cssAudio - ActiveCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - Activehtmlicon-personicon-teamoctocatspinnerstartv

Pen Settings

CSS Base

Vendor Prefixing

Add External CSS

These stylesheets will be added in this order and before the code you write in the CSS editor. You can also add another Pen here, and it will pull the CSS from it. Try typing "font" or "ribbon" below.

Quick-add: + add another resource

Add External JavaScript

These scripts will run in this order and before the code in the JavaScript editor. You can also link to another Pen here, and it will run the JavaScript from it. Also try typing the name of any popular library.

Quick-add: + add another resource

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

            
              <div class="controls">
  <a id="reset" href="#">Reset Rotation</a>
</div>
<div class="message">
  <em>Click &amp; drag left or right to rotate</em>
</div>
<div class="stage" id="stage">
  <div class="positioning animated">
    
    <div class="bmo">
      <figure class="back">
        <div class="slit"></div>
        <div class="slit"></div>
        <div class="slit"></div>
        <div class="slit"></div>
        <div class="slit"></div>
        <div class="backpanel">
          <span class="screw"></span>
          <span class="screw"></span>
          <span class="screw"></span>
          <span class="screw"></span>
        </div>
        <div class="tapeslot"></div>
      </figure>
      <figure class="front">
        <div class="face">
          <span class="eye lefteye"></span>
          <span class="eye righteye"></span>
          <span class="smile"></span>
          <div class="message1">
            <h1>Back<br>in<br>5 Minutes</h1>
          </div>
          <div class="message2">
            <img src="http://www.joshuawinn.com/wp-content/uploads/2015/07/dancing_bug.gif" alt="Dancing Bug" />
          </div>
          <div class="message3">
            <img src="http://www.joshuawinn.com/wp-content/uploads/2015/07/bmo_skateboard.gif" alt="Dancing Bug" />
          </div>
        </div>
        <div class="frontbuttons-flat">
          <span class="slot"></span>
          <span class="port leftport"></span>
          <span class="port rightport"></span>
          <span class="port tinyport"></span>
        </div>
        <div class="frontbuttons">
          <div class="thedpad">
           <div class="dpad">
            <div class="square-top"></div><div class="square-top"></div>
            <div class="square-top"></div><div class="square-top"></div>
            <div class="square-top"></div>
           </div>
           <div class="dpad">
            <div class="square-edge"></div><div class="square-edge"></div>
            <div class="square-edge"></div><div class="square-edge"></div>
            
            <div class="square-edge"></div><div class="square-edge"></div>
            <div class="square-edge"></div><div class="square-edge"></div>
            
            <div class="square-edge"></div><div class="square-edge"></div>
            <div class="square-edge"></div><div class="square-edge"></div>
           </div>
          </div>
          <div class="circlebig">
            <div class="edges">
              <div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div>
            </div>
          </div>
          <div class="circlesmall">
            <div class="edges">
              <div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div><div class="edge"></div>
            </div>
          </div>
          <div class="triangle">
            <div class="topleft"></div>
            <div class="topright"></div>
          </div>
        </div>
      </figure>
      <figure class="left">
        <div class="speaker">
          <span></span><span></span><br/>
          <span></span><span></span><span></span><br/>
          <span></span><span></span>
        </div>
        <h1 class="label">BMO</h1>
        <div class="arm"></div>
      </figure>
      <figure class="right">
        <div class="speaker">
          <span></span><span></span><br/>
          <span></span><span></span><span></span><br/>
          <span></span><span></span>
        </div>
        <h1 class="label">BMO</h1>
         <div class="arm"></div>
      </figure>
      <figure class="top"></figure>
      <figure class="bottom">
        <div class="leg"></div>
        <div class="leg left"></div>
      </figure>
      <!-- Rounded edges. For more explanation, see:
             http://codepen.io/forthewinn/pen/OPpJpE -->
      <div class="topleftcorner">
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
      </div>
      <div class="toprightcorner">
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
      </div>
      <div class="bottomleftcorner">
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
      </div>
      <div class="bottomrightcorner">
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
        <div class="corner"></div><div class="corner"></div>
      </div>
    </div>
    
  </div>
</div>
            
          
!
            
              // Full blog post on subject:
// http://www.joshuawinn.com/bmo-3d-css-beemo-adventure-time/
@import "compass/css3";

// BEEMO Variables
$sizeHeight : 18.5em;
$sizeWidth : 14em;
$sizeDepth : 10em;
$sizeRounded : 0.9em;
$screencolor : #d7fae2;

// Font(s)
@import url('http://fonts.googleapis.com/css?family=Exo:700');


// ------------------------------------------------------------
// MATHEMATICAL!
 
// ROUND-THAT-EDGE
// A mixin for positioning of chamfered "faces" on the corner
// More info: http://codepen.io/forthewinn/pen/OPpJpE
// -- Makes use of Compass Math Helpers
// -- $angle-start = angle to start at (degrees).
// -- $faces = total faces. more = rounder. must match # of divs in HTML
// -- $totalangle = how far to round. "90deg" = edge. "360deg" = cylinder!
// -- $sizeround = width of half of circle (radius), in em/px
@mixin round-that-edge($faces:3, $angle-start:270, $totalangle: 90deg, $sizeround: $sizeRounded) {
  // Make the edges a tiny bit wider, so there aren't gaps in the rendering
  $gapfiller : 0.08em;
  
  // angle that each face is turned within the 90 degrees
  $angle : ($totalangle / $faces);
  
  // half of that angle
  $anglehalf : ($totalangle / $faces) / 2;
  
  // CHORD length: distance between two points on circle = 2R*sin(C/2)
  // http://www.mathopenref.com/chord.html
  $sizeCorner : (2 * $sizeround) * sin($angle / 2); 

