Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

JavaScript

Babel is required to process package imports. If you need a different preprocessor remove all packages first.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <H1>Four Corners Game</H1>
<BUTTON onClick="resetGame();" id="reset">Start New Game</BUTTON>
<div id="room">
<div id="North"></div>
<div id="West"></div>
<div id="player">
  <button onClick="clickCorner('North');">North</button><br/>
  <button onClick="clickCorner('West');">West</button>
  <button onClick="clickCorner('East');">East</Button><br/>
  <button onClick="clickCorner('South');">South</button>
  </div>
<div id="East"></div>
<div id="South"></div>
</div>

              
            
!

CSS

              
                BODY {
  font-family: verdana;
  margin: 6x 20px;
}
H1 {
  text-align: center;
  color: #FF00AA;
}
#room {
  margin: auto;
  width: 520px;
}

#North, #West, #East, #South {
  width:140px;
  height: 160px;
  background-color: #EEEEEE;
  border: 1px solid #FF00AA;
  overflow: auto; 
}

#North, #South {
  margin: auto;
  clear: both;
}

#West {
  float: left;
}
#East {
  float: right;
}

#player {
  margin: 0px 12x;
  width: 236px;
  text-align: center;
  float: left;
}

BUTTON {
  border: 2px solid black;
  background-color: white;
  color: black;
  padding: 14px 28px;
  font-size: 16px;
  cursor: pointer;
  margin: 5px;  
  border-color: #FF00AA;
  color: #AA00AA;
  border-radius: 6px;
}

button:hover {
  background-color: #AA00AA;
  color: #FFFFFF;
}

#reset {
  display: block;
  margin: 0px auto 20px auto;
}

BODY {
background: repeating-linear-gradient(67.5deg, hsla(200,0%,99%,0.05) 0px, hsla(200,0%,99%,0.05) 1px,transparent 1px, transparent 54px),repeating-linear-gradient(157.5deg, hsla(200,0%,99%,0.05) 0px, hsla(200,0%,99%,0.05) 1px,transparent 1px, transparent 54px),repeating-linear-gradient(67.5deg, hsla(200,0%,99%,0.05) 0px, hsla(200,0%,99%,0.05) 1px,transparent 1px, transparent 25px),repeating-linear-gradient(0deg, hsla(200,0%,99%,0.05) 0px, hsla(200,0%,99%,0.05) 1px,transparent 1px, transparent 25px),repeating-linear-gradient(67.5deg, hsla(200,0%,99%,0.05) 0px, hsla(200,0%,99%,0.05) 1px,transparent 1px, transparent 12px),repeating-linear-gradient(157.5deg, hsla(200,0%,99%,0.05) 0px, hsla(200,0%,99%,0.05) 1px,transparent 1px, transparent 12px),linear-gradient(90deg, hsl(259,49%,41%),hsl(259,49%,41%));
}
#North, #West, #East, #South {
background: repeating-linear-gradient(135deg, rgba(86, 86, 86, 0.02) 0px, rgba(86, 86, 86, 0.02) 22px,rgba(202, 202, 202, 0.02) 22px, rgba(202, 202, 202, 0.02) 67px,rgba(247, 247, 247, 0.02) 67px, rgba(247, 247, 247, 0.02) 113px,rgba(135, 135, 135, 0.02) 113px, rgba(135, 135, 135, 0.02) 132px,rgba(157, 157, 157, 0.02) 132px, rgba(157, 157, 157, 0.02) 153px,rgba(53, 53, 53, 0.02) 153px, rgba(53, 53, 53, 0.02) 171px,rgba(17, 17, 17, 0.02) 171px, rgba(17, 17, 17, 0.02) 181px,rgba(179, 179, 179, 0.02) 181px, rgba(179, 179, 179, 0.02) 220px),repeating-linear-gradient(135deg, rgba(58, 58, 58, 0.02) 0px, rgba(58, 58, 58, 0.02) 41px,rgba(198, 198, 198, 0.02) 41px, rgba(198, 198, 198, 0.02) 60px,rgba(176, 176, 176, 0.02) 60px, rgba(176, 176, 176, 0.02) 99px,rgba(173, 173, 173, 0.02) 99px, rgba(173, 173, 173, 0.02) 146px,rgba(164, 164, 164, 0.02) 146px, rgba(164, 164, 164, 0.02) 167px,rgba(179, 179, 179, 0.02) 167px, rgba(179, 179, 179, 0.02) 205px,rgba(228, 228, 228, 0.02) 205px, rgba(228, 228, 228, 0.02) 230px,rgba(23, 23, 23, 0.02) 230px, rgba(23, 23, 23, 0.02) 241px),repeating-linear-gradient(135deg, rgba(190, 190, 190, 0.02) 0px, rgba(190, 190, 190, 0.02) 15px,rgba(74, 74, 74, 0.02) 15px, rgba(74, 74, 74, 0.02) 45px,rgba(98, 98, 98, 0.02) 45px, rgba(98, 98, 98, 0.02) 71px,rgba(43, 43, 43, 0.02) 71px, rgba(43, 43, 43, 0.02) 95px,rgba(131, 131, 131, 0.02) 95px, rgba(131, 131, 131, 0.02) 118px,rgba(21, 21, 21, 0.02) 118px, rgba(21, 21, 21, 0.02) 130px,rgba(77, 77, 77, 0.02) 130px, rgba(77, 77, 77, 0.02) 167px,rgba(231, 231, 231, 0.02) 167px, rgba(231, 231, 231, 0.02) 189px),linear-gradient(90deg, rgb(251, 251, 251),rgb(250, 250, 250));
}
              
            
!

JS

              
                var names = [];
var northList = [];
var southList = [];
var eastList = [];
var westList = [];

//A function to move all remaining participants to the four corners (randomly)
function fourCorners() {
  var numberOfPlayers = names.length;
  var north = document.getElementById("North");
  var south = document.getElementById("South");
  var east = document.getElementById("East");
  var west = document.getElementById("West");
  
  //empty the four corners
  north.innerHTML = "";
  south.innerHTML = "";
  east.innerHTML = "";
  west.innerHTML = "";
  northList = [];
  southList = [];
  eastList = [];
  westList = [];
  
  //Move players to the four corners
  for (i = 0; i < numberOfPlayers; i++) {
    var room = Math.floor(Math.random()*4);
    switch(room) {
    case 0:
      north.innerHTML = north.innerHTML + names[i] + "<br/>";
      northList.push(names[i]);
      break;
    case 1:
      west.innerHTML = west.innerHTML + names[i] + "<br/>";
      westList.push(names[i]);
      break;
    case 2:
      east.innerHTML = east.innerHTML + names[i] + "<br/>";
      eastList.push(names[i]);
      break;
    case 3:
      south.innerHTML = south.innerHTML + names[i] + "<br/>";
      southList.push(names[i]);
      break;
    }
  }
}

//Start again
function resetGame() {
  names = ["Kacy", "Lucas", "Ali", "Cheung", "Leila", "Jeff", "Fran", "Noah", "Eldece", "Marwan", "Laura", "Harry", "Tim", "Jess", "Keziah", "Sivanujan", "Millie", "Tasmiya", "Reuben", "Ruby", "Finley", "Oliver"];
  fourCorners();
}

//This function is triggered when the central player chooses one of the four corners (by clicking on one of the four butttons)
function clickCorner(corner) {
alert("You have clicked on " + corner + ".\n\nComplete the code so that all the names in this corner are out of the game and the remaining players randomly moved to the four corners.\n\nThe game should carry on until all either one player is remaining or all players have been taken out.");  
}
              
            
!
999px

Console