight;
w = canvasW * dpr;
h = canvasH * dpr;
colsMax = settings.inset && settings.cols > 1 ? settings.cols + 1 : settings.cols;
rowsMax = settings.inset && settings.rows > 1 ? settings.rows + 1 : settings.rows;
cells = [];
for (let i = 0; i < colsMax; i++) {
for (let j = 0; j < rowsMax; j++) {
cells.push({});
}
}
$canvas.width = canvasW * dpr;
$canvas.height = canvasH * dpr;
subdivision.w = Math.round(w / settings.cols);
subdivision.h = Math.round(h / settings.rows);
maxOffset.x = Math.round(w / 100 * settings.maxOffsetPercent);
maxOffset.y = Math.round(h / 100 * settings.maxOffsetPercent);
transitionStop = false;
if (imageLoaded) {
_imgSetup();
_displayImage();
}
}
function _randomOffset(direction, pos) {
let maxO = (direction === 'x') ? maxOffset.x : maxOffset.y;
maxO = maxO / 2;
let rand = Math.floor(Math.random() * (maxO + 1));
return rand * (Math.random() < 0.5 ? -1 : 1);
}
function _imgLoaded() {
imageLoaded = true;
_imgSetup();
_displayImage();
}
function _imgSetup() {
// vals to center the crop
let offsetTop = 0;
let offsetLeft = 0;
// lets take a crop of the image to conform to the canvas ratio
let imgW = img.width;
let imgH = Math.round(h / w * img.width);
// if the crop height is too tall, swap so the height is the dominant factor
if (imgH > img.height) {
imgH = img.height;
imgW = Math.round(w / h * imgH);
offsetTop = 0;
offsetLeft = Math.round((img.width - imgW) / 2);
} else {
offsetTop = Math.round((img.height - imgH) / 2);
}
// now fix for allowing max offset
offsetLeft = offsetLeft + Math.round(imgW * (settings.maxOffsetPercent / 100));
offsetTop = offsetTop + Math.round(imgH * (settings.maxOffsetPercent / 100));
imgW = imgW - ((imgW * (settings.maxOffsetPercent / 100)) * 2);
imgH = imgH - ((imgH * (settings.maxOffsetPercent / 100)) * 2);
let imgCellW = Math.round(imgW / settings.cols);
let imgCellH = Math.round(imgH / settings.rows);
let imgCellDims = {
w: imgCellW,
h: imgCellH,
oL: offsetLeft,
oT: offsetTop
};
let i = 0;
for (let j = 0; j < colsMax; j++) {
for (let k = 0; k < rowsMax; k++) {
let initX = 0;
let initY = 0;
let randX = _randomOffset('x', j);
let randY = _randomOffset('y', k);
// set up for indented items
let modifier = {
x: 1,
y: 1,
subdivision: {
w: 0,
h: 0,
},
cell: {
w: 0,
h: 0
}
};
if (settings.cols !== colsMax) {
if (j > 0) {
modifier.subdivision.w = subdivision.w / -2;
modifier.cell.w = imgCellDims.w / -2;
}
if (j === 0 || j === settings.cols) {
modifier.x = 0.5;
}
}
if (settings.rows !== rowsMax) {
if (k > 0) {
modifier.subdivision.h = subdivision.h / -2;
modifier.cell.h = imgCellDims.h / -2;
}
if (k === 0 || k === settings.rows) {
modifier.y = 0.5;
}
}
// set a random offset
initX = randX;
initY = randY;
// set values
cells[i] = {
x: initX,
y: initY,
x1: initX,
y1: initY,
x2: randX,
y2: randY,
w: imgCellDims.w,
h: imgCellDims.h,
oL: imgCellDims.oL,
oT: imgCellDims.oT,
modifier: modifier
};
i++;
}
}
}
function _displayImage() {
// draw a white rect background to mask
ctx.fillRect(0, 0, w, h);
// draw new positions
let i = 0;
for (let j = 0; j < colsMax; j++) {
for (let k = 0; k < rowsMax; k++) {
let args = [
img,
Math.round((cells[i].w * j) + cells[i].x + cells[i].oL + cells[i].modifier.cell.w),
Math.round((cells[i].h * k) + cells[i].y + cells[i].oT + cells[i].modifier.cell.h),
Math.round(cells[i].w * cells[i].modifier.x),
Math.round(cells[i].h * cells[i].modifier.y),
Math.round((subdivision.w * j) + cells[i].modifier.subdivision.w),
Math.round((subdivision.h * k) + cells[i].modifier.subdivision.h),
Math.round(subdivision.w * cells[i].modifier.x),
Math.round(subdivision.h * cells[i].modifier.y),
];
ctx.drawImage(...args);
if (settings.drawGrid) {
ctx.strokeRect(
args[5],
args[6],
args[7],
args[8]
);
}
i++;
}
}
}
function _newTargets(opts) {
transitionStop = true;
let i = 0;
for (let j = 0; j < colsMax; j++) {
for (let k = 0; k < rowsMax; k++) {
cells[i].x1 = cells[i].x;
cells[i].y1 = cells[i].y;
//
if (opts.reset) {
cells[i].x2 = 0;
cells[i].y2 = 0;
}
if (opts.random) {
cells[i].x2 = _randomOffset('x', j);
cells[i].y2 = _randomOffset('y', k);
