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HTML

            
              <body></body>
            
          
!

CSS

            
              body {
  
    margin: 0px;
    overflow: hidden;
  
}
            
          
!

JS

            
              /*
 * Copyright MIT © <2013> <Francesco Trillini>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
 * documentation files (the "Software"), to deal in the Software without restriction, including without limitation 
 * the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and 
 * to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
 * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
 * FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

var Molecules = {}; 
 
;(function(Molecules, undefined) {
	
	var self = window.Molecules || {}, canvas, context, mouse = { x: 0, y: 0}, molecules = [], MAX_MOLECULES = ~~((innerWidth + innerHeight) / 30), FPS = 60;
	
	/*
	 * Colors.
	 */
	
	var RGB = {
	
		light: {
		
			r: 0,
			g: 0,
			b: 0
		
		},
		
		transparent: {
		
			r: 0,
			g: 0,
			b: 0
		
		}
	
	};
	
	// Dat GUI default values
	var attraction = 0.0008, friction = 0.2, light = true, transparent = false, color = '#ffffff';
	
	/*
	 * Settings.
	 */
	
	var Settings = function() {
		
		this.attraction = 0.0008;
		this.friction = 0.2;
		this.light = true,
		this.transparent = false;
		this.color = '#ffffff';
		
		this.changeAttraction = function(value) {
		
			attraction = value;
		
		};
		
		this.changeFriction = function(value) {
		
			friction = value;
		
		};
		
		this.enableLight = function(value) {
		
			light = value;
		
		};
		
		this.enableTransparency = function(value) {
		
			transparent = value;
		
		};
		
		this.changeColor = function(value) {
		
			color = value;
		
		};
		
		this.deleteAll = function(value) {
		
			molecules = [];
		
		};
				
	};	
		
	/*
 	 * Init.
	 */
	
	self.init = function() {
		
		var settings = new Settings();
		var GUI = new dat.GUI();
		
		// Dat GUI main
		GUI.add(settings, 'attraction').min(0.0005).max(0.005).onChange(settings.changeAttraction);
		GUI.add(settings, 'friction').min(0.1).max(0.9).onChange(settings.changeFriction);
		GUI.add(settings, 'light').onChange(settings.enableLight);
		GUI.add(settings, 'transparent').onChange(settings.enableTransparency);
		GUI.addColor(settings, 'color').onChange(settings.changeColor);
		GUI.add(settings, 'deleteAll');
		
		var body = document.querySelector('body');
		
		canvas = document.createElement('canvas');
			
		canvas.width = innerWidth;
		canvas.height = innerHeight;
		
		canvas.style.position = 'absolute';
		canvas.style.top = 0;
		canvas.style.bottom = 0;
		canvas.style.left = 0;
		canvas.style.right = 0;
		canvas.style.zIndex = -1;
		
		canvas.style.cursor = 'pointer';
		
		canvas.style.background = '-webkit-radial-gradient(#0067c7, #002649)';
		canvas.style.background = '-moz-radial-gradient(#0067c7, #002649)';
		canvas.style.background = '-ms-radial-gradient(#0067c7, #002649)';
		canvas.style.background = '-o-radial-gradient(#0067c7, #002649)';
		canvas.style.background = 'radial-gradient(#0067c7, #002649)';
		
        body.appendChild(canvas);
		
		// Browser supports canvas?
		if(!!(self.gotSupport())) {
		
			context = canvas.getContext('2d');
				
			// Events
			if('ontouchstart' in window)
			
				canvas.addEventListener('touchstart', self.onTouchStart, false);
				
			else
			
				canvas.addEventListener('mousedown', self.onMouseDown, false);			
			
			// On resize event			
			window.onresize = onResize;
		
			self.createMolecules();
			
		}
		
		else {
		
			console.error("Sorry, your browser doesn't support canvas.");
		
		}
        
	};
	
	/*
	 * Check if browser supports canvas element.
	 */
	
	self.gotSupport = function() {
	
		return canvas.getContext && canvas.getContext('2d');
	
	};
	
	/*
	 * On resize window event.
	 */
	
	function onResize() {
	
		canvas.width = window.innerWidth;
		canvas.height = window.innerHeight;
	
	}
	
	/*
	 * Mouse down event.
	 */
	
	self.onMouseDown = function(event) {
	
		event.preventDefault();
	
		mouse.x = event.pageX - canvas.offsetLeft;
		mouse.y = event.pageY - canvas.offsetTop;
			
		self.addMolecule();	
			
	};
	
	/*
	 * Touch start event.
	 */
	
	self.onTouchStart = function(event) {
	
		event.preventDefault();
		
		// Multitouch list
		var touches = event.changedTouches;
		
		for(var touch = 0; touch < touches.length; touch++) {
			
			mouse.x = touches[touch].pageX - canvas.offsetLeft;
			mouse.y = touches[touch].pageY - canvas.offsetTop;
		
			self.addMolecule();	
			
		}
			
	};
	
	/*
	 * Clear the screen.
	 */
	
	self.clear = function() {
	
		context.clearRect(0, 0, canvas.width, canvas.height);
		
		// Toggle the light
		if(!light) {
					
			RGB.light.r += (0 - RGB.light.r) * 0.1;
			RGB.light.g += (0 - RGB.light.g) * 0.1;
			RGB.light.b += (0 - RGB.light.b) * 0.1;
									