  // LOOP
  // Generate CSS for each "face"/div that rounds the edge
  $step-faces : 1;
  @while $step-faces <= $faces {
    // x and y on the circumference of a circle 
    // using cos and sin to find the endpoint of the chord on the circle.
    //$x : $sizeround * cos($angle-start -($angle*$step-faces));
    $x-oncircle : $sizeround * cos($angle-start - ($angle*$step-faces));
    $y-oncircle : $sizeround * sin($angle-start - ($angle*$step-faces));

    // our divs actually need to be positioned in the center of this point 
    // on the circle, and the previous point.
    // previous point
    $x-old : $sizeround * cos($angle-start - ($angle*($step-faces - 1)));
    $y-old : $sizeround * sin($angle-start - ($angle*($step-faces - 1)));
    // So we find the midpoint, by averaging old point & this point.
    $x : ($x-oncircle + $x-old) / 2;
    $y : ($y-oncircle + $y-old) / 2;

    // save previous/starting points
    $x-old : $x-oncircle;
    $y-old : $y-oncircle;

    // angle to rotate "faces"
    $thisangle : ($angle * $step-faces) + $angle-start - $anglehalf;

    // THE CSS
    // Positions and rotates each additional div
    &:nth-of-type(#{$step-faces}) {
        height: $sizeCorner + $gapfiller;
        @include transform( 
          translateX( $x )
          translateY( $y + $sizeround - ($sizeCorner/2.0) - 0.05em )
          rotateY( 90deg )
          rotateX( $thisangle )
        );
    }
    $step-faces: $step-faces + 1;
  }
} 
// ------------------------------------------------------------



/* RESET and border-box all the things */
*, *:before, *:after {
  @include box-sizing(border-box);
  margin:0; padding:0;
}
a { text-decoration:none; transition:all 0.35s ease; }

/* no text selection */
* { @include user-select(none); }

/* background/stage */
body { 
  // bg image by Tex-Tin-Star
  // http://derekhunter.deviantart.com/art/adventure-time-background-258963973
  background:#272627 url("http://www.joshuawinn.com/wp-content/uploads/2015/01/adventure_time_bg_image.jpg") no-repeat center center fixed; 
  background-size:cover;
  font-family:sans-serif; 
}
.stage {
  position:relative;
  margin:0 auto;
  width:550px;
  height:550px;
  display:block;
  @include perspective(1600px);
  @include perspective-origin(50% -200px);
  overflow:hidden; /* fixes scrollbar appearing in Firefox */
}



// EYES BLINKING ANIMATION ---------------------------
@include keyframes('eyeblink'){
  96% { 
    margin-left:-0.25em;
    border-radius:0; margin-top:0.2em;
    height: 0.1em; width: 1.0em; background:#525252; 
  }
}
@include keyframes('eyeblinkright'){
  96% { 
    margin-right:-0.25em;
    border-radius:0; margin-top:0.2em;
    height: 0.1em; width: 1.0em; background:#525252; 
  }
}

// BEEMO ---------------------------------------------
.bmo {
  margin:0 auto;
  width: $sizeWidth;
  height: $sizeHeight;
  position:relative;
  text-align:center;
  @include transform-style(preserve-3d);
  &:hover { cursor:move; }
  
  span { display:inline-block; }
  
  /* All Sides */
  figure { 
    background:#6fcaa7; 
    display: block;
    position: absolute;
    opacity: 1.0;
  }
  /* SIDES */
  .front { 
    width: $sizeWidth;
    height: $sizeHeight;
    border-radius: $sizeRounded;
    @include transform-style(preserve-3d);
    @include transform(translateZ(5em));
    border:2px solid #075636;
    -webkit-backface-visibility: hidden;
    backface-visibility: hidden;
  }
  .back {
    width: $sizeWidth;
    height: $sizeHeight;
    border-radius: $sizeRounded;
    background:#5cae98;
    @include transform-style(preserve-3d);
    @include transform(translateZ(-5em) rotateY(180deg));
    border:2px solid #075636;
    -webkit-backface-visibility:hidden;
    backface-visibility:hidden;
  }
  .left {
    height: $sizeHeight - ($sizeRounded * 2);
    background:#67c7a7;
    width: $sizeDepth;
    @include transform-style(preserve-3d);
    @include transform(
      translateX(9.0em) 
      rotateY(90deg) 
      //translateZ($sizeDepth/2)
      translateY($sizeRounded)
    );
    border-left:2px solid #075636;
    border-right:2px solid #075636;
    -webkit-backface-visibility:hidden;
    backface-visibility:hidden;
  }
  .right {
    height: $sizeHeight - ($sizeRounded * 2);
    width: $sizeDepth;
    background:#67c7a7;
    @include transform-style(preserve-3d);
    @include transform(
      rotateY(-90deg) 
      translateZ($sizeDepth/2)
      translateY($sizeRounded)
    );
    border-left:2px solid #075636;
    border-right:2px solid #075636;
    overflow:visible;
    -webkit-backface-visibility:hidden;
    backface-visibility:hidden;
  }
  .arm {
    position:absolute;
    left:50%;
    bottom:-3.5em;
    margin-left:-0.7em;
    background:#63b3b2;
    width:1.4em;
    height:6.34em;
    border-left:2px solid #0d4f41;
    border-right:2px solid #0d4f41;
    border-bottom:2px solid #0d4f41;
    border-top:2px solid #031e33;
    -webkit-backface-visibility:visible;
    backface-visibility:visible;
    transform-origin:50% 0;
    border-radius:0 0 0.3em 0.3em;
    @include transform(
      rotateX(15deg)
    ); 
    
    &:after, &:before {
      content:"";
      position:absolute;
      display:block;
      width:2px;
      height:0.7em;
      background:#0d4f41;
    }
    &:after { left:25%; bottom:0; }
    &:before { right:25%; bottom:0; }
  }
  