}
if (opts.dragged) {
// work out diffs
let deltaX = (maxOffset.x * 0.5) * opts.dragged.x;
let deltaY = (maxOffset.y * 0.5) * opts.dragged.y;
// store initial values
cells[i].x3 = (cells[i].x3 === undefined) ? cells[i].x2 : cells[i].x3;
cells[i].y3 = (cells[i].y3 === undefined) ? cells[i].y2 : cells[i].y3;
// make new values to display
cells[i].x2 = Math.round(cells[i].x3 - deltaX);
cells[i].y2 = Math.round(cells[i].y3 - deltaY);
} else {
cells[i].x3 = undefined;
cells[i].y3 = undefined;
}
if (!opts.transition) {
cells[i].x = cells[i].x2;
cells[i].y = cells[i].y2;
cells[i].x1 = cells[i].x2;
cells[i].y1 = cells[i].y2;
}
i++;
}
}
if (opts.transition) {
window.requestAnimationFrame(_startTransition);
} else {
_displayImage();
}
}
function _easing(t) {
// easeOutQuad
// https://gist.github.com/gre/1650294
return t * (2 - t);
}
function _step(timestamp) {
if (transitionStop) {
return;
}
if (timestamp - transitionStartStamp >= settings.transitionDuration) {
transitionStop = true;
}
let pos = (timestamp - transitionStartStamp) / settings.transitionDuration;
pos = pos > 1 ? 1 : pos;
let easer = _easing(pos);
let i = 0;
for (let j = 0; j < colsMax; j++) {
for (let k = 0; k < rowsMax; k++) {
let deltaX = ((cells[i].x2 - cells[i].x1) * easer);
let deltaY = ((cells[i].y2 - cells[i].y1) * easer);
cells[i].x = cells[i].x1 + deltaX;
cells[i].y = cells[i].y1 + deltaY;
i++;
}
}
_displayImage();
window.requestAnimationFrame(_step);
}
function _startTransition(timestamp) {
transitionStop = false;
transitionStartStamp = timestamp;
window.requestAnimationFrame(_step);
}
function _click(event) {
if (!resetImage) {
resetImage = true;
_newTargets({
reset: true,
transition: true,
});
} else {
resetImage = false;
_newTargets({
random: true,
transition: true,
});
}
}
function _throttledMousemove(event) {
if (!resetImage) {
let x = (((event.pageX || event.touches[0].clientX) - $canvas.offsetLeft) / (w * 0.5)) - 1;
let y = (((event.pageY || event.touches[0].clientY) - $canvas.offsetTop) / (h * 0.5)) - 1;
// normalise
x = x < -1 ? -1 : x;
x = x > 1 ? 1 : x;
y = y < -1 ? -1 : y;
y = y > 1 ? 1 : y;
// move
_newTargets({
dragged: {
x: x,
y: y
},
transition: true,
});
}
}
function _mousemove(event) {
if (previousMousePos.x == 0 || previousMousePos.y == 0) {
previousMousePos.x = event.pageX || event.touches[0].clientX;
previousMousePos.y = event.pageY || event.touches[0].clientY;
return;
}
// send event at the end to move to final mouse position
clearTimeout(throttleTimer);
throttleTimer = setTimeout(function () {
throttleStart = new Date().getTime();
_throttledMousemove(event);
}, settings.throttleDelay);
// throttle..
// if time between throttle intervals and a mouse movement more than 20px (to stop it feeling nervous)
let now = new Date().getTime();
if (now > throttleStart + settings.throttleDelay && (Math.abs((event.pageX || event.touches[0].clientX) - previousMousePos.x) > 20 || Math.abs((event.pageY || event.touches[0].clientY) - previousMousePos.y) > 20)) {
_throttledMousemove(event);
throttleStart = now;
previousMousePos.x = event.pageX || event.touches[0].clientX;
previousMousePos.y = event.pageY || event.touches[0].clientY;
}
}
function _resized() {
_setup();
}
function _resize() {
clearTimeout(resizedTimer);
resizedTimer = setTimeout(_resized, 250);
}
function _change(event) {
const formData = new FormData($form);
settings.inset = false;
settings.drawGrid = false;
formData.forEach(function(value, key){
if (key === 'rows') {
settings.rows = parseInt(value);
}
if (key === 'cols') {
settings.cols = parseInt(value);
}
if (key === 'offset') {
settings.maxOffsetPercent = parseInt(value);
}
if (key === 'inset') {
settings.inset = value === 'on' ? true : false;
}
if (key === 'grid') {
settings.drawGrid = value === 'on' ? true : false;
}
});
_setup();
}
_setup();
img.src = settings.src;
$canvas.addEventListener('mousemove', _mousemove, false);
$canvas.addEventListener('click', _click, false);
$form.addEventListener('change', _change, false);
window.addEventListener('resize', _resize);
Also see: Tab Triggers