		}
				
		else if(light) {
				
			RGB.light.r += (255 - RGB.light.r) * 0.1;
			RGB.light.g += (255 - RGB.light.g) * 0.1;
			RGB.light.b += (255 - RGB.light.b) * 0.1;
									
		}	
		
	};
	
	/*
	 * Populate molecules.
	 */

	self.createMolecules = function() {
	
		for(var quantity = 0, len = MAX_MOLECULES; quantity < len; quantity++) {
		
			var radius = 2 + ~~(Math.random() * 8);
			
			molecules.push({
			
				x: 20 + Math.random() * (innerWidth - 40) | 0,
				y: 20 + Math.random() * (innerHeight - 40) | 0,
				vx: - 1 + Math.random() * 2,
				vy: - 1 + Math.random() * 2,
				minRadius: radius,
				maxRadius: radius	
				
			});
			
		}
		
		self.merge();
	
	};
	
	/*
	 * Add a new molecule.
	 */
	
	self.addMolecule = function() {
		
		var angle, radius;
		
		angle = Math.random() * Math.PI * 2;
		radius = 2 + ~~(Math.random() * 8);
			
		molecules.push({
			
			x: mouse.x,
			y: mouse.y,
			vx: 2 + Math.random() * 6 * Math.cos(angle),
			vy: 2 + Math.random() * 6 * Math.sin(angle),
			minRadius: radius,
			maxRadius: 0
			
		});
	
	};
	
	/*
	 * Let's merge our molecules! :D
	 */
	
	self.merge = function() {
	
		self.clear();
		
		molecules.forEach(function(molecule, index) {
			
			// Add velocity
			molecule.x += molecule.vx;
			molecule.y += molecule.vy;
			
			// Reach the towards radius
			molecule.maxRadius += (molecule.minRadius - molecule.maxRadius) * 0.1;
			
			// Width bounds
			if((molecule.x >= canvas.width - molecule.maxRadius * 4 && molecule.vx > 0) || (molecule.x <= molecule.maxRadius * 4 && molecule.vx < 0)) {
			
				molecule.vx *= -1;
				molecule.vx *= friction;
				
			}
				
			// Height bounds	
			if((molecule.y >= canvas.height - molecule.maxRadius * 4 && molecule.vy > 0) || (molecule.y <= molecule.maxRadius * 4 && molecule.vy < 0)) {
			
				molecule.vy *= -1;
				molecule.vy *= friction;
				
			}
					
			// Checks a neighborhood bludger
			for(var nextMolecule = index + 1; nextMolecule < molecules.length; nextMolecule++) {
			
				var otherMolecule = molecules[nextMolecule];
				
				// Oh we've found one!
				if(self.distanceTo(molecule, otherMolecule) < 100) {
					
					context.save();
					context.beginPath();
					context.globalCompositeOperation = 'destination-over';
					context.globalAlpha = 1 - self.distanceTo(molecule, otherMolecule) / 100;
					context.lineWidth = 1;
					context.strokeStyle = color;
					context.moveTo(molecule.x, molecule.y);
					context.lineTo(otherMolecule.x, otherMolecule.y);
					context.stroke();
					context.closePath();
					context.restore();
				
					// Spring force	
					var attractionX = (molecule.x - otherMolecule.x) * attraction;
					var attractionY = (molecule.y - otherMolecule.y) * attraction;
					
					molecule.vx -= attractionX;
					molecule.vy -= attractionY;
					
					otherMolecule.vx += attractionX;
					otherMolecule.vy += attractionY;
					 	  
				} 
				
			}
					
			// Drawing stuff
			if(!transparent) {
			
				context.save();
				context.globalCompositeOperation = 'lighter';
				context.translate(molecule.x, molecule.y);
				
				// Radial shadow
				var gradient = context.createRadialGradient(0, 0, 0, 0, 0, molecule.maxRadius * 2);
				gradient.addColorStop(0, color);
				gradient.addColorStop(1, 'rgba' + '(' + Math.round(RGB.light.r) + ', ' + Math.round(RGB.light.g) + ', ' + Math.round(RGB.light.b) + ', ' + '0.2' + ')');
							
				context.fillStyle = gradient;
				context.beginPath();
				context.arc(0, 0, molecule.maxRadius * 4, 0, Math.PI * 2);
				context.closePath();
				context.fill();
				context.restore();
				
			}
				
		});
				
		requestAnimFrame(self.merge);
	
	};
	
	/*
	 * Distance between two points.
	 */
	
	self.distanceTo = function(pointA, pointB) {
	
		var dx = Math.abs(pointA.x - pointB.x);
		var dy = Math.abs(pointA.y - pointB.y);
		
		return Math.sqrt(dx * dx + dy * dy);
	
	};
	
	/*
	 * Request new frame by Paul Irish.
	 * 60 FPS.
	 */
	
	window.requestAnimFrame = (function() {
	 
		return  window.requestAnimationFrame       || 
			window.webkitRequestAnimationFrame || 
			window.mozRequestAnimationFrame    || 
			window.oRequestAnimationFrame      || 
			window.msRequestAnimationFrame     || 
			  
			function(callback) {
			  
				window.setTimeout(callback, 1000 / FPS);
				
			};
			  
    	})();

	window.addEventListener ? window.addEventListener('load', self.init, false) : window.onload = self.init;
	
})(Molecules);

            
          
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