  .top {
    height: $sizeDepth;
    width: $sizeWidth - ($sizeRounded * 2);
    background:#72ecc3;
    @include transform(
      rotateX(-90deg)
      translateZ(-$sizeDepth/2)
      translateX($sizeRounded)
    );
    border-top:2px solid #075636;
    border-bottom:2px solid #075636;
  }
  .bottom {
    @include transform-style(preserve-3d);
    height: $sizeDepth;
    width: $sizeWidth - ($sizeRounded * 2);
    background:#75bea2;
    @include transform(
      translateY($sizeHeight - ($sizeDepth/2))
      translateX($sizeRounded)
      rotateX(-90deg)
    );
    border-top:2px solid #075636;
    border-bottom:2px solid #075636;
    -webkit-backface-visibility:hidden;
    backface-visibility:hidden;
  }
  .leg {
    position:absolute;
    left:24%;
    bottom:-3.0em;
    background:#497e86;
    width:1.3em;
    margin-left:-0.65em;
    height:7.6em;
    border-left:1px solid #283926;
    border-right:1px solid #283926;
    -webkit-backface-visibility:visible;
    backface-visibility:visible;
    transform-origin:50% 0;
    @include transform-style(preserve-3d);
    @include transform( rotateX(90deg) ); 
    
    &.left {
      left:76%;
    }
    /* feet */
    &:after {
      content:"";
      position:absolute;
      display:block;
      width:1.3em;
      height:2.0em;
      background:#497e86;
      bottom:0;
      left:0;
      border-left:1px solid #283926;
      border-right:1px solid #283926;
      border-top:1px solid #283926;
      border-radius:0.6em 0.6em 0 0;
      transform-origin:50% 100%;
      @include transform(
        rotateX(-90deg)
      );
    }
  }
  
  /* Face */
  /* ----------------------------*/
  .face { 
    position:relative;
    background:$screencolor; 
    border-radius:0.6em;
    width:78%; height:8.5em; 
    margin:1.25em auto 1.0em auto;
    border:2px solid #075636;
    overflow:hidden;
    
    .eye {
      border-radius:100%;
      width:0.5em; 
      height:0.5em;
      position:absolute;
      background:#000e00;
      &.lefteye { 
        left:28%; top:35%; 
        @include animation(eyeblink 4.25s step-end -1s infinite);
      }
      &.righteye { 
        right:28%; top:35%; 
        @include animation(eyeblinkright 4.25s step-end -1s infinite);
      }
    }
    .smile {
      width:1.5em;
      height:1.5em;
      border-radius:100%;
      border:1px solid #000e00;
      position:absolute;
      top:42%; left:50%; margin-left:-1em;
      /* coverup partially with screen color */
      &:after {
        content:"";
        display:block;
        position:absolute;
        top:50%; left:50%; margin-left:-0.75em;
        margin-top:-0.75em;
        width:2.25em;
        height:1.0em;
        background:$screencolor;
      }
    }
    /* "Back in 5 minutes.." */
    .message1, .message2, .message3 {
      display:none;
      position:absolute;
      left:0; top:0;
      width:100%; height:100%;
      background:$screencolor; 
    }
    .message1 {
      h1 {
        margin:0;
        padding-top:1.35em;
        text-align:center;
        color:#13851f;
        font-family:'Exo', sans-serif;
        text-transform:uppercase;
        font-size:20px;
        line-height:1.25em;
      }
    }
    .message2, .message3 {
      overflow:hidden;
      img { 
        display:block; margin:0; 
        position:absolute; left:0; top:0; width:100%; 
      }
    }
    .message3 img { width:auto; height:100%; }
  }
  
  /* All buttons and slots on the front */
  /* ------------------------- */
  .frontbuttons-flat {
    position:relative;
    margin:0 auto;
    text-align:left;
    width:75%;

    .slot {
      position:relative;
      width:56%;
      height:0.7em;
      background:#1a534d;
      box-shadow:inset 0 0 0.5em 0 rgba(0,0,0,0.8);
    }
    .port {
      background:#1400b0;
      box-shadow:inset 0 0 0.5em 0 rgba(0,0,0,0.8);
      width:1.6em;
      height:0.5em;
      border-radius:0.4em;
      position:absolute;
      &.leftport { left:0; top:5.25em; }
      &.rightport { left:2.1em; top:5.25em; }
      &.tinyport {
        width:0.7em; 
        height:0.7em;
        border-radius:50%; 
        right:1.0em;
        top:0.2em;
      }
    }
  }
  .frontbuttons {
    position:absolute;
    margin:0 auto;
    text-align:left;
    width:75%;
    height:4.5em;
    top:12.0em;
    left:1.2em;
    @include transform-style(preserve-3d);
    -webkit-backface-visibility:hidden;
    backface-visibility:hidden;
    
    * {
      -webkit-backface-visibility:hidden;
      backface-visibility:hidden;
    }
    
