A Pen By Jack Rugile

` ````
<canvas id="c"></canvas>
```

` ````
canvas {
display: block;
}
```

` ````
var c = document.getElementById('c'),
ctx = c.getContext('2d'),
cw = c.width = window.innerWidth,
ch = c.height = window.innerHeight,
points = [],
tick = 0,
opt = {
count: 5,
range: {
x: 20,
y: 80
},
duration: {
min: 20,
max: 40
},
thickness: 10,
strokeColor: '#444',
level: .35,
curved: true
},
rand = function(min, max){
return Math.floor( (Math.random() * (max - min + 1) ) + min);
},
ease = function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
};
ctx.lineJoin = 'round';
ctx.lineWidth = opt.thickness;
ctx.strokeStyle = opt.strokeColor;
var Point = function(config){
this.anchorX = config.x;
this.anchorY = config.y;
this.x = config.x;
this.y = config.y;
this.setTarget();
};
Point.prototype.setTarget = function(){
this.initialX = this.x;
this.initialY = this.y;
this.targetX = this.anchorX + rand(0, opt.range.x * 2) - opt.range.x;
this.targetY = this.anchorY + rand(0, opt.range.y * 2) - opt.range.y;
this.tick = 0;
this.duration = rand(opt.duration.min, opt.duration.max);
}
Point.prototype.update = function(){
var dx = this.targetX - this.x;
var dy = this.targetY - this.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if(Math.abs(dist) <= 0){
this.setTarget();
} else {
var t = this.tick;
var b = this.initialY;
var c = this.targetY - this.initialY;
var d = this.duration;
this.y = ease(t, b, c, d);
b = this.initialX;
c = this.targetX - this.initialX;
d = this.duration;
this.x = ease(t, b, c, d);
this.tick++;
}
};
Point.prototype.render = function(){
ctx.beginPath();
ctx.arc(this.x, this.y, 3, 0, Math.PI * 2, false);
ctx.fillStyle = '#000';
ctx.fill();
};
var updatePoints = function(){
var i = points.length;
while(i--){
points[i].update();
}
};
var renderPoints = function(){
var i = points.length;
while(i--){
points[i].render();
}
};
var renderShape = function(){
ctx.beginPath();
var pointCount = points.length;
ctx.moveTo(points[0].x, points[0].y);
var i;
for (i = 0; i < pointCount - 1; i++) {
var c = (points[i].x + points[i + 1].x) / 2;
var d = (points[i].y + points[i + 1].y) / 2;
ctx.quadraticCurveTo(points[i].x, points[i].y, c, d);
}
ctx.lineTo(-opt.range.x - opt.thickness, ch + opt.thickness);
ctx.lineTo(cw + opt.range.x + opt.thickness, ch + opt.thickness);
ctx.closePath();
ctx.fillStyle = 'hsl('+(tick/2)+', 80%, 60%)';
ctx.fill();
ctx.stroke();
};
var clear = function(){
ctx.clearRect(0, 0, cw, ch);
};
var loop = function(){
window.requestAnimFrame(loop, c);
tick++;
clear();
updatePoints();
renderShape();
//renderPoints();
};
var i = opt.count + 2;
var spacing = (cw + (opt.range.x * 2)) / (opt.count-1);
while(i--){
points.push(new Point({
x: (spacing * (i - 1)) - opt.range.x,
y: ch - (ch * opt.level)
}));
}
window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(a){window.setTimeout(a,1E3/60)}}();
loop();
```

999px

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Also see: Tab Triggers