    $dpad-square : 0.650em;
    $button-depth : 0.5em;
    $ds-half : ($button-depth) - ($dpad-square/2);
    $dpad-highlight: #b9af29;
    $fixgaps : 0.06em; // fixes some gaps appearing on dpad. not sure why.
    .dpad {
      position:absolute;
      @include transform-style(preserve-3d);
      left:2.0em; 
      top:0.6em;
      .square-top {
        transition:all 0.35s ease;
        position:absolute;
        background:#e8d22e;
        width:$dpad-square + $fixgaps;
        height:$dpad-square + $fixgaps;
        transform-origin:50% 50%;
        &:nth-child(2) { top:$dpad-square * 1; }
        &:nth-child(3) { top:$dpad-square * 2; }
        &:nth-child(4) { left:-$dpad-square * 1; top:$dpad-square * 1; }
        &:nth-child(5) { left:$dpad-square * 1; top:$dpad-square * 1; }
        /* pop out */
        @include transform(
          translateZ( $button-depth ) 
        );
      }
      /* 3d depth to dpad, more rotated squares. */
      .square-edge {
        transition:all 0.35s ease;
        position:absolute;
        background:#a19821;
        width:$dpad-square + $fixgaps;
        height:$dpad-square + $fixgaps;
        transform-origin:50% 50%;
        /* top (ish) */
        &:nth-child(1) { 
          @include transform( 
            translateX($dpad-square/2)
            translateZ($ds-half) 
            rotateY(90deg) 
          ); 
        }
        &:nth-child(2) { 
          @include transform( 
            translateX(-$dpad-square/2)
            translateZ($ds-half) 
            rotateY(270deg)
          ); 
        }
        &:nth-child(3) { 
          background:$dpad-highlight;
          @include transform( 
            translateX(-$dpad-square) 
            translateZ($ds-half) 
            translateY($dpad-square/2) 
            rotateY(90deg) 
            rotateX(90deg) 
          ); 
        }
        &:nth-child(4) { 
          background:$dpad-highlight;
          @include transform( 
            translateX($dpad-square) 
            translateZ($ds-half) 
            translateY($dpad-square/2) 
            rotateY(90deg) 
            rotateX(90deg) 
          ); 
        }
        /* bottom (ish) */
        &:nth-child(5) { 
          @include transform( 
            translateX($dpad-square/2)
            translateZ($ds-half)  
            translateY($dpad-square*2)
            rotateY(90deg) 
          ); 
        }
        &:nth-child(6) { 
          @include transform( 
            translateX(-$dpad-square/2)
            translateZ($ds-half) 
            translateY($dpad-square*2)
            rotateY(270deg)
          ); 
        }
        &:nth-child(7) { 
          @include transform( 
            translateX(-$dpad-square)
            translateZ($ds-half) 
            translateY($dpad-square/2 + ($dpad-square))
            rotateY(90deg)
            rotateX(90deg)
          ); 
        }
        &:nth-child(8) { 
          @include transform( 
            translateX($dpad-square)
            translateZ($ds-half) 
            translateY($dpad-square/2 + ($dpad-square))
            rotateY(90deg)
            rotateX(90deg)
          ); 
        }
        /* end caps */
        &:nth-child(9) { 
          background:$dpad-highlight;
          @include transform( 
            translateZ($ds-half) 
            translateY(-$dpad-square/2)
            rotateY(90deg)
            rotateX(90deg)
          ); 
        }
        &:nth-child(10) { 
          display:none; /* dont actually see bottom */
          @include transform( 
            translateZ($ds-half) 
            translateY($dpad-square*2 + ($dpad-square/2))
            rotateY(90deg)
            rotateX(90deg)
          ); 
        }
        &:nth-child(11) { 
          @include transform( 
            translateX( -$dpad-square - ($dpad-square/2))
            translateZ($ds-half) 
            translateY($dpad-square)
            rotateY(270deg)
            
          ); 
        }
        &:nth-child(12) { 
          @include transform( 
            translateX($dpad-square + ($dpad-square/2))
            translateZ($ds-half) 
            translateY($dpad-square)
            rotateY(90deg)
          ); 
        }
      }
    }
    .thedpad:hover {
      .dpad {
        .square-top { background:#fffab8; }
        .square-edge { background:#dad378; }
      }
    }
    /* pressable */
    .dpad, .redbutton, .greenbutton, .bluebutton, .circlebig, .circlesmall {
      cursor:pointer;
    } 
    
    /* CIRCLE BUTTONS */
    .circlebig {
      position:absolute;
      @include transform-style(preserve-3d);
      right:1.5em; 
      top:2.6em;
      background:#e9004f;
      width:1.8em;
      height:1.8em;
      border-radius:100%;
      /* pop out */
      @include transform( translateZ( $button-depth ) );
      
      .edges {
        position:absolute;
        width:100%;
        height:100%;
        display: block;
        @include transform-style(preserve-3d);
        left:0.6em;
        top:0;
        @include transform( translateZ( -$button-depth/2 + 0.06em ) );
      }
      .edge {
        // Use Mixin to generate beveled edges, to create cylinder. woot.
        @include round-that-edge(20, 0, 360deg, 0.9em);
        background:#890335;
        width: $button-depth;
        position:absolute;
        transform-origin:50% 50%;
      }
      
      &:hover {
        background:#f3447f;
        .edge { background:#d61c60; }
      }
    }
    
    .circlesmall {
      position:absolute;
      @include transform-style(preserve-3d);
      right:0.3em; 
      top:1.7em;
      background:#15d326;
      width:1.0em;
      height:1.0em;
      border-radius:100%;
      /* pop out */
      @include transform( translateZ( $button-depth ) );
      
      .edges {
        position:absolute;
        width:100%;
        height:100%;
        display: block;
        @include transform-style(preserve-3d);
        left:0.25em;
        top:0;
        @include transform( translateZ( -$button-depth/2 + 0.04em ) );
      }
      .edge {
        // Use Mixin to generate beveled edges, to create cylinder. woot.
        @include round-that-edge(16, 0, 360deg, 0.5em);
        background:#10791b;
        width: $button-depth;
        position:absolute;
        transform-origin:50% 50%;
      }
      
      &:hover {
        background:#11f125;
        .edge { background:#1abb2b; }
      }
    }
    
    // TRIANGLE BUTTON
    .triangle {
      position:absolute;
      @include transform-style(preserve-3d);
      right:2.5em; 
      top:0.6em;
      width:1.4em;
	    height: 0; 
	    border-left: 0.85em solid transparent;
	    border-right: 0.85em solid transparent;
	    border-bottom: 1.4em solid #15dad1;
      
      /* pop out */
      @include transform( translateZ( $button-depth ) );
      /* depth polys */
      .topleft, .topright {
        width:$button-depth;
        height:1.42em;
        position:absolute;
        top:100%;
        border-top:1px solid #11b3ac;
        background:#228c9a;
        transform-origin:50% 50%;
        @include transform-style(preserve-3d);
      }
      .topleft { 
        left:-0.62em; 
        @include transform( 
            translateZ(-$button-depth/2) 
            rotateY(270deg) 
            rotateX(34.56deg)
        );
      }
      .topright { 
        right:-0.62em;
        @include transform( 
            translateZ(-$button-depth/2) 
            rotateY(90deg) 
            rotateX(34.56deg)
        );
      }
    }
    
  } // end .frontbuttons
  

  
  /* BMO text on the side */
  /* ------------------------- */
  .label { 
    font-size:3.8em;
    padding-top: 0.075em;
    color:#031e33; 
    font-weight:700;
    font-family:'Exo', sans-serif;
    letter-spacing:0.1em;
    text-shadow:
     -1px -1px 0 #000211,  
      1px -1px 0 #000211,
      -1px 1px 0 #000211,
       1px 1px 0 #000211;
    
    /*
    -webkit-backface-visibility: hidden;
    backface-visibility: hidden;
    */
    
    text-align:center; 
    @include transform(rotateZ(90deg));
    position:relative;
    top:22%;
  }
  
  /* Speaker dots */
  .speaker {
    text-align:center;
    margin-top:1.0em;
    line-height:22px;
    span {
      border-radius:100%;
      width:0.4em; 
      height:0.4em;
      background:#000e00;
      margin:0 6%;
    }
  }
  
  /* Back stuff */
  /* ------------------------- */
  .slit {
    width:0.5em;
    height:4em;
    display:inline-block;
    margin:1.5em 5% 2.0em 5%;
    border-radius:0.2em;
    border:1px solid #022d1d;
    background:#1a534d;
    box-shadow:inset 0 0 0.5em 0 rgba(0,0,0,0.8);
  }
  .backpanel, 
  .tapeslot {
    position:relative;
    margin:0 auto;
    width:70%;
    border:1px solid #022d1d;
  }
  .backpanel {
    height:6.5em;
    margin-bottom:1.0em;
    border-radius:0.25em;
    @include transform-style(preserve-3d);
    .screw {
      width:0.3em;
      height:0.3em;
      border-radius:50%;
      background:#123f28;
      border:1px solid #022d1d;
      position:absolute;
      &:nth-child(1){ left:0.25em; top:0.25em; }
      &:nth-child(2){ left:0.25em; bottom:0.25em; }
      &:nth-child(3){ right:0.25em; top:0.25em; }
      &:nth-child(4){ right:0.25em; bottom:0.25em; }
    }
  }
  .tapeslot {
    height:1.6em;
    margin:0 auto;
    width:50%;
    border:1px solid #022d1d;
  }
  
  /* skinny rotated elements used to round corners */
  .corner {
    width: $sizeDepth;
    position:absolute;
    transform-origin:50% 50%;
    background:#67c7a7;
    border-left:2px solid #075636;
    border-right:2px solid #075636;
  }
  
  /* Beveled Edges */
  /* ------------------------- */
  .toprightcorner,
  .topleftcorner,
  .bottomleftcorner,
  .bottomrightcorner {
    position:absolute;
    display: block;
    @include transform-style(preserve-3d);
  }
  
  .topleftcorner {
    @include transform(
      translateX( -4.08em ) 
    );
  }
  .toprightcorner {
    @include transform(
      translateX( 8.08em ) 
    );
  }
  .bottomrightcorner {
    @include transform(
      translateX( -4.08em ) 
      translateY( $sizeHeight - ($sizeRounded*2) )
    );
  }
  .bottomleftcorner {
    @include transform(
      translateX( 8.08em ) 
      translateY( $sizeHeight - ($sizeRounded*2) )
    );
  }
  
  
  // Mixin to generate beveled edges
  .topleftcorner .corner {
    @include round-that-edge(8, 270);
  }
  .toprightcorner .corner {
    @include round-that-edge(8, 0);
  }
  .bottomleftcorner .corner {
    @include round-that-edge(8, 90);
  }
  .bottomrightcorner .corner {
    @include round-that-edge(8, 180);
  }
  
}


// ANIMATION AND CONTROLS -----------------------------------
.positioning {
  position: absolute;
  width: 16em;
  top: 4em;
  left: 50%;
  margin-left: -8em;
  @include transform-style(preserve-3d);
  //@include transform(rotateY(-80deg) rotateX(-80deg));
}
.positioning.animated {
  //@include animation(fullRotate 8s linear infinite);
}

/* Rotate 360 degrees */
@include keyframes(fullRotate) {
  from { @include transform(rotateY(0deg)); }
  to { @include transform(rotateY(360deg)); }
}

.controls {
  z-index:100;
  text-align:right;
  position:absolute;
  right:8px; top:8px;
  font-size:12px;
  letter-spacing:1px;
  text-transform:uppercase;
  a { 
    color:#d5d5d5; 
    border-bottom:1px dotted #666666;
    &:hover { 
      color:#72ecc3; 
      border-bottom:1px dotted #316755;
    }
  }
}

.message {
  position:absolute;
  top:24px;
  width:100%;
  text-align:center;
  color:#ffffff;
  text-transform:uppercase;
  font-size:12px;
  text-shadow:1px 1px 8px rgba(0,0,0,0.75);
}




            
          
!
            
              // Traqball.js for rotating around stage with mouse
var thestage;
window.addEventListener("load", callback, false);
function callback(){
  thestage = new Traqball({ 
    stage: "stage",
    axis: [0,0.777,0],
    angle: 0.5,
    limitAxxis: "y"
  });
}

// Global Controls
// Reset to starting rotation
$('#reset').click(function(e){
  e.preventDefault();
  thestage.setup({ axis: [0,0.777,0] });
});

// FUN BUTTONS
$('.dpad').on('click', function(e){
  e.preventDefault();
  // show, or hide if visible
  $(".face .message1").toggle();
  $(".message2, .message3").hide();
  // auto hide after a few secs
  setTimeout(function(){$(".face .message1").hide();}, 5000);
});
$('.circlebig').on('click', function(e){
  e.preventDefault();
  // show, or hide if visible
  $(".message1, .message3").hide();
  $(".message2").toggle();
});
$('.circlesmall').on('click', function(e){
  e.preventDefault();
  // show, or hide if visible
  $(".message1, .message2").hide();
  $(".message3").toggle();
});

/*
 *  traqball 2.2
 *  written by Dirk Weber   
 *  http://www.eleqtriq.com/
 *  See demo at: http://www.eleqtriq.com/wp-content/static/demos/2011/traqball2011
 
 *  Copyright (c) 2011 Dirk Weber (http://www.eleqtriq.com)
 *  Licensed under the MIT (http://www.eleqtriq.com/wp-content/uploads/2010/11/mit-license.txt)
 */

(function(){
    var userAgent   = navigator.userAgent.toLowerCase(),
        canTouch    = "ontouchstart" in window,
        prefix      = cssPref = "",
        requestAnimFrame, cancelAnimFrame;
    
    if(/webkit/gi.test(userAgent)){
        prefix = "-webkit-";
        cssPref = "Webkit";
    }else if(/msie | trident/gi.test(userAgent)){
        prefix = "-ms-";
        cssPref = "ms";
    }else if(/mozilla/gi.test(userAgent)){
        prefix = "-moz-";
        cssPref = "Moz";
    }else if(/opera/gi.test(userAgent)){
        prefix = "-o-";
        cssPref = "O";
    }else{
        prefix = "";
    }
    
    function bindEvent(target, type, callback, remove){
        //translate events
        var evType      = type || "touchend",
            mouseEvs    = ["mousedown", "mouseup", "mousemove"],
            touchEvs    = ["touchstart", "touchend", "touchmove"],
            remove      = remove || "add";
         
        evType = canTouch ? evType : mouseEvs[touchEvs.indexOf(type)];
        
        target[remove+"EventListener"](evType, callback, false);
    }
    
    function getCoords(eventObj){
        var xTouch,
            yTouch;
        
        if(eventObj.type.indexOf("mouse") > -1){
            xTouch = eventObj.pageX;
            yTouch = eventObj.pageY;
        }else if(eventObj.type.indexOf("touch") > -1){
            //only do stuff if 1 single finger is used:
            if(eventObj.touches.length === 1){
                var touch   = eventObj.touches[0];
                xTouch      = touch.pageX;
                yTouch      = touch.pageY;
            }
        }
        
        return [xTouch, yTouch];
    }
    
    function getStyle(target, prop){
        var style = document.defaultView.getComputedStyle(target, "");
        return style.getPropertyValue(prop);
    }
    
    requestAnimFrame = (function(){
        return  window[cssPref+"RequestAnimationFrame"] || 
                      function(callback){
                        window.setTimeout(callback, 17);
                      };
        })();
        
    cancelAnimFrame = (function(){
              return  window[cssPref+"CancelRequestAnimationFrame"] || 
                      clearTimeout;
         })();
        
    var Traqball = function(confObj){
        this.config = {};
        this.box = null;
        
        this.setup(confObj);
    };
    
    Traqball.prototype.disable = function(){
        if(this.box !== null){
            bindEvent(this.box, 'touchstart', this.evHandlers[0], "remove");
            bindEvent(document, 'touchmove', this.evHandlers[1], "remove");
            bindEvent(document, 'touchend', this.evHandlers[2], "remove");
        }
    }
    
    Traqball.prototype.activate = function(){
        if(this.box !== null){
            bindEvent(this.box, 'touchstart', this.evHandlers[0]);
            bindEvent(document, 'touchmove', this.evHandlers[1], "remove");
            bindEvent(document, 'touchend', this.evHandlers[2], "remove");
        }
    }
        
    Traqball.prototype.setup = function(conf){
        var THIS            = this,
            radius,                 // prepare a variable for storing the radius of our virtual trackball
            stage,                  // the DOM-container of our "rotatable" element
            axis            = [],   // The rotation-axis
            mouseDownVect   = [],   // Vector on mousedown
            mouseMoveVect   = [],   // Vector during mousemove
            startMatrix     = [],   // Transformation-matrix at the moment of *starting* dragging
            delta           = 0,
            impulse, pos, w, h, decr, angle, oldAngle, oldTime, curTime;
                
        (function init (){
            THIS.disable();
                    
            for(var prop in conf){
                THIS.config[prop] = conf[prop];
                }
                
            stage   = document.getElementById(THIS.config.stage) || document.getElementsByTagname("body")[0];
            pos     = findPos(stage);
            angle   = THIS.config.angle || 0;
            impulse = THIS.config.impulse === false ? false : true;
             
            // Let's calculate some basic values from "stage" that are necessary for our virtual trackball
            // 1st: determine the radius of our virtual trackball:
            h   = stage.offsetHeight/2,
            w   = stage.offsetWidth/2;
        
            //take the shortest of both values as radius
            radius = h<w ? h : w;
        
            //We parse viewport. The first block-element we find will be our "victim" and made rotatable
            for(var i=0, l=stage.childNodes.length; i<l; i++){
                var child = stage.childNodes[i];
                    
                if(child.nodeType === 1){
                    THIS.box = child;
                    break;
                }
            }
            
            var perspective = getStyle(stage, prefix+"perspective"),
                pOrigin     = getStyle(stage, prefix+"perspective-origin"),
                bTransform  = getStyle(THIS.box, prefix+"transform");
                            
            //Let's define the start values. If "conf" contains angle or perspective or vector, use them.
            //If not, look for css3d transforms within the CSS.
            //If this fails, let's use some default values.
            
            if(THIS.config.axis || THIS.config.angle){
                // Normalize the initAxis (initAxis = axis of rotation) because "box" will look distorted if normal is too long
                axis = normalize(THIS.config.axis) || [1,0,0];
                angle = THIS.config.angle || 0;
                // Last but not least we calculate a matrix from the axis and the angle.
                // This matrix will store the initial orientation in 3d-space
                startMatrix = calcMatrix(axis, angle);
            }else if(bTransform !== "none"){
                //already css3d transforms on element?              
                startMatrix = bTransform.split(",");
                
                //Under certain circumstances some browsers report 2d Transforms.
                //Translate them to 3d:
                if(/matrix3d/gi.test(startMatrix[0])){
                    startMatrix[0] = startMatrix[0].replace(/(matrix3d\()/g, "");
                    startMatrix[15] = startMatrix[15].replace(/\)/g, "");
                }else{
                    startMatrix[0] = startMatrix[0].replace(/(matrix\()/g, "");
                    startMatrix[5] = startMatrix[5].replace(/\)/g, "");
                    startMatrix.splice(2,0,0,0);
                    startMatrix.splice(6,0,0,0);
                    startMatrix.splice(8,0,0,0,1,0);
                    startMatrix.splice(14,0,0,1);
                }
                for(var i = 0, l = startMatrix.length; i<l; i++){
                    startMatrix[i] = parseFloat(startMatrix[i]);
                }
            }else{
                axis        = [0,1,0];
                angle       = 0;
                startMatrix = calcMatrix(axis, angle);
            }
        
            if(THIS.config.perspective){
                stage.style[cssPref+"Perspective"] = THIS.config.perspective;
            }else if(perspective === "none"){
                stage.style[cssPref+"Perspective"] = "700px";
            }
            
            if(THIS.config.perspectiveOrigin){
                stage.style[cssPref+"PerspectiveOrigin"] = THIS.config.perspectiveOrigin;
            }
            
            THIS.box.style[cssPref+"Transform"] = "matrix3d("+ startMatrix+")";
            bindEvent(THIS.box, 'touchstart', startrotation);
            
            THIS.evHandlers = [startrotation, rotate, finishrotation];
        })();
            
        
        function startrotation(e){  
            if(delta !== 0){stopSlide();};
            e.preventDefault();
            
            mouseDownVect   = calcZvector(getCoords(e));
            oldTime         = curTime = new Date().getTime();
            oldAngle        = angle; 
        
            bindEvent(THIS.box,'touchstart', startrotation, "remove");
            bindEvent(document, 'touchmove', rotate);
            bindEvent(document, 'touchend', finishrotation);            
        }
    
        function finishrotation(e){
            var stopMatrix;
        
            bindEvent(document, 'touchmove', rotate, "remove");
            bindEvent(document, 'touchend', finishrotation, "remove");
            bindEvent(THIS.box, 'touchstart', startrotation);
            calcSpeed();
            if( impulse && delta > 0){
                requestAnimFrame(slide);
            }else if(!(isNaN(axis[0]) || isNaN(axis[1]) || isNaN(axis[2]))) {
                stopSlide();
            }
        }
    
        function cleanupMatrix(){
            // Clean up when finishing rotation. Only thing to do: create a new "initial" matrix for the next rotation.
            // If we don't, the object will flip back to the position at launch every time the user starts dragging.
            // Therefore we must:
            // 1. calculate a matrix from axis and the current angle
            // 2. Create a new startmatrix by combining current startmatrix and stopmatrix to a new matrix. 
            // Matrices can be combined by multiplication, so what are we waiting for?
            stopMatrix  = calcMatrix(axis, angle);
            startMatrix = multiplyMatrix(startMatrix,stopMatrix);
        }
    
        // The rotation:
        function rotate(e){
            var eCoords = getCoords(e);
            e.preventDefault();
            
            oldTime = curTime;
            oldAngle = angle;
            
            // Calculate the currrent z-component of the 3d-vector on the virtual trackball
            mouseMoveVect = calcZvector(eCoords);
        
            // We already calculated the z-vector-component on mousedown and the z-vector-component during mouse-movement. 
            // We will use them to retrieve the current rotation-axis 
            // (the normal-vector perpendiular to mouseDownVect and mouseMoveVect).
            axis[0] = mouseDownVect[1]*mouseMoveVect[2]-mouseDownVect[2]*mouseMoveVect[1];
            axis[1] = mouseDownVect[2]*mouseMoveVect[0]-mouseDownVect[0]*mouseMoveVect[2];
            axis[2] = mouseDownVect[0]*mouseMoveVect[1]-mouseDownVect[1]*mouseMoveVect[0];
            axis    = normalize(axis);
             
            // Now that we have the normal, we need the angle of the rotation.
            // Easy to find by calculating the angle between mouseDownVect and mouseMoveVect:
            angle = calcAngle(mouseDownVect, mouseMoveVect);
            
            //Only one thing left to do: Update the position of the box by applying a new transform:
            // 2 transforms will be applied: the current rotation 3d and the start-matrix
            THIS.box.style[cssPref+"Transform"] = "rotate3d("+ axis+","+angle+"rad) matrix3d("+startMatrix+")";
                                        
            curTime = new Date().getTime();
        }
    
        function calcSpeed(){
            var dw  = angle - oldAngle;
                dt  = curTime-oldTime;
                
            delta   = Math.abs(dw*17/dt);
            
            if(isNaN(delta)){
                delta = 0;
            }else if(delta > 0.2){
                delta = 0.2;
            }
        } 
        
        function slide(){
            angle+= delta;
            decr = 0.01*Math.sqrt(delta);
            delta = delta > 0 ? delta-decr : 0;
            
            THIS.box.style[cssPref+"Transform"] = "rotate3d("+ axis+","+angle+"rad) matrix3d("+startMatrix+")";
            
            if (delta === 0){
                stopSlide();
            }else{
                requestAnimFrame(slide);
            }
        }
        
        function stopSlide(){
            cancelAnimFrame(slide);
            cleanupMatrix();
            oldAngle = angle = 0;
            delta = 0;
        }
        
        //Some stupid matrix-multiplication. 
        function multiplyMatrix(m1, m2){
            var matrix = [];
        
            matrix[0]   = m1[0]*m2[0]+m1[1]*m2[4]+m1[2]*m2[8]+m1[3]*m2[12];
            matrix[1]   = m1[0]*m2[1]+m1[1]*m2[5]+m1[2]*m2[9]+m1[3]*m2[13];
            matrix[2]   = m1[0]*m2[2]+m1[1]*m2[6]+m1[2]*m2[10]+m1[3]*m2[14];
            matrix[3]   = m1[0]*m2[3]+m1[1]*m2[7]+m1[2]*m2[11]+m1[3]*m2[15];
            matrix[4]   = m1[4]*m2[0]+m1[5]*m2[4]+m1[6]*m2[8]+m1[7]*m2[12];
            matrix[5]   = m1[4]*m2[1]+m1[5]*m2[5]+m1[6]*m2[9]+m1[7]*m2[13];
            matrix[6]   = m1[4]*m2[2]+m1[5]*m2[6]+m1[6]*m2[10]+m1[7]*m2[14];
            matrix[7]   = m1[4]*m2[3]+m1[5]*m2[7]+m1[6]*m2[11]+m1[7]*m2[15];
            matrix[8]   = m1[8]*m2[0]+m1[9]*m2[4]+m1[10]*m2[8]+m1[11]*m2[12];
            matrix[9]   = m1[8]*m2[1]+m1[9]*m2[5]+m1[10]*m2[9]+m1[11]*m2[13];
            matrix[10]  = m1[8]*m2[2]+m1[9]*m2[6]+m1[10]*m2[10]+m1[11]*m2[14];
            matrix[11]  = m1[8]*m2[3]+m1[9]*m2[7]+m1[10]*m2[11]+m1[11]*m2[15];
            matrix[12]  = m1[12]*m2[0]+m1[13]*m2[4]+m1[14]*m2[8]+m1[15]*m2[12];
            matrix[13]  = m1[12]*m2[1]+m1[13]*m2[5]+m1[14]*m2[9]+m1[15]*m2[13];
            matrix[14]  = m1[12]*m2[2]+m1[13]*m2[6]+m1[14]*m2[10]+m1[15]*m2[14];
            matrix[15]  = m1[12]*m2[3]+m1[13]*m2[7]+m1[14]*m2[11]+m1[15]*m2[15];
        
            return matrix;
        }

        // This function will calculate a z-component for our 3D-vector from the mouse x and y-coordinates 
        // (the corresponding point on our virtual trackball):
        function calcZvector(coords){
            var x       = THIS.config.limitAxxis === "x" ? radius : coords[0] - pos[0],
                y       = THIS.config.limitAxxis === "y" ? radius : coords[1] - pos[1],
                vector  = [(x/radius-1), (y/radius-1)],
                z       = 1 - vector[0]*vector[0] - vector[1]*vector[1];
                
             // Make sure that dragging stops when z gets a negative value:
            vector[2]   = z > 0 ? Math.sqrt(z) : 0;
 
            return vector;
        }
    
        // Normalization recalculates all coordinates in a way that the resulting vector has a length of "1". 
        // We achieve this by dividing the x, y and z-coordinates by the vector's length 
        function normalize(vect){   
            var length = Math.sqrt( vect[0]*vect[0] + vect[1]*vect[1] + vect[2]*vect[2] );
            
            vect[0]/= length;
            vect[1]/= length;
            vect[2]/= length;

            return vect;
        }
            
        // Calculate the angle between 2 vectors.
        function calcAngle(vect_1, vect_2){
            var numerator   =   vect_1[0]*vect_2[0] + vect_1[1]*vect_2[1] + vect_1[2]*vect_2[2],
                denominator =   Math.sqrt(vect_1[0]*vect_1[0] + vect_1[1]*vect_1[1] + vect_1[2]*vect_1[2])*
                                Math.sqrt(vect_2[0]*vect_2[0] + vect_2[1]*vect_2[1] + vect_2[2]*vect_2[2]),
                angle       =   Math.acos(numerator/denominator);
            
            return angle;
        }
    
        function calcMatrix(vector, angle){
            // calculate transformation-matrix from a vector[x,y,z] and an angle
            var x       = vector[0],
                y       = vector[1],
                z       = vector[2],
                sin     = Math.sin(angle),
                cos     = Math.cos(angle),
                cosmin  = 1-cos,
                matrix  = [(cos+x*x*cosmin), (y*x*cosmin+z*sin),(z*x*cosmin-y*sin),0,
                          (x*y*cosmin-z*sin), (cos+y*y*cosmin), (z*y*cosmin+x*sin),0,
                          (x*z*cosmin+y*sin), (y*z*cosmin-x*sin), (cos+z*z*cosmin),0,
                          0,0,0,1];
                                          
            return matrix;
        }
    
        //findPos-script by www.quirksmode.org
        function findPos(obj) {
            var curleft = 0,
                curtop  = 0;
        
            if (obj.offsetParent) {
                do {
                    curleft += obj.offsetLeft;
                    curtop += obj.offsetTop;
                } while (obj = obj.offsetParent);
                
                return [curleft,curtop];
            }
        }
    }
    
    window.Traqball = Traqball;
})();


// Make message go away.
$('#stage').on('click', function(){
  $(".message > em")
    .text('Algebraic!')
    .delay(200)
    .fadeOut(1500);
});


// Special functions
$('.dpad, .redbutton, .greenbutton, .bluebutton').click(function(){
  $(".message > em").hide();
});



            
          
!
999px
Close

Asset uploading is a PRO feature.

As a PRO member, you can drag-and-drop upload files here to use as resources. Images, Libraries, JSON data... anything you want. You can even edit them anytime, like any other code on CodePen.

Go PRO

Loading ..................